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Patch from Maik: as helijah found out, there was a bug within the rotor simulation.

This commit is contained in:
andy 2009-02-23 20:17:56 +00:00 committed by Tim Moore
parent 12efd9615c
commit 8b98937e4d

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@ -830,6 +830,7 @@ void Rotor::calcLiftFactor(float* v, float rho, State *s)
//store the gravity direction
Glue::geodUp(s->pos, _grav_direction);
s->velGlobalToLocal(_grav_direction, _grav_direction);
}
void Rotor::findGroundEffectAltitude(Ground * ground_cb,State *s)