Add a command to dump just the terrain portion of the scene graph to a .osg
file. Possible uses of this functionality could include converting the model to some other format or coordinate system for use in some other visualization or simulation.
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parent
12f233d875
commit
8f64d4820c
5 changed files with 74 additions and 2 deletions
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@ -48,6 +48,7 @@ extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
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extern void fgDumpSnapShot();
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extern void fgDumpSnapShot();
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extern void fgDumpSceneGraph();
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extern void fgDumpSceneGraph();
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extern void fgDumpTerrainBranch();
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extern puFont guiFnt;
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extern puFont guiFnt;
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extern fntTexFont *guiFntHandle;
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extern fntTexFont *guiFntHandle;
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@ -591,7 +591,7 @@ void fgDumpSnapShot () {
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}
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}
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}
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}
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// do a screen snap shot
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// do an entire scenegraph dump
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void fgDumpSceneGraph()
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void fgDumpSceneGraph()
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{
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{
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char *filename = new char [24];
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char *filename = new char [24];
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@ -617,7 +617,52 @@ void fgDumpSceneGraph()
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}
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}
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if ( fgDumpSceneGraphToFile(filename)) {
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if ( fgDumpSceneGraphToFile(filename)) {
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message = "Scene graphe saved to \"";
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message = "Entire scene graph saved to \"";
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message += filename;
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message += "\".";
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} else {
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message = "Failed to save to \"";
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message += filename;
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message += "\".";
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}
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mkDialog (message.c_str());
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delete [] filename;
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", false);
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}
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}
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// do an terrain branch dump
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void fgDumpTerrainBranch()
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{
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char *filename = new char [24];
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string message;
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static int count = 1;
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FGRenderer *renderer = globals->get_renderer();
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", true);
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}
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while (count < 1000) {
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FILE *fp;
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snprintf(filename, 24, "fgfs-graph-%03d.osg", count++);
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if ( (fp = fopen(filename, "r")) == NULL )
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break;
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fclose(fp);
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}
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if ( fgDumpTerrainBranchToFile(filename)) {
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message = "Terrain graph saved to \"";
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message += filename;
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message += filename;
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message += "\".";
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message += "\".";
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} else {
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} else {
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@ -494,6 +494,23 @@ do_dump_scene_graph (const SGPropertyNode*)
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return true;
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return true;
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}
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}
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static bool
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do_dump_terrain_branch (const SGPropertyNode*)
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{
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fgDumpTerrainBranch();
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double lon_deg = fgGetDouble("/position/longitude-deg");
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double lat_deg = fgGetDouble("/position/latitude-deg");
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SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
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SGVec3d zero = SGVec3d::fromGeod(geodPos);
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SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
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SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
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SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
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return true;
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}
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/**
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/**
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* Built-in command: hires capture screen.
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* Built-in command: hires capture screen.
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*/
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*/
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@ -1471,6 +1488,7 @@ static struct {
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{ "press-cockpit-button", do_press_cockpit_button },
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{ "press-cockpit-button", do_press_cockpit_button },
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{ "release-cockpit-button", do_release_cockpit_button },
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{ "release-cockpit-button", do_release_cockpit_button },
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{ "dump-scenegraph", do_dump_scene_graph },
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{ "dump-scenegraph", do_dump_scene_graph },
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{ "dump-terrainbranch", do_dump_terrain_branch },
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{ 0, 0 } // zero-terminated
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{ 0, 0 } // zero-terminated
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};
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};
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@ -1071,5 +1071,12 @@ fgDumpSceneGraphToFile(const char* filename)
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return osgDB::writeNodeFile(*mRealRoot.get(), filename);
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return osgDB::writeNodeFile(*mRealRoot.get(), filename);
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}
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}
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bool
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fgDumpTerrainBranchToFile(const char* filename)
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{
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return osgDB::writeNodeFile( *globals->get_scenery()->get_terrain_branch(),
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filename );
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}
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// end of renderer.cxx
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// end of renderer.cxx
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@ -81,5 +81,6 @@ protected:
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};
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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bool fgDumpSceneGraphToFile(const char* filename);
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bool fgDumpTerrainBranchToFile(const char* filename);
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#endif
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#endif
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