Elliminate some unnecessary win32 specific stuff (by Norman Vine)
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1 changed files with 12 additions and 3 deletions
15
DEM/dem.cxx
15
DEM/dem.cxx
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@ -54,6 +54,7 @@ FG_USING_NAMESPACE(std);
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#define MAX_EX_NODES 10000
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#if 0
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#ifdef WIN32
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# ifdef __BORLANDC__
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# include <dir.h>
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@ -62,6 +63,7 @@ FG_USING_NAMESPACE(std);
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# define MKDIR(a) mkdir(a,S_IRWXU) // I am just guessing at this flag (NHV)
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# endif // __BORLANDC__
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#endif // WIN32
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#endif //0
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fgDEM::fgDEM( void ) {
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@ -71,6 +73,7 @@ fgDEM::fgDEM( void ) {
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}
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#if 0
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#ifdef WIN32
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// return the file path name ( foo/bar/file.ext = foo/bar )
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@ -114,6 +117,7 @@ static int my_mkdir (const char *dir) {
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}
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#endif // WIN32
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#endif //0
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// open a DEM file
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@ -746,12 +750,13 @@ void fgDEM::outputmesh_output_nodes( const string& fg_root, fgBUCKET *p ) {
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if ( result != 0 && errno == ENOENT ) {
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cout << "Creating directory\n";
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#ifndef WIN32
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// #ifndef WIN32
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command = "mkdir -p " + dir + "\n";
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system( command.c_str() );
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#else // WIN32
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#if 0
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// #else // WIN32
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// Cygwin crashes when trying to output to node file
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// explicitly making directory structure seems OK on Win95
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@ -767,7 +772,8 @@ void fgDEM::outputmesh_output_nodes( const string& fg_root, fgBUCKET *p ) {
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dir = fg_root + "/Scenery/" + base_path;
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if (my_mkdir ( dir.c_str() )) { exit (-1); }
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#endif // WIN32
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// #endif // WIN32
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#endif //0
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} else {
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// assume directory exists
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@ -852,6 +858,9 @@ fgDEM::~fgDEM( void ) {
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// $Log$
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// Revision 1.20 1998/10/28 19:38:20 curt
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// Elliminate some unnecessary win32 specific stuff (by Norman Vine)
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//
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// Revision 1.19 1998/10/22 21:59:19 curt
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// Fixed a couple subtle bugs that resulted from some of my c++ conversions.
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// One bug could cause a segfault on certain input, and the other bug could
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