Dialog support for conditional enable and visible flags, and re-running layout when conditions change. Used by the GPS code, but potentially in many other places I expect.
This commit is contained in:
parent
4023bdaf26
commit
90106c59ce
2 changed files with 182 additions and 3 deletions
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@ -355,8 +355,41 @@ void fgPopup::applySize(puObject *object)
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object->setSize(w, h);
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object->setSize(w, h);
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}
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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void FGDialog::ConditionalObject::update(FGDialog* aDlg)
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{
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if (_name == "visible") {
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bool wasVis = _pu->isVisible();
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bool newVis = test();
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if (newVis == wasVis) {
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return;
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}
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if (newVis) { // puObject needs a setVisible. Oh well.
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_pu->reveal();
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} else {
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_pu->hide();
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}
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} else if (_name == "enable") {
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bool wasEnabled = _pu->isActive();
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bool newEnable = test();
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if (wasEnabled == newEnable) {
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return;
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}
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if (newEnable) {
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_pu->activate();
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} else {
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_pu->greyOut();
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}
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}
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aDlg->setNeedsLayout();
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}
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////////////////////////////////////////////////////////////////////////
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// Callbacks.
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// Callbacks.
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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@ -462,9 +495,11 @@ copy_from_pui (puObject *object, SGPropertyNode *node)
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FGDialog::FGDialog (SGPropertyNode *props) :
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FGDialog::FGDialog (SGPropertyNode *props) :
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_object(0),
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_object(0),
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_gui((NewGUI *)globals->get_subsystem("gui")),
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_gui((NewGUI *)globals->get_subsystem("gui")),
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_props(props)
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_props(props),
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_needsRelayout(false)
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{
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{
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_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
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_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
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SGPropertyNode *nasal = props->getNode("nasal");
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SGPropertyNode *nasal = props->getNode("nasal");
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if (nasal) {
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if (nasal) {
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_nasal_close = nasal->getNode("close");
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_nasal_close = nasal->getNode("close");
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@ -558,6 +593,14 @@ FGDialog::update ()
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copy_to_pui(_liveObjects[i]->node, obj);
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copy_to_pui(_liveObjects[i]->node, obj);
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}
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}
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for (unsigned int j=0; j < _conditionalObjects.size(); ++j) {
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_conditionalObjects[j]->update(this);
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}
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if (_needsRelayout) {
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relayout();
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}
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}
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}
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void
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void
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@ -853,6 +896,18 @@ FGDialog::setupObject (puObject *object, SGPropertyNode *props)
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object->setLabelFont(*_font);
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object->setLabelFont(*_font);
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}
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}
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if (props->hasChild("visible")) {
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ConditionalObject* cnd = new ConditionalObject("visible", object);
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cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("visible")));
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_conditionalObjects.push_back(cnd);
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}
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if (props->hasChild("enable")) {
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ConditionalObject* cnd = new ConditionalObject("enable", object);
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cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("enable")));
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_conditionalObjects.push_back(cnd);
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}
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string type = props->getName();
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string type = props->getName();
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if (type == "input" && props->getBoolValue("live"))
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if (type == "input" && props->getBoolValue("live"))
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object->setDownCallback(action_callback);
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object->setDownCallback(action_callback);
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@ -1072,8 +1127,97 @@ FGDialog::getKeyCode(const char *str)
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return key;
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return key;
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}
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}
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voidFGDialog::relayout()
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{
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_needsRelayout = false;
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int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
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int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
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bool userx = _props->hasValue("x");
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bool usery = _props->hasValue("y");
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bool userw = _props->hasValue("width");
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bool userh = _props->hasValue("height");
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// Let the layout widget work in the same property subtree.
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LayoutWidget wid(_props);
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wid.setDefaultFont(_font, int(_font->getPointSize()));
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int pw = 0, ph = 0;
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int px, py, savex, savey;
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if (!userw || !userh) {
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wid.calcPrefSize(&pw, &ph);
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}
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pw = _props->getIntValue("width", pw);
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ph = _props->getIntValue("height", ph);
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px = savex = _props->getIntValue("x", (screenw - pw) / 2);
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py = savey = _props->getIntValue("y", (screenh - ph) / 2);
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// Negative x/y coordinates are interpreted as distance from the top/right
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// corner rather than bottom/left.
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if (userx && px < 0)
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px = screenw - pw + px;
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if (usery && py < 0)
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py = screenh - ph + py;
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// Define "x", "y", "width" and/or "height" in the property tree if they
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// are not specified in the configuration file.
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wid.layout(px, py, pw, ph);
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applySize(_object);
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// Remove automatically generated properties, so the layout looks
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// the same next time around, or restore x and y to preserve negative coords.
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if (userx)
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_props->setIntValue("x", savex);
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else
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_props->removeChild("x");
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if (usery)
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_props->setIntValue("y", savey);
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else
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_props->removeChild("y");
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if (!userw) _props->removeChild("width");
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if (!userh) _props->removeChild("height");
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}
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void
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FGDialog::applySize(puObject *object)
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{
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// compound plib widgets use setUserData() for internal purposes, so refuse
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// to descend into anything that has other bits set than the following
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const int validUserData = PUCLASS_VALUE|PUCLASS_OBJECT|PUCLASS_GROUP|PUCLASS_INTERFACE
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|PUCLASS_FRAME|PUCLASS_TEXT|PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
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|PUCLASS_ARROW|PUCLASS_DIAL|PUCLASS_POPUP;
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int type = object->getType();
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if ((type & PUCLASS_GROUP) && !(type & ~validUserData)) {
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puObject* c = ((puGroup *)object)->getFirstChild();
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for (; c != NULL; c = c->getNextObject()) {
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applySize(c);
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} // of child iteration
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} // of group object case
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GUIInfo *info = (GUIInfo *)object->getUserData();
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if (!info)
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return;
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SGPropertyNode *n = info->node;
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if (!n) {
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SG_LOG(SG_GENERAL, SG_ALERT, "FGDialog::applySize: no props");
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return;
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}
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int x = n->getIntValue("x");
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int y = n->getIntValue("y");
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int w = n->getIntValue("width", 4);
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int h = n->getIntValue("height", 4);
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object->setPosition(x, y);
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object->setSize(w, h);
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}
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGDialog::PropertyObject.
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// Implementation of FGDialog::PropertyObject.
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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@ -12,6 +12,7 @@
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <simgear/compiler.h> // for SG_USING_STD
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#include <simgear/props/props.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/condition.hxx>
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#include <vector>
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#include <vector>
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using std::vector;
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using std::vector;
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@ -91,6 +92,15 @@ public:
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*/
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*/
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virtual void update ();
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virtual void update ();
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/**
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* Recompute the dialog's layout
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*/
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void relayout();
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void setNeedsLayout() {
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_needsRelayout = true;
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}
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private:
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private:
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enum {
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enum {
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@ -127,6 +137,11 @@ private:
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// return key code number for keystring
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// return key code number for keystring
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int getKeyCode(const char *keystring);
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int getKeyCode(const char *keystring);
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/**
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* Apply layout sizes to a tree of puObjects
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*/
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void applySize(puObject *object);
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// The top-level PUI object.
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// The top-level PUI object.
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puObject * _object;
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puObject * _object;
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@ -141,6 +156,8 @@ private:
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// last position.
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// last position.
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SGPropertyNode_ptr _props;
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SGPropertyNode_ptr _props;
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bool _needsRelayout;
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// Nasal module.
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// Nasal module.
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string _module;
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string _module;
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SGPropertyNode_ptr _nasal_close;
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SGPropertyNode_ptr _nasal_close;
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@ -160,6 +177,24 @@ private:
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};
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};
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vector<PropertyObject *> _propertyObjects;
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vector<PropertyObject *> _propertyObjects;
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vector<PropertyObject *> _liveObjects;
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vector<PropertyObject *> _liveObjects;
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class ConditionalObject : public SGConditional
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{
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public:
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ConditionalObject(const std::string& aName, puObject* aPu) :
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_name(aName),
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_pu(aPu)
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{ ; }
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void update(FGDialog* aDlg);
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private:
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const std::string _name;
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puObject* _pu;
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};
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typedef SGSharedPtr<ConditionalObject> ConditionalObjectRef;
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vector<ConditionalObjectRef> _conditionalObjects;
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};
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};
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//
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//
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