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src/MultiPlayer/multiplaymgr.cxx: use SGPropertyNode_ptr to avoid explicit delete.

As suggested by James Turner
This commit is contained in:
Julian Smith 2020-03-15 15:05:20 +00:00
parent 2dcf9c30bb
commit 904e55d657

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@ -2381,7 +2381,7 @@ FGMultiplayMgr::addMultiplayer(const std::string& callsign,
*/ */
mp->_getProps()->removeChildren("set"); mp->_getProps()->removeChildren("set");
SGPropertyNode* set = NULL; SGPropertyNode_ptr set;
if (simgear::strutils::ends_with(modelName, ".xml") if (simgear::strutils::ends_with(modelName, ".xml")
&& simgear::strutils::starts_with(modelName, "Aircraft/")) { && simgear::strutils::starts_with(modelName, "Aircraft/")) {
@ -2444,8 +2444,7 @@ FGMultiplayMgr::addMultiplayer(const std::string& callsign,
break; break;
} }
} }
delete set; set.reset();
set = NULL;
} }
} }
} }