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Added _wheel_spin[] variable for simple wheel spin rate model used for

audio effects only.
This commit is contained in:
curt 2001-12-21 05:18:47 +00:00
parent 71bf754fb8
commit 916045f45e

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@ -68,6 +68,7 @@ private:
double _old_gear_position;
bool _gear_on_ground[MAX_GEAR];
float _wheel_spin[MAX_GEAR];
// looped sounds
FGSimpleSound * _engine[MAX_ENGINES];