1
0
Fork 0

Launcher: remove obsolete winter/ALS settings

This commit is contained in:
James Turner 2021-01-23 14:39:51 +00:00
parent 73b14cd69d
commit 8ec91b3220

View file

@ -427,37 +427,16 @@ Item {
width: parent.width
settingGroup: "render"
readonly property bool alsEnabled: (renderer.selectedIndex == 1)
readonly property bool msaaEnabled: (msaa.selectedIndex > 0)
function summary()
{
var result = [];
if (alsEnabled) result.push(qsTr("ALS"));
if (msaaEnabled) result.push(qsTr("anti-aliasing"));
return result;
}
readonly property var __rendererChoices: [qsTr("Default"),
qsTr("Atmospheric Light Scattering")]
readonly property string __defaultRenderDesc: qsTr("The default renderer provides standard visuals with maximum compatibility.")
readonly property string __alsRenderDesc: qsTr("The ALS renderer uses a sophisticated physical atmospheric model and several " +
"other effects to give realistic rendering of large distances.")
readonly property var descriptions: [__defaultRenderDesc, __alsRenderDesc]
contents: [
SettingsComboBox {
id: renderer
label: qsTr("Renderer")
choices: renderSection.__rendererChoices
description: renderSection.descriptions[selectedIndex]
defaultIndex: 1
setting: "renderer"
keywords: ["als", "render", "shadow", "low-spec", "graphics", "performance"]
},
contents: [
SettingsComboBox {
id: msaa
label: qsTr("Anti-aliasing")
@ -474,7 +453,7 @@ Item {
SettingCheckbox {
id: compressTextures
setting: "texture-compression"
keywords: ["texture", "compresseion", "memory", "dxt", "cache"]
keywords: ["texture", "compression", "memory", "dxt", "cache"]
// no option, since we need to set a property
advanced: true
@ -493,10 +472,6 @@ Item {
_config.setProperty("/sim/rendering/multi-samples", msaa.data[msaa.selectedIndex])
}
if (alsEnabled) {
_config.setProperty("/sim/rendering/shaders/skydome", true);
}
_config.setProperty("/sim/rendering/texture-cache/cache-enabled", compressTextures.value);
}
}