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Add support for an offset for number-value typed text chunks

This commit is contained in:
ehofman 2004-01-13 18:28:46 +00:00
parent 9c49534907
commit 8e5a884428
3 changed files with 7 additions and 5 deletions

View file

@ -1092,8 +1092,8 @@ FGTextLayer::Chunk::Chunk (const string &text, const string &fmt)
} }
FGTextLayer::Chunk::Chunk (ChunkType type, const SGPropertyNode * node, FGTextLayer::Chunk::Chunk (ChunkType type, const SGPropertyNode * node,
const string &fmt, float mult) const string &fmt, float mult, float offs)
: _type(type), _fmt(fmt), _mult(mult) : _type(type), _fmt(fmt), _mult(mult), _offs(offs)
{ {
if (_fmt.empty()) { if (_fmt.empty()) {
if (type == TEXT_VALUE) if (type == TEXT_VALUE)
@ -1117,7 +1117,7 @@ FGTextLayer::Chunk::getValue () const
sprintf(_buf, _fmt.c_str(), _node->getStringValue()); sprintf(_buf, _fmt.c_str(), _node->getStringValue());
break; break;
case DOUBLE_VALUE: case DOUBLE_VALUE:
sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult); sprintf(_buf, _fmt.c_str(), _offs + _node->getFloatValue() * _mult);
break; break;
} }
return _buf; return _buf;

View file

@ -492,7 +492,7 @@ public:
public: public:
Chunk (const string &text, const string &fmt = "%s"); Chunk (const string &text, const string &fmt = "%s");
Chunk (ChunkType type, const SGPropertyNode * node, Chunk (ChunkType type, const SGPropertyNode * node,
const string &fmt = "", float mult = 1.0); const string &fmt = "", float mult = 1.0, float offs = 0.0);
const char * getValue () const; const char * getValue () const;
private: private:
@ -501,6 +501,7 @@ public:
const SGPropertyNode * _node; const SGPropertyNode * _node;
string _fmt; string _fmt;
float _mult; float _mult;
float _offs;
mutable char _buf[1024]; mutable char _buf[1024];
}; };

View file

@ -365,9 +365,10 @@ readTextChunk (const SGPropertyNode * node)
else if (type == "number-value") { else if (type == "number-value") {
string propName = node->getStringValue("property"); string propName = node->getStringValue("property");
float scale = node->getFloatValue("scale", 1.0); float scale = node->getFloatValue("scale", 1.0);
float offset = node->getFloatValue("offset", 0.0);
SGPropertyNode * target = fgGetNode(propName.c_str(), true); SGPropertyNode * target = fgGetNode(propName.c_str(), true);
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target, chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
format, scale); format, scale, offset);
} }
// Unknown type. // Unknown type.