Merge branch 'next' of gitorious.org:fg/flightgear into next
This commit is contained in:
commit
8b17f2b20a
13 changed files with 137 additions and 55 deletions
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@ -1,7 +1,7 @@
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#!/bin/sh
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SDK_PATH="/Developer/SDKs/MacOSX10.5.sdk"
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OSX_TARGET="10.5"
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SDK_PATH="/Developer/SDKs/MacOSX10.6.sdk"
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OSX_TARGET="10.6"
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svn co https://macflightgear.svn.sourceforge.net/svnroot/macflightgear/trunk/FlightGearOSX macflightgear
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@ -386,6 +386,7 @@ MapWidget::MapWidget(int x, int y, int maxX, int maxY) :
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_zoom = 6;
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_width = maxX - x;
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_height = maxY - y;
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_hasPanned = false;
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MapData::setFont(legendFont);
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MapData::setPalette(colour);
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@ -496,6 +497,7 @@ int MapWidget::checkKey (int key, int updown )
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void MapWidget::pan(const SGVec2d& delta)
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{
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_hasPanned = true;
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_projectionCenter = unproject(-delta);
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}
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@ -525,6 +527,12 @@ void MapWidget::draw(int dx, int dy)
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fgGetDouble("/position/latitude-deg"));
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_magneticHeadings = _root->getBoolValue("magnetic-headings");
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if (_hasPanned)
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{
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_root->setBoolValue("centre-on-aircraft", false);
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_hasPanned = false;
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}
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else
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if (_root->getBoolValue("centre-on-aircraft")) {
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_projectionCenter = _aircraft;
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}
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@ -85,6 +85,7 @@ private:
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double _drawRangeNm;
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double _upHeading; // true heading corresponding to +ve y-axis
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bool _magneticHeadings;
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bool _hasPanned;
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SGGeod _projectionCenter;
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SGGeod _aircraft;
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@ -23,8 +23,8 @@
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// $Id$
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#include "FGMouseInput.hxx"
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#include "Main/globals.hxx"
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void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
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{
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// Get the list of hit callbacks. Take the first callback that
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@ -33,7 +33,7 @@ void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
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// The nearest one is the first one and the deepest
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// (the most specialized one in the scenegraph) is the first.
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std::vector<SGSceneryPick> pickList;
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if (FGRenderer::pick(pickList, ea)) {
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if (globals->get_renderer()->pick(pickList, ea)) {
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std::vector<SGSceneryPick>::const_iterator i;
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for (i = pickList.begin(); i != pickList.end(); ++i) {
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if (i->callback->buttonPressed(b, i->info)) {
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@ -89,7 +89,7 @@ void HUD::Label::draw(void)
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l = _center_x - pw;
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r = _center_x + pw;
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bool draw_parallel = fabsf(_pointer_width - _w) > 2.0; // draw lines left and right of arrow?
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bool draw_parallel = fabs(_pointer_width - _w) > 2.0; // draw lines left and right of arrow?
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if (option_bottom()) {
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if (draw_parallel) {
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@ -115,7 +115,7 @@ void HUD::Label::draw(void)
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l = _center_y - pw;
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r = _center_y + pw;
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draw_parallel = fabsf(_pointer_width - _h) > 2.0;
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draw_parallel = fabs(_pointer_width - _h) > 2.0;
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if (option_left()) {
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if (draw_parallel) {
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@ -48,7 +48,7 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
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_roll(n->getNode("roll-input", false)),
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_width_units(int(n->getFloatValue("display-span"))),
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_div_units(int(fabs(n->getFloatValue("divisions")))),
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_scr_hole(fabsf(n->getFloatValue("screen-hole")) * 0.5f),
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_scr_hole(fabs(n->getFloatValue("screen-hole")) * 0.5f),
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_zero_bar_overlength(n->getFloatValue("zero-bar-overlength", 10)),
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_dive_bar_angle(n->getBoolValue("enable-dive-bar-angle")),
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_tick_length(n->getFloatValue("tick-length")),
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@ -534,7 +534,7 @@ void HUD::Tape::draw_horizontal(float value)
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char *HUD::Tape::format_value(float v)
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{
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if (fabsf(v) < 1e-8) // avoid -0.0
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if (fabs(v) < 1e-8) // avoid -0.0
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v = 0.0f;
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if (_label_fmt == INT)
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@ -129,12 +129,12 @@ void HUD::TurnBankIndicator::draw_scale()
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int dir = bank > 0 ? 1 : -1;
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if (fabsf(bank) > 25) {
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if (fabs(bank) > 25) {
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draw_tick(45, r, minor, dir);
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draw_tick(60, r, major, dir);
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}
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if (fabsf(bank) > 55) {
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if (fabs(bank) > 55) {
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draw_tick(90, r, major, dir);
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draw_tick(135, r, major, dir);
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}
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@ -314,6 +314,16 @@ do_resume (const SGPropertyNode * arg)
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#endif
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static bool
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do_pause (const SGPropertyNode * arg)
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{
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bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true);
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fgSetBool("/sim/freeze/master",!paused);
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fgSetBool("/sim/freeze/clock",!paused);
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if (fgGetBool("/sim/freeze/replay-state",false))
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fgSetBool("/sim/replay/disable",true);
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return true;
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}
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/**
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* Built-in command: load flight.
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@ -1432,6 +1442,7 @@ static struct {
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{ "reinit", do_reinit },
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{ "suspend", do_reinit },
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{ "resume", do_reinit },
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{ "pause", do_pause },
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{ "load", do_load },
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{ "save", do_save },
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{ "panel-load", do_panel_load },
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@ -203,6 +203,7 @@ static void fgMainLoop( void ) {
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if (globals->get_tile_mgr()->isSceneryLoaded()
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&& fgGetBool("sim/fdm-initialized")) {
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fgSetBool("sim/sceneryloaded",true);
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fgSplashProgress("");
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if (fgGetBool("/sim/sound/working")) {
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globals->get_soundmgr()->activate();
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}
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@ -555,6 +556,10 @@ static void fgIdleFunction ( void ) {
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}
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}
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static void fgWinResizeFunction(int width, int height)
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{
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globals->get_renderer()->resize(width, height);
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}
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static void upper_case_property(const char *name)
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{
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@ -644,7 +649,7 @@ int fgMainInit( int argc, char **argv ) {
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fgOSInit(&argc, argv);
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_bootstrap_OSInit++;
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fgRegisterWindowResizeHandler( &FGRenderer::resize );
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fgRegisterWindowResizeHandler( &fgWinResizeFunction );
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fgRegisterIdleHandler( &fgIdleFunction );
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fgRegisterDrawHandler( &FGRenderer::update );
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@ -128,7 +128,7 @@ public:
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hint->setMode(GL_DONT_CARE);
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}
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private:
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SGSharedPtr<SGPropertyNode> mConfigNode;
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SGPropertyNode_ptr mConfigNode;
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};
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@ -272,7 +272,7 @@ private:
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class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
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public:
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FGWireFrameModeUpdateCallback() :
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mWireframe(fgGetNode("/sim/rendering/wireframe"))
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mWireframe(fgGetNode("/sim/rendering/wireframe", true))
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{ }
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virtual void operator()(osg::StateAttribute* stateAttribute,
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osg::NodeVisitor*)
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@ -289,13 +289,13 @@ public:
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osg::PolygonMode::FILL);
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}
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private:
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SGSharedPtr<SGPropertyNode> mWireframe;
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SGPropertyNode_ptr mWireframe;
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};
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class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
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public:
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FGLightModelUpdateCallback() :
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mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
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mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
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{ }
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virtual void operator()(osg::StateAttribute* stateAttribute,
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osg::NodeVisitor*)
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@ -320,13 +320,13 @@ public:
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}
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}
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private:
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SGSharedPtr<SGPropertyNode> mHighlights;
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SGPropertyNode_ptr mHighlights;
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};
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class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
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public:
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FGFogEnableUpdateCallback() :
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mFogEnabled(fgGetNode("/sim/rendering/fog"))
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mFogEnabled(fgGetNode("/sim/rendering/fog", true))
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{ }
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virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
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{
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|
@ -337,7 +337,7 @@ public:
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}
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}
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private:
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SGSharedPtr<SGPropertyNode> mFogEnabled;
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SGPropertyNode_ptr mFogEnabled;
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};
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class FGFogUpdateCallback : public osg::StateAttribute::Callback {
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@ -362,15 +362,18 @@ public:
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assert(dynamic_cast<osg::Switch*>(node));
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osg::Switch* sw = static_cast<osg::Switch*>(node);
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double t = globals->get_sim_time_sec();
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bool enabled = 0 < t;
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bool enabled = scenery_enabled;
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sw->setValue(0, enabled);
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if (!enabled)
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return;
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traverse(node, nv);
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}
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static bool scenery_enabled;
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};
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bool FGScenerySwitchCallback::scenery_enabled = false;
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// Sky structures
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SGSky *thesky;
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@ -387,6 +390,7 @@ FGRenderer::FGRenderer()
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jpgRenderFrame = FGRenderer::update;
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#endif
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eventHandler = new FGEventHandler;
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_splash_screen_active = true;
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}
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FGRenderer::~FGRenderer()
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@ -409,11 +413,34 @@ FGRenderer::splashinit( void ) {
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// visitor automatically.
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mUpdateVisitor->setFrameStamp(mFrameStamp.get());
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viewer->setUpdateVisitor(mUpdateVisitor.get());
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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}
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void
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FGRenderer::init( void )
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{
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_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
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_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
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_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
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_virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
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_sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
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_xsize = fgGetNode("/sim/startup/xsize", true);
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_ysize = fgGetNode("/sim/startup/ysize", true);
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_skyblend = fgGetNode("/sim/rendering/skyblend", true);
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_point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
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_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
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_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
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_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
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_textures = fgGetNode("/sim/rendering/textures", true);
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_altitude_ft = fgGetNode("/position/altitude-ft", true);
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_cloud_status = fgGetNode("/environment/clouds/status", true);
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_visibility_m = fgGetNode("/environment/visibility-m", true);
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osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
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osg::initNotifyLevel();
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@ -557,27 +584,46 @@ FGRenderer::init( void )
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stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
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}
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void
|
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FGRenderer::update()
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{
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globals->get_renderer()->update(true);
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}
|
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|
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// Update all Visuals (redraws anything graphics related)
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void
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FGRenderer::update( bool refresh_camera_settings ) {
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bool scenery_loaded = fgGetBool("sim/sceneryloaded", false)
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|| fgGetBool("sim/sceneryloaded-override");
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osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
|
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if (!scenery_loaded) {
|
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if ((!_scenery_loaded.get())||
|
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!(_scenery_loaded->getBoolValue() ||
|
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_scenery_override->getBoolValue()))
|
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{
|
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// alas, first "update" is being called before "init"...
|
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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_splash_screen_active = true;
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return;
|
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}
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osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
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|
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// Fade out the splash screen over the first three seconds.
|
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double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
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if (_splash_screen_active)
|
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{
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// Fade out the splash screen
|
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const double fade_time = 0.8;
|
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const double fade_steps_per_sec = 20;
|
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double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
|
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(SGTimeStamp::now() - _splash_time).toSecs());
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_splash_time = SGTimeStamp::now();
|
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double sAlpha = fgGetDouble("/sim/startup/splash-alpha", 1.0);
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sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
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FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
|
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_splash_screen_active = (sAlpha > 0.0);
|
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fgSetDouble("/sim/startup/splash-alpha", sAlpha);
|
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}
|
||||
|
||||
bool skyblend = _skyblend->getBoolValue();
|
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bool use_point_sprites = _point_sprites->getBoolValue();
|
||||
bool enhanced_lighting = _enhanced_lighting->getBoolValue();
|
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bool distance_attenuation = _distance_attenuation->getBoolValue();
|
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|
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bool skyblend = fgGetBool("/sim/rendering/skyblend");
|
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bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
|
||||
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
|
||||
bool distance_attenuation
|
||||
= fgGetBool("/sim/rendering/distance-attenuation");
|
||||
// OSGFIXME
|
||||
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
|
||||
distance_attenuation );
|
||||
|
@ -586,10 +632,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
|||
|
||||
// update fog params
|
||||
double actual_visibility;
|
||||
if (fgGetBool("/environment/clouds/status")) {
|
||||
if (_cloud_status->getBoolValue()) {
|
||||
actual_visibility = thesky->get_visibility();
|
||||
} else {
|
||||
actual_visibility = fgGetDouble("/environment/visibility-m");
|
||||
actual_visibility = _visibility_m->getDoubleValue();
|
||||
}
|
||||
|
||||
// idle_state is now 1000 meaning we've finished all our
|
||||
|
@ -602,27 +648,27 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
|||
|
||||
if ( refresh_camera_settings ) {
|
||||
// update view port
|
||||
resize( fgGetInt("/sim/startup/xsize"),
|
||||
fgGetInt("/sim/startup/ysize") );
|
||||
resize( _xsize->getIntValue(),
|
||||
_ysize->getIntValue() );
|
||||
}
|
||||
osg::Camera *camera = viewer->getCamera();
|
||||
|
||||
if ( skyblend ) {
|
||||
|
||||
if ( fgGetBool("/sim/rendering/textures") ) {
|
||||
if ( _textures->getBoolValue() ) {
|
||||
SGVec4f clearColor(l->adj_fog_color());
|
||||
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
||||
camera->setClearColor(toOsg(clearColor));
|
||||
}
|
||||
} else {
|
||||
SGVec4f clearColor(l->sky_color());
|
||||
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
||||
camera->setClearColor(toOsg(clearColor));
|
||||
}
|
||||
|
||||
// update fog params if visibility has changed
|
||||
double visibility_meters = fgGetDouble("/environment/visibility-m");
|
||||
double visibility_meters = _visibility_m->getDoubleValue();
|
||||
thesky->set_visibility(visibility_meters);
|
||||
|
||||
double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
|
||||
double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
|
||||
thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
|
||||
|
||||
// update the sky dome
|
||||
|
@ -635,7 +681,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
|||
// Sun distance: 150,000,000 kilometers
|
||||
|
||||
double sun_horiz_eff, moon_horiz_eff;
|
||||
if (fgGetBool("/sim/rendering/horizon-effect")) {
|
||||
if (_horizon_effect->getBoolValue()) {
|
||||
sun_horiz_eff
|
||||
= 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
|
||||
0.0),
|
||||
|
@ -666,7 +712,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
|||
scolor.sun_angle = l->get_sun_angle();
|
||||
scolor.moon_angle = l->get_moon_angle();
|
||||
|
||||
double delta_time_sec = fgGetDouble("/sim/time/delta-sec");
|
||||
double delta_time_sec = _sim_delta_sec->getDoubleValue();
|
||||
thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
|
||||
thesky->repaint( scolor, *globals->get_ephem() );
|
||||
|
||||
|
@ -712,11 +758,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
|
|||
l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
|
||||
mUpdateVisitor->setVisibility(actual_visibility);
|
||||
simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
|
||||
bool hotspots = fgGetBool("/sim/panel-hotspots");
|
||||
osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
|
||||
cullMask |= simgear::GroundLightManager::instance()
|
||||
->getLightNodeMask(mUpdateVisitor.get());
|
||||
if (hotspots)
|
||||
if (_panel_hotspots->getBoolValue())
|
||||
cullMask |= simgear::PICK_BIT;
|
||||
CameraGroup::getDefault()->setCameraCullMasks(cullMask);
|
||||
}
|
||||
|
@ -729,7 +774,7 @@ void
|
|||
FGRenderer::resize( int width, int height ) {
|
||||
int view_h;
|
||||
|
||||
if ( (!fgGetBool("/sim/virtual-cockpit"))
|
||||
if ( (!_virtual_cockpit->getBoolValue())
|
||||
&& fgPanelVisible() && idle_state == 1000 ) {
|
||||
view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
|
||||
globals->get_current_panel()->getYOffset()) / 768.0);
|
||||
|
@ -740,9 +785,9 @@ FGRenderer::resize( int width, int height ) {
|
|||
static int lastwidth = 0;
|
||||
static int lastheight = 0;
|
||||
if (width != lastwidth)
|
||||
fgSetInt("/sim/startup/xsize", lastwidth = width);
|
||||
_xsize->setIntValue(lastwidth = width);
|
||||
if (height != lastheight)
|
||||
fgSetInt("/sim/startup/ysize", lastheight = height);
|
||||
_ysize->setIntValue(lastheight = height);
|
||||
|
||||
// for all views
|
||||
FGViewMgr *viewmgr = globals->get_viewmgr();
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#define __FG_RENDERER_HXX 1
|
||||
|
||||
#include <simgear/scene/util/SGPickCallback.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/timing/timestamp.hxx>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
|
@ -45,17 +47,17 @@ public:
|
|||
void splashinit();
|
||||
void init();
|
||||
|
||||
static void resize(int width, int height );
|
||||
void resize(int width, int height );
|
||||
|
||||
// calling update( refresh_camera_settings = false ) will not
|
||||
// touch window or camera settings. This is useful for the tiled
|
||||
// renderer which needs to set the view frustum itself.
|
||||
static void update( bool refresh_camera_settings );
|
||||
inline static void update() { update( true ); }
|
||||
void update( bool refresh_camera_settings);
|
||||
static void update();
|
||||
|
||||
/** Just pick into the scene and return the pick callbacks on the way ...
|
||||
*/
|
||||
static bool pick( std::vector<SGSceneryPick>& pickList,
|
||||
bool pick( std::vector<SGSceneryPick>& pickList,
|
||||
const osgGA::GUIEventAdapter* ea );
|
||||
|
||||
/** Get and set the OSG Viewer object, if any.
|
||||
|
@ -76,6 +78,16 @@ public:
|
|||
protected:
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer;
|
||||
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
|
||||
SGPropertyNode_ptr _scenery_loaded,_scenery_override;
|
||||
SGPropertyNode_ptr _skyblend;
|
||||
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
|
||||
SGPropertyNode_ptr _textures;
|
||||
SGPropertyNode_ptr _cloud_status, _visibility_m;
|
||||
SGPropertyNode_ptr _xsize, _ysize;
|
||||
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
|
||||
SGPropertyNode_ptr _virtual_cockpit;
|
||||
SGTimeStamp _splash_time;
|
||||
bool _splash_screen_active;
|
||||
};
|
||||
|
||||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
|
|
2
version
2
version
|
@ -1 +1 @@
|
|||
2.2.0
|
||||
2.3.0
|
||||
|
|
Loading…
Reference in a new issue