Added _wheel_spin[] variable for simple wheel spin rate model used for
audio effects only.
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@ -68,6 +68,7 @@ private:
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double _old_gear_position;
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bool _gear_on_ground[MAX_GEAR];
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float _wheel_spin[MAX_GEAR];
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// looped sounds
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FGSimpleSound * _engine[MAX_ENGINES];
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