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When we are asked to produce no force on a Surface (e.g. a weight that

is "off"), make sure the force is actually zero.  Kind of a hack -- a
better idea would be flag to set at a higher level.
This commit is contained in:
andy 2006-03-10 19:46:16 +00:00
parent 1dae811546
commit 91c024ebec

View file

@ -158,6 +158,13 @@ void Surface::calcForce(float* v, float rho, float* out, float* torque)
return;
}
// special case this so the logic below doesn't produce a non-zero
// force; should probably have a "no force" flag instead...
if(_cx == 0. && _cy == 0. && _cz == 0.) {
for(int i=0; i<3; i++) out[i] = torque[i] = 0.;
return;
}
Math::mul3(1/vel, v, out);
// Convert to the surface's coordinates