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Merge branch 'next' of gitorious.org:fg/flightgear into next

This commit is contained in:
Curtis L. Olson 2011-05-21 09:06:20 -05:00
commit 8b17f2b20a
13 changed files with 137 additions and 55 deletions

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@ -1,7 +1,7 @@
#!/bin/sh
SDK_PATH="/Developer/SDKs/MacOSX10.5.sdk"
OSX_TARGET="10.5"
SDK_PATH="/Developer/SDKs/MacOSX10.6.sdk"
OSX_TARGET="10.6"
svn co https://macflightgear.svn.sourceforge.net/svnroot/macflightgear/trunk/FlightGearOSX macflightgear

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@ -386,6 +386,7 @@ MapWidget::MapWidget(int x, int y, int maxX, int maxY) :
_zoom = 6;
_width = maxX - x;
_height = maxY - y;
_hasPanned = false;
MapData::setFont(legendFont);
MapData::setPalette(colour);
@ -496,6 +497,7 @@ int MapWidget::checkKey (int key, int updown )
void MapWidget::pan(const SGVec2d& delta)
{
_hasPanned = true;
_projectionCenter = unproject(-delta);
}
@ -525,6 +527,12 @@ void MapWidget::draw(int dx, int dy)
fgGetDouble("/position/latitude-deg"));
_magneticHeadings = _root->getBoolValue("magnetic-headings");
if (_hasPanned)
{
_root->setBoolValue("centre-on-aircraft", false);
_hasPanned = false;
}
else
if (_root->getBoolValue("centre-on-aircraft")) {
_projectionCenter = _aircraft;
}

View file

@ -85,6 +85,7 @@ private:
double _drawRangeNm;
double _upHeading; // true heading corresponding to +ve y-axis
bool _magneticHeadings;
bool _hasPanned;
SGGeod _projectionCenter;
SGGeod _aircraft;

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@ -23,8 +23,8 @@
// $Id$
#include "FGMouseInput.hxx"
#include "Main/globals.hxx"
void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
{
// Get the list of hit callbacks. Take the first callback that
@ -33,7 +33,7 @@ void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
// The nearest one is the first one and the deepest
// (the most specialized one in the scenegraph) is the first.
std::vector<SGSceneryPick> pickList;
if (FGRenderer::pick(pickList, ea)) {
if (globals->get_renderer()->pick(pickList, ea)) {
std::vector<SGSceneryPick>::const_iterator i;
for (i = pickList.begin(); i != pickList.end(); ++i) {
if (i->callback->buttonPressed(b, i->info)) {

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@ -89,7 +89,7 @@ void HUD::Label::draw(void)
l = _center_x - pw;
r = _center_x + pw;
bool draw_parallel = fabsf(_pointer_width - _w) > 2.0; // draw lines left and right of arrow?
bool draw_parallel = fabs(_pointer_width - _w) > 2.0; // draw lines left and right of arrow?
if (option_bottom()) {
if (draw_parallel) {
@ -115,7 +115,7 @@ void HUD::Label::draw(void)
l = _center_y - pw;
r = _center_y + pw;
draw_parallel = fabsf(_pointer_width - _h) > 2.0;
draw_parallel = fabs(_pointer_width - _h) > 2.0;
if (option_left()) {
if (draw_parallel) {

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@ -48,7 +48,7 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
_roll(n->getNode("roll-input", false)),
_width_units(int(n->getFloatValue("display-span"))),
_div_units(int(fabs(n->getFloatValue("divisions")))),
_scr_hole(fabsf(n->getFloatValue("screen-hole")) * 0.5f),
_scr_hole(fabs(n->getFloatValue("screen-hole")) * 0.5f),
_zero_bar_overlength(n->getFloatValue("zero-bar-overlength", 10)),
_dive_bar_angle(n->getBoolValue("enable-dive-bar-angle")),
_tick_length(n->getFloatValue("tick-length")),

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@ -534,7 +534,7 @@ void HUD::Tape::draw_horizontal(float value)
char *HUD::Tape::format_value(float v)
{
if (fabsf(v) < 1e-8) // avoid -0.0
if (fabs(v) < 1e-8) // avoid -0.0
v = 0.0f;
if (_label_fmt == INT)

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@ -129,12 +129,12 @@ void HUD::TurnBankIndicator::draw_scale()
int dir = bank > 0 ? 1 : -1;
if (fabsf(bank) > 25) {
if (fabs(bank) > 25) {
draw_tick(45, r, minor, dir);
draw_tick(60, r, major, dir);
}
if (fabsf(bank) > 55) {
if (fabs(bank) > 55) {
draw_tick(90, r, major, dir);
draw_tick(135, r, major, dir);
}

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@ -314,6 +314,16 @@ do_resume (const SGPropertyNode * arg)
#endif
static bool
do_pause (const SGPropertyNode * arg)
{
bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true);
fgSetBool("/sim/freeze/master",!paused);
fgSetBool("/sim/freeze/clock",!paused);
if (fgGetBool("/sim/freeze/replay-state",false))
fgSetBool("/sim/replay/disable",true);
return true;
}
/**
* Built-in command: load flight.
@ -1432,6 +1442,7 @@ static struct {
{ "reinit", do_reinit },
{ "suspend", do_reinit },
{ "resume", do_reinit },
{ "pause", do_pause },
{ "load", do_load },
{ "save", do_save },
{ "panel-load", do_panel_load },

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@ -203,6 +203,7 @@ static void fgMainLoop( void ) {
if (globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
fgSplashProgress("");
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
}
@ -555,6 +556,10 @@ static void fgIdleFunction ( void ) {
}
}
static void fgWinResizeFunction(int width, int height)
{
globals->get_renderer()->resize(width, height);
}
static void upper_case_property(const char *name)
{
@ -644,7 +649,7 @@ int fgMainInit( int argc, char **argv ) {
fgOSInit(&argc, argv);
_bootstrap_OSInit++;
fgRegisterWindowResizeHandler( &FGRenderer::resize );
fgRegisterWindowResizeHandler( &fgWinResizeFunction );
fgRegisterIdleHandler( &fgIdleFunction );
fgRegisterDrawHandler( &FGRenderer::update );

View file

@ -128,7 +128,7 @@ public:
hint->setMode(GL_DONT_CARE);
}
private:
SGSharedPtr<SGPropertyNode> mConfigNode;
SGPropertyNode_ptr mConfigNode;
};
@ -272,7 +272,7 @@ private:
class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
public:
FGWireFrameModeUpdateCallback() :
mWireframe(fgGetNode("/sim/rendering/wireframe"))
mWireframe(fgGetNode("/sim/rendering/wireframe", true))
{ }
virtual void operator()(osg::StateAttribute* stateAttribute,
osg::NodeVisitor*)
@ -289,13 +289,13 @@ public:
osg::PolygonMode::FILL);
}
private:
SGSharedPtr<SGPropertyNode> mWireframe;
SGPropertyNode_ptr mWireframe;
};
class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
public:
FGLightModelUpdateCallback() :
mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
{ }
virtual void operator()(osg::StateAttribute* stateAttribute,
osg::NodeVisitor*)
@ -320,13 +320,13 @@ public:
}
}
private:
SGSharedPtr<SGPropertyNode> mHighlights;
SGPropertyNode_ptr mHighlights;
};
class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
public:
FGFogEnableUpdateCallback() :
mFogEnabled(fgGetNode("/sim/rendering/fog"))
mFogEnabled(fgGetNode("/sim/rendering/fog", true))
{ }
virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
{
@ -337,7 +337,7 @@ public:
}
}
private:
SGSharedPtr<SGPropertyNode> mFogEnabled;
SGPropertyNode_ptr mFogEnabled;
};
class FGFogUpdateCallback : public osg::StateAttribute::Callback {
@ -362,15 +362,18 @@ public:
assert(dynamic_cast<osg::Switch*>(node));
osg::Switch* sw = static_cast<osg::Switch*>(node);
double t = globals->get_sim_time_sec();
bool enabled = 0 < t;
bool enabled = scenery_enabled;
sw->setValue(0, enabled);
if (!enabled)
return;
traverse(node, nv);
}
static bool scenery_enabled;
};
bool FGScenerySwitchCallback::scenery_enabled = false;
// Sky structures
SGSky *thesky;
@ -387,6 +390,7 @@ FGRenderer::FGRenderer()
jpgRenderFrame = FGRenderer::update;
#endif
eventHandler = new FGEventHandler;
_splash_screen_active = true;
}
FGRenderer::~FGRenderer()
@ -409,11 +413,34 @@ FGRenderer::splashinit( void ) {
// visitor automatically.
mUpdateVisitor->setFrameStamp(mFrameStamp.get());
viewer->setUpdateVisitor(mUpdateVisitor.get());
fgSetDouble("/sim/startup/splash-alpha", 1.0);
}
void
FGRenderer::init( void )
{
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
_virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
_sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
_xsize = fgGetNode("/sim/startup/xsize", true);
_ysize = fgGetNode("/sim/startup/ysize", true);
_skyblend = fgGetNode("/sim/rendering/skyblend", true);
_point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
_textures = fgGetNode("/sim/rendering/textures", true);
_altitude_ft = fgGetNode("/position/altitude-ft", true);
_cloud_status = fgGetNode("/environment/clouds/status", true);
_visibility_m = fgGetNode("/environment/visibility-m", true);
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
osg::initNotifyLevel();
@ -557,27 +584,46 @@ FGRenderer::init( void )
stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
}
void
FGRenderer::update()
{
globals->get_renderer()->update(true);
}
// Update all Visuals (redraws anything graphics related)
void
FGRenderer::update( bool refresh_camera_settings ) {
bool scenery_loaded = fgGetBool("sim/sceneryloaded", false)
|| fgGetBool("sim/sceneryloaded-override");
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
if (!scenery_loaded) {
if ((!_scenery_loaded.get())||
!(_scenery_loaded->getBoolValue() ||
_scenery_override->getBoolValue()))
{
// alas, first "update" is being called before "init"...
fgSetDouble("/sim/startup/splash-alpha", 1.0);
_splash_screen_active = true;
return;
}
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
// Fade out the splash screen over the first three seconds.
double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
if (_splash_screen_active)
{
// Fade out the splash screen
const double fade_time = 0.8;
const double fade_steps_per_sec = 20;
double delay_time = SGMiscd::min(fade_time/fade_steps_per_sec,
(SGTimeStamp::now() - _splash_time).toSecs());
_splash_time = SGTimeStamp::now();
double sAlpha = fgGetDouble("/sim/startup/splash-alpha", 1.0);
sAlpha -= SGMiscd::max(0.0,delay_time/fade_time);
FGScenerySwitchCallback::scenery_enabled = (sAlpha<1.0);
_splash_screen_active = (sAlpha > 0.0);
fgSetDouble("/sim/startup/splash-alpha", sAlpha);
}
bool skyblend = _skyblend->getBoolValue();
bool use_point_sprites = _point_sprites->getBoolValue();
bool enhanced_lighting = _enhanced_lighting->getBoolValue();
bool distance_attenuation = _distance_attenuation->getBoolValue();
bool skyblend = fgGetBool("/sim/rendering/skyblend");
bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
bool distance_attenuation
= fgGetBool("/sim/rendering/distance-attenuation");
// OSGFIXME
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
distance_attenuation );
@ -586,10 +632,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
// update fog params
double actual_visibility;
if (fgGetBool("/environment/clouds/status")) {
if (_cloud_status->getBoolValue()) {
actual_visibility = thesky->get_visibility();
} else {
actual_visibility = fgGetDouble("/environment/visibility-m");
actual_visibility = _visibility_m->getDoubleValue();
}
// idle_state is now 1000 meaning we've finished all our
@ -602,27 +648,27 @@ FGRenderer::update( bool refresh_camera_settings ) {
if ( refresh_camera_settings ) {
// update view port
resize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
resize( _xsize->getIntValue(),
_ysize->getIntValue() );
}
osg::Camera *camera = viewer->getCamera();
if ( skyblend ) {
if ( fgGetBool("/sim/rendering/textures") ) {
if ( _textures->getBoolValue() ) {
SGVec4f clearColor(l->adj_fog_color());
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
camera->setClearColor(toOsg(clearColor));
}
} else {
SGVec4f clearColor(l->sky_color());
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
camera->setClearColor(toOsg(clearColor));
}
// update fog params if visibility has changed
double visibility_meters = fgGetDouble("/environment/visibility-m");
double visibility_meters = _visibility_m->getDoubleValue();
thesky->set_visibility(visibility_meters);
double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
// update the sky dome
@ -635,7 +681,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
// Sun distance: 150,000,000 kilometers
double sun_horiz_eff, moon_horiz_eff;
if (fgGetBool("/sim/rendering/horizon-effect")) {
if (_horizon_effect->getBoolValue()) {
sun_horiz_eff
= 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
0.0),
@ -666,7 +712,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
scolor.sun_angle = l->get_sun_angle();
scolor.moon_angle = l->get_moon_angle();
double delta_time_sec = fgGetDouble("/sim/time/delta-sec");
double delta_time_sec = _sim_delta_sec->getDoubleValue();
thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
thesky->repaint( scolor, *globals->get_ephem() );
@ -712,11 +758,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
mUpdateVisitor->setVisibility(actual_visibility);
simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
bool hotspots = fgGetBool("/sim/panel-hotspots");
osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
cullMask |= simgear::GroundLightManager::instance()
->getLightNodeMask(mUpdateVisitor.get());
if (hotspots)
if (_panel_hotspots->getBoolValue())
cullMask |= simgear::PICK_BIT;
CameraGroup::getDefault()->setCameraCullMasks(cullMask);
}
@ -729,7 +774,7 @@ void
FGRenderer::resize( int width, int height ) {
int view_h;
if ( (!fgGetBool("/sim/virtual-cockpit"))
if ( (!_virtual_cockpit->getBoolValue())
&& fgPanelVisible() && idle_state == 1000 ) {
view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
globals->get_current_panel()->getYOffset()) / 768.0);
@ -740,9 +785,9 @@ FGRenderer::resize( int width, int height ) {
static int lastwidth = 0;
static int lastheight = 0;
if (width != lastwidth)
fgSetInt("/sim/startup/xsize", lastwidth = width);
_xsize->setIntValue(lastwidth = width);
if (height != lastheight)
fgSetInt("/sim/startup/ysize", lastheight = height);
_ysize->setIntValue(lastheight = height);
// for all views
FGViewMgr *viewmgr = globals->get_viewmgr();

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@ -3,6 +3,8 @@
#define __FG_RENDERER_HXX 1
#include <simgear/scene/util/SGPickCallback.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/timestamp.hxx>
#include <osg/ref_ptr>
@ -45,17 +47,17 @@ public:
void splashinit();
void init();
static void resize(int width, int height );
void resize(int width, int height );
// calling update( refresh_camera_settings = false ) will not
// touch window or camera settings. This is useful for the tiled
// renderer which needs to set the view frustum itself.
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
void update( bool refresh_camera_settings);
static void update();
/** Just pick into the scene and return the pick callbacks on the way ...
*/
static bool pick( std::vector<SGSceneryPick>& pickList,
bool pick( std::vector<SGSceneryPick>& pickList,
const osgGA::GUIEventAdapter* ea );
/** Get and set the OSG Viewer object, if any.
@ -76,6 +78,16 @@ public:
protected:
osg::ref_ptr<osgViewer::Viewer> viewer;
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
SGPropertyNode_ptr _scenery_loaded,_scenery_override;
SGPropertyNode_ptr _skyblend;
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
SGPropertyNode_ptr _textures;
SGPropertyNode_ptr _cloud_status, _visibility_m;
SGPropertyNode_ptr _xsize, _ysize;
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
SGPropertyNode_ptr _virtual_cockpit;
SGTimeStamp _splash_time;
bool _splash_screen_active;
};
bool fgDumpSceneGraphToFile(const char* filename);

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@ -1 +1 @@
2.2.0
2.3.0