Add INSTALL file, split MSVC instructions from README.cmake
into separate README.msvc file.
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33
INSTALL
Normal file
33
INSTALL
Normal file
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@ -0,0 +1,33 @@
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How to build FlightGear
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=======================
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FlightGear uses the CMake build system to generate a platform-specific
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build environment. CMake reads the CMakeLists.txt files that you'll
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find throughout the source directories, checks for installed
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dependencies and then generates the appropriate build system.
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If you don't already have CMake installed on your system you can grab
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it from http://www.cmake.org, use version 2.6.4 or later.
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Under unices (i.e. Linux, Solaris, Free-BSD, HP-Ux, OSX) use the cmake
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or ccmake command-line utils. Preferably, create an out-of-source
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build directory and run cmake or ccmake from there. The advantage to
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this approach is that the temporary files created by CMake won't
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clutter the source directory, and also makes it possible to have
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multiple independent build targets by creating multiple build
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directories. In a directory alongside the FlightGear source directory
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use:
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mkdir fgbuild
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cd fgbuild
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cmake ../flightgear -DCMAKE_BUILD_TYPE=Release
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make
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sudo make install
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For detailed instructions see:
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* README.cmake for Linux, OSX, ...
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* README.msvc for Windows / Visual Studio
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For further information see:
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* http://wiki.flightgear.org/Building_Flightgear
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94
README.cmake
94
README.cmake
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@ -1,6 +1,7 @@
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Getting started with CMake
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==========================
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[Windows instructions at the end of this document]
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[For Windows build instructions see README.msvc]
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(These instructions apply to Unix-like systems, including Cygwin and Mac. To
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build using Visual Studio or some other IDE supported by CMake, most of the
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@ -11,7 +12,7 @@ code (eg, from Git) is at /home/curt/projects/flightgear, you might create
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/home/curt/projects/fgbuild. Change into the new directory, and run
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cmake ../flightgear
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To generate standard Unix Makefiles in fgbuild.
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Probably you want to specify an install prefix:
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@ -39,7 +40,7 @@ usually simpler.
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By default, we select a release build. To create a debug build, use
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cmake ../flightgear -DCMAKE_BUILD_TYPE=Debug
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(or MinSizeRel, or RelWithDbg)
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Debug builds will automatically use corresponding debug builds of required
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@ -64,21 +65,23 @@ configurations, eg
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To set an optional feature, do
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cmake ../flightgear -DFEATURE_NAME=ON
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cmake ../flightgear -DFEATURE_NAME=ON
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(or 'OFF' to disable )
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To see the variables that can be configured / are currently defined, you can
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run one of the GUI front ends, or the following command:
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cmake ../flighgear -L
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cmake ../flightgear -L
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Add 'A' to see all the options (including advanced options), or 'H' to see
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the help for each option (similar to running configure --help under autoconf):
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cmake ../flightgear -LH
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Build Targets
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=============
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For a Unix makefile build, 'make dist', 'make uninstall' and 'make test' are
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all available and should work as expected. 'make clean' is also as normal,
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@ -95,7 +98,7 @@ For target conditional files, you can append to the SOURCES or HEADERS lists
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inside an if() test, for example:
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if(APPLE)
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list(APPEND SOURCES extraFile1.cxx extraFile2.cxx)
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list(APPEND SOURCES extraFile1.cxx extraFile2.cxx)
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endif()
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Setting include directories
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@ -113,11 +116,11 @@ Use set_target_property(), for example
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set_target_property(fgfs PROPERTIES
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COMPILE_DEFINITIONS FOO BAR=1)
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You can set a property on an individual source file:
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set_property(SOURCE myfile.cxx PROPERTY COMPILE_FLAGS "-Wno-unsigned-compare")
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Detecting Features / Libraries
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For most standard libraries (Gtk, wxWidget, Python, GDAL, Qt, libXml, Boost),
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@ -128,7 +131,7 @@ cmake provides a standard helper. To see the available modules, run:
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In the root CMakeLists file, use a statement like:
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find_package(OpenGL REQUIRED)
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Each package helper sets various variables such aaa_FOUND, aaa_INCLUDE_DIR,
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and aaa_LIBRARY. Depending on the complexity of the package, these variables
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might have different names (eg, OPENSCENEGRAPH_LIBRARIES).
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@ -140,86 +143,19 @@ directory, eg /usr/share/cmake/modules on Unix systems.
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Note libraries support by pkg-config can be handled directly, with no need
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to create a custom FindABC helper.
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Adding a new executable target
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add_executable(myexecutable ${SOURCES} ${HEADERS})
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target_link_libraries(myexecutable .... libraries ... )
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install(TARGETS myexecutable RUNTIME DESTINATION bin)
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(If the executable should not be installed, omit the final line above)
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If you add an additional line
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add_test(testname ${EXECUTABLE_OUTPUT_PATH}/myexecutable)
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Then running 'make test' will run your executable as a unit test. The
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executable should return either a success or failure result code.
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SPECIAL INSTRUCTIONS TO BUILD UNDER WINDOWS WITH VISUAL STUDIO
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==============================================================
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On Windows, assumptions on the directory structure are made to automate the discovery of dependencies.
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This recommended directory structure is described below:
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${MSVC_3RDPARTY_ROOT} /
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3rdParty / ( includes plib, fltk, zlib, libpng, libjpeg, libtiff, freetype, libsvn, gdal, ...
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bin /
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include /
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lib /
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3rdParty.x64 / ( 64 bit version )
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...
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boost_1_44_0 /
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boost /
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install /
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msvc100 / ( for VS2010 32 bits, or msvc90, msvc90-64 or msvc100-64 for VS2008 32, VS2008 64 and VS2010 64 )
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OpenSceneGraph / ( OSG CMake install
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bin /
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include /
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lib /
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SimGear /
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include /
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lib /
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If you do not use the recommended structure you will need to enter paths by hand. Source and build directories can be located anywhere.
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The suggested inputs to cmake are :
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MSVC_3RDPARTY_ROOT : location of the above directory structure
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CMAKE_INSTALL_PREFIX : ${MSVC_3RDPARTY_ROOT}/install/msvc100/FlightGear (or any variation for the compiler version described above )
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1. Set up a work directory as described above.
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2. Open the Cmake gui.
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3. Set "Where is the source code" to wherever you put the FlightGear sources (from the released tarball or the git repository).
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4. Set "Where to build the binaries" to an empty directory.
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5. Press the "Configure" button. The first time that the project is configured, Cmake will bring up a window asking which compiler you wish to use. Normally just accept Cmakes suggestion, and press Finish. Cmake will now do a check on your system and will produce a preliminary build configuration.
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6. Cmake adds new configuration variables in red. Some have a value ending with -NOTFOUND. These variables should receive your attention. Some errors will prevent FlightGear to build and others will simply invalidate some options without provoking build errors. First check the MSVC_3RDPARTY_ROOT variable. If it is not set, chances are that there will be a lot of -NOTFOUND errors. Instead of trying to fix every error individually, set that variable and press the "Configure" button again.
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7. Also check the lines with a checkbox. These are build options and may impact the feature set of the built program.
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8. Change the CMAKE_INSTALL_PREFIX to ${MSVC_3RDPARTY_ROOT}/install/msvc100/FlightGear because C:\Program Files is likely unwritable to ordinary Windows users and will integrate better with the above directory structure (this is mandatory for SimGear if you don't want to solve errors by hand).
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10. Repeat the process until the "Generate" button is enabled.
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11. Press the "Generate" button.
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12. Start Visual Studio 2010 and load the FlightGear solution (FlightGear.sln) located in "Where to build the binaries" (point 4.)
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13. Choose the "Release" build in the VS2010 "Generation" toolbar
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14. Generate the solution.
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15. If there are build errors, return to Cmake, clear remaining errors, "Configure" and "Generate"
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16. When Visual Studio is able to build everything without errors, build the INSTALL project to put the product files in ${CMAKE_INSTALL_PREFIX}
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17. Enjoy!
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PS: When updating the source from git, it is usually unnecessary to restart Cmake as the solution is able to reconfigure itself when Cmake files are changed. Simply rebuild the solution from Visual Studio and accept the reload of updated projects. It also possible to edit CMakeList.txt files directly in Visual Studio as they also appear in the solution, and projects will be reconfigured on the next generation. To change build options or directory path, it is mandatory to use the Cmake Gui. In case of problems, locate the CMakeCache.txt in "Where to build the binaries” directory and delete it to reconfigure from scratch or use the menu item File->Delete Cache.
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114
README.msvc
Normal file
114
README.msvc
Normal file
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@ -0,0 +1,114 @@
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WINDOWS / VISUAL STUDIO BUILD INSTRUCTIONS
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==========================================
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[For Linux/Unix/OSX/... instructions see README.cmake]
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Directory Structure
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===================
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On Windows, assumptions on the directory structure are made to automate
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the discovery of dependencies.
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This recommended directory structure is described below:
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${MSVC_3RDPARTY_ROOT} /
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3rdParty / ( includes plib, fltk, zlib, libpng,
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libjpeg, libtiff, freetype, libsvn,
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gdal, ... )
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bin /
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include /
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lib /
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3rdParty.x64 / ( 64 bit version )
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...
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boost_1_44_0 /
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boost /
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install /
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msvc100 / ( for VS2010 32 bits, or msvc90,
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msvc90-64 or msvc100-64 for VS2008 32,
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VS2008 64 and VS2010 64 )
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OpenSceneGraph / ( OSG CMake install )
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bin /
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include /
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lib /
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SimGear /
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include /
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lib /
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If you do not use the recommended structure you will need to enter paths
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by hand. Source and build directories can be located anywhere.
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Running CMake GUI
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=================
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The suggested inputs to cmake are :
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MSVC_3RDPARTY_ROOT : location of the above directory structure
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CMAKE_INSTALL_PREFIX : ${MSVC_3RDPARTY_ROOT}/install/msvc100/FlightGear
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(or any variation for the compiler version described above)
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1. Set up a work directory as described above.
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2. Open the CMake gui.
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3. Set "Where is the source code" to wherever you put the FlightGear
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sources (from the released tarball or the git repository).
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4. Set "Where to build the binaries" to an empty directory.
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5. Press the "Configure" button. The first time that the project is
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configured, CMake will bring up a window asking which compiler you wish
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to use. Normally just accept Cmakes suggestion, and press Finish. CMake
|
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will now do a check on your system and will produce a preliminary build
|
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configuration.
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6. CMake adds new configuration variables in red. Some have a value ending
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with -NOTFOUND. These variables should receive your attention. Some
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errors will prevent FlightGear to build and others will simply
|
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invalidate some options without provoking build errors. First check the
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MSVC_3RDPARTY_ROOT variable. If it is not set, chances are that there
|
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will be a lot of -NOTFOUND errors. Instead of trying to fix every error
|
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individually, set that variable and press the "Configure" button again.
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7. Also check the lines with a checkbox. These are build options and may
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impact the feature set of the built program.
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8. Change the CMAKE_INSTALL_PREFIX to
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${MSVC_3RDPARTY_ROOT}/install/msvc100/FlightGear because
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C:\Program Files is likely unwritable to ordinary Windows users and
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will integrate better with the above directory structure (this is
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mandatory for SimGear if you don't want to solve errors by hand).
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10. Repeat the process until the "Generate" button is enabled.
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11. Press the "Generate" button.
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12. Start Visual Studio 2010 and load the FlightGear solution
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(FlightGear.sln) located in "Where to build the binaries" (point 4.)
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13. Choose the "Release" build in the VS2010 "Generation" toolbar
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14. Generate the solution.
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15. If there are build errors, return to CMake, clear remaining errors,
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"Configure" and "Generate"
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16. When Visual Studio is able to build everything without errors, build
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the INSTALL project to put the product files in ${CMAKE_INSTALL_PREFIX}
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17. Enjoy!
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Rebuilding Updated Sources
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==========================
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When updating the sources from Git, it is usually unnecessary to restart
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CMake as the solution is able to reconfigure itself when CMake files are
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changed. Simply rebuild the solution from Visual Studio and accept the
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reload of updated projects. It also possible to edit CMakeList.txt files
|
||||
directly in Visual Studio as they also appear in the solution, and projects
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will be reconfigured on the next generation. To change build options or
|
||||
directory path, it is mandatory to use the CMake Gui. In case of problems,
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locate the CMakeCache.txt in "Where to build the binaries" directory and
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delete it to reconfigure from scratch or use the menu item
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File->Delete Cache.
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