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catch non-existent nodes, too

This commit is contained in:
mfranz 2006-05-23 20:48:01 +00:00
parent 9c98766700
commit 91a367379c

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@ -295,15 +295,14 @@ void PropertyList::valueChanged(SGPropertyNode *nd)
void PropertyList::setValue(const char *s) void PropertyList::setValue(const char *s)
{ try {
SGPropertyNode *p; SGPropertyNode *p = fgGetNode(s, false);
try { if (p)
p = fgGetNode(s, false); setCurrent(p);
} catch (const stdString& m) { else
SG_LOG(SG_GENERAL, SG_DEBUG, "property-list: " << m); throw stdString("node doesn't exist");
return; } catch (const stdString& m) {
} SG_LOG(SG_GENERAL, SG_DEBUG, "property-list node `" << s << "': "<< m);
setCurrent(p);
} }