1
0
Fork 0

Nothing fancy, it all seemed to work properly already...

This commit is contained in:
ehofman 2008-08-22 09:50:22 +00:00
parent cfc8a13c8a
commit 8bb5bf7c46
2 changed files with 59 additions and 46 deletions

View file

@ -50,6 +50,8 @@ FGFX::FGFX () :
_pause( fgGetNode("/sim/sound/pause") ), _pause( fgGetNode("/sim/sound/pause") ),
_volume( fgGetNode("/sim/sound/volume") ) _volume( fgGetNode("/sim/sound/volume") )
{ {
sgdSetVec3(last_visitor_pos, 0, 0, 0);
sgdSetVec3(last_model_pos, 0, 0, 0);
} }
FGFX::~FGFX () FGFX::~FGFX ()
@ -209,63 +211,70 @@ FGFX::play_message( const string path, const string fname, double volume )
void void
FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt) FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
{ {
SGModelPlacement *model = globals->get_aircraft_model()->get3DModel();
FGViewer *observer = globals->get_current_view();
// Right now we make a simplifying assumption that the primary // Right now we make a simplifying assumption that the primary
// aircraft is the source of all sounds and that all sounds are // aircraft is the source of all sounds and that all sounds are
// positioned in the aircraft base // positioned in the aircraft base
// EMH: Note: this is fine, to hear multiple aircraft simulataniously
static sgdVec3 last_visitor_pos = {0, 0, 0}; // we just have to trigger one instance of the FGFX class for every
static sgdVec3 last_model_pos = {0, 0, 0}; // aircraft
FGViewer *current_view = globals->get_current_view();
// get the orientation // get the orientation
const SGQuatd view_or = current_view->getViewOrientation(); const SGQuatd view_or = observer->getViewOrientation();
SGQuatd surf_or = SGQuatd::fromLonLatDeg( SGQuatd surf_or = SGQuatd::fromLonLatDeg(
current_view->getLongitude_deg(), current_view->getLatitude_deg()); observer->getLongitude_deg(),
observer->getLatitude_deg());
SGQuatd model_or = SGQuatd::fromYawPitchRollDeg( SGQuatd model_or = SGQuatd::fromYawPitchRollDeg(
globals->get_aircraft_model()->get3DModel()->getHeadingDeg(), model->getHeadingDeg(),
globals->get_aircraft_model()->get3DModel()->getPitchDeg(), model->getPitchDeg(),
globals->get_aircraft_model()->get3DModel()->getRollDeg()); model->getRollDeg());
// get the up and at vector in the aircraft base // get the up and at vector in the aircraft base
// (ok, the up vector is a down vector, but the coordinates // (ok, the up vector is a down vector, but the coordinates
// are finally calculated in a left hand system and openal // are finally calculated in a left hand system and openal
// lives in a right hand system. Therefore we need to pass // lives in a right hand system. Therefore we need to pass
// the down vector to get correct stereo sound.) // the down vector to get correct stereo sound.)
SGVec3d sgv_up = model_or.rotateBack( SGVec3d sgv_up, sgv_at;
surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0)))); sgVec3 up, at;
sgVec3 up;
sgv_up
= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0))));
sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]); sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
SGVec3d sgv_at = model_or.rotateBack( sgv_at
surf_or.rotateBack(view_or.rotate(SGVec3d(0, 0, 1)))); = model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1))));
sgVec3 at;
sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]); sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
// get the location data for the primary FDM (now hardcoded to ac model)... // get the location data for the primary FDM (now hardcoded to ac model)...
SGLocation *acmodel_loc = NULL; // EMH: to add multiple sound sources this should be replaced
acmodel_loc = (SGLocation *)globals-> SGLocation *acmodel_loc = (SGLocation *)model->getSGLocation();
get_aircraft_model()->get3DModel()->getSGLocation();
// calculate speed of visitor and model // calculate speed of visitor and model
sgVec3 listener_vel, model_vel; sgVec3 listener_vel, model_vel;
SGVec3d SGV3d_help; SGVec3d SGV3d_help;
sgdVec3 sgdv3_help; sgdVec3 sgdv3_help;
sgdVec3 sgdv3_null = {0, 0, 0}; sgdVec3 sgdv3_null = {0, 0, 0};
sgdSubVec3( sgdv3_help, sgdSubVec3(sgdv3_help,
last_visitor_pos, (double *)&current_view->get_view_pos()); last_visitor_pos, (double *)&observer->get_view_pos());
sgdAddVec3( last_visitor_pos, sgdv3_null, (double *)&current_view->get_view_pos()); sgdAddVec3(last_visitor_pos,
SGV3d_help = model_or.rotateBack( sgdv3_null, (double *)&observer->get_view_pos());
surf_or.rotateBack(SGVec3d(sgdv3_help[0],
sgdv3_help[1], sgdv3_help[2])));
sgSetVec3( listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
sgdSubVec3( sgdv3_help,
last_model_pos, acmodel_loc->get_absolute_view_pos());
sgdAddVec3( last_model_pos, sgdv3_null, acmodel_loc->get_absolute_view_pos());
SGV3d_help = model_or.rotateBack( SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(SGVec3d(sgdv3_help[0], surf_or.rotateBack(
sgdv3_help[1], sgdv3_help[2]))); SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
));
sgSetVec3(listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
sgdSubVec3(sgdv3_help, last_model_pos,acmodel_loc->get_absolute_view_pos());
sgdAddVec3(last_model_pos, sgdv3_null,acmodel_loc->get_absolute_view_pos());
SGV3d_help = model_or.rotateBack(
surf_or.rotateBack(
SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
));
sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]); sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
if (dt > 0) { if (dt > 0) {
@ -278,11 +287,12 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
{ {
// check if the relative speed model vs listener has moved suddenly, too // check if the relative speed model vs listener has moved suddenly, too
sgVec3 delta_vel; sgVec3 delta_vel;
sgSubVec3(delta_vel, listener_vel, model_vel ); sgSubVec3(delta_vel, listener_vel, model_vel);
if (sgLengthVec3(delta_vel) > 1000) if (sgLengthVec3(delta_vel) > 1000)
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value // a sane value
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]);
else else
smgr->set_listener_vel( listener_vel ); smgr->set_listener_vel(listener_vel);
} }
else else
smgr->set_listener_vel( listener_vel ); smgr->set_listener_vel( listener_vel );
@ -290,17 +300,23 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
// set positional offset for sources // set positional offset for sources
sgdVec3 dsource_pos_offset; sgdVec3 dsource_pos_offset;
sgdSubVec3( dsource_pos_offset, sgdSubVec3( dsource_pos_offset,
(double*) &current_view->get_view_pos(), (double*) &observer->get_view_pos(),
acmodel_loc->get_absolute_view_pos() ); acmodel_loc->get_absolute_view_pos() );
SGVec3d sgv_dsource_pos_offset = model_or.rotateBack( SGVec3d sgv_dsource_pos_offset;
surf_or.rotateBack(SGVec3d(dsource_pos_offset[0], sgv_dsource_pos_offset = model_or.rotateBack(
dsource_pos_offset[1], dsource_pos_offset[2]))); surf_or.rotateBack(
GVec3d(dsource_pos_offset[0],
dsource_pos_offset[1],
dsource_pos_offset[2])
));
sgVec3 source_pos_offset; sgVec3 source_pos_offset;
sgSetVec3(source_pos_offset, sgv_dsource_pos_offset[0], sgSetVec3(source_pos_offset,
sgv_dsource_pos_offset[1], sgv_dsource_pos_offset[2]); sgv_dsource_pos_offset[0],
sgv_dsource_pos_offset[1],
sgv_dsource_pos_offset[2]);
smgr->set_source_pos_all( source_pos_offset ); smgr->set_source_pos_all( source_pos_offset );
smgr->set_source_vel_all( model_vel );
float orient[6]; float orient[6];
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
@ -309,15 +325,10 @@ FGFX::update_pos_and_orientation(SGSoundMgr *smgr, double dt)
} }
smgr->set_listener_orientation( orient ); smgr->set_listener_orientation( orient );
// set the velocity
// all sources are defined to be in the model
smgr->set_source_vel_all( model_vel );
// The listener is always positioned at the origin. // The listener is always positioned at the origin.
sgVec3 listener_pos; sgVec3 listener_pos;
sgSetVec3( listener_pos, 0.0, 0.0, 0.0 ); sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
smgr->set_listener_pos( listener_pos ); smgr->set_listener_pos( listener_pos );
} }
// end of fg_fx.cxx // end of fg_fx.cxx

View file

@ -77,6 +77,8 @@ public:
private: private:
void update_pos_and_orientation(SGSoundMgr *smgr, double dt); void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
sgdVec3 last_visitor_pos;
sgdVec3 last_model_pos;
vector<SGXmlSound *> _sound; vector<SGXmlSound *> _sound;
queue<SGSoundSample *> _samplequeue; queue<SGSoundSample *> _samplequeue;