Patch from Maik: as helijah found out, there was a bug within the rotor simulation.
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@ -830,6 +830,7 @@ void Rotor::calcLiftFactor(float* v, float rho, State *s)
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//store the gravity direction
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Glue::geodUp(s->pos, _grav_direction);
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s->velGlobalToLocal(_grav_direction, _grav_direction);
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}
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void Rotor::findGroundEffectAltitude(Ground * ground_cb,State *s)
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