navigation data alone doesn't take *that* long ...
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@ -710,7 +710,7 @@ static void fgIdleFunction ( void ) {
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} else
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glPointParameterIsSupported = false;
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}
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fgSplashProgress("reading navigation data");
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fgSplashProgress("reading airport & navigation data");
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} else if ( idle_state == 3 ) {
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