Removed some extra debugging output that wasn't supposed to be committed.
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2 changed files with 0 additions and 4 deletions
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@ -911,8 +911,6 @@ bool fgBinObjLoad( const string& path, const bool is_base,
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if ( ! obj.read_bin( path ) ) {
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return false;
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} else {
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cout << "succeeded: " << path << endl;
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}
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// cout << "fans size = " << obj.get_fans_v().size()
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@ -1043,13 +1043,11 @@ bool FGTileEntry::obj_load( const std::string& path,
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// next try the older ascii format, this is some ugly
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// weirdness because the ascii loader is *old* and hasn't been
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// updated, but hopefully we can can the ascii format soon.
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cout << "attempting ascii load generating ocean tile" << endl;
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ssgBranch *tmp = fgAsciiObjLoad( path, this, ground_lights, is_base );
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if ( tmp ) {
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return tmp;
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} else {
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// default to an ocean tile
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cout << "generating ocean tile" << endl;
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if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
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center = c;
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bounding_radius = br;
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