replay system: allow to resume simulation at any point of replay-time.
Currently supported for YASim only.
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6 changed files with 78 additions and 48 deletions
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@ -31,7 +31,6 @@
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#include <simgear/structure/exception.hxx>
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#include <Main/fg_props.hxx>
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#include <FDM/fdm_shell.hxx>
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#include "replay.hxx"
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#include "flightrecorder.hxx"
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@ -234,6 +233,17 @@ FGReplay::update( double dt )
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stamp("begin");
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if ( disable_replay->getBoolValue() )
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{
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if (fgGetBool("/sim/freeze/master",false)||
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fgGetBool("/sim/freeze/clock",false))
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{
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fgSetBool("/sim/freeze/master",false);
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fgSetBool("/sim/freeze/clock",false);
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last_replay_state = 1;
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}
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else
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if ((replay_master->getIntValue() != 3)||
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(last_replay_state == 3))
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{
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current_replay_state = replay_master->getIntValue();
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replay_master->setIntValue(0);
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@ -241,37 +251,35 @@ FGReplay::update( double dt )
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replay_time_str->setStringValue("");
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disable_replay->setBoolValue(0);
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speed_up->setDoubleValue(1.0);
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fgSetString("/sim/messages/copilot", "Replay stopped");
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speed_up->setDoubleValue(1.0);
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if (fgGetBool("/sim/replay/mute",false))
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{
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fgSetBool("/sim/sound/enabled",true);
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fgSetBool("/sim/replay/mute",false);
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}
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fgSetString("/sim/messages/copilot", "Replay stopped. Your controls!");
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}
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}
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int replay_state = replay_master->getIntValue();
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if ((replay_state > 0)&&
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(last_replay_state == 0))
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{
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// replay is starting, suspend FDM
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/* FIXME we need to suspend/resume the FDM - not the entire FDM shell.
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* FDM isn't available via the global subsystem manager yet, so need a
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* method at the FDMshell for now */
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((FDMShell*) globals->get_subsystem("flight"))->getFDM()->suspend();
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}
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else
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if ((replay_state == 0)&&
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(last_replay_state > 0))
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{
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if (current_replay_state == 3)
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{
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// "my controls!" requested: pilot takes control at current replay position...
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// take control at current replay position ("My controls!").
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// May need to uncrash the aircraft here :)
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fgSetBool("/sim/crashed", false);
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}
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else
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{
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// replay was active, restore most recent frame
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// normal replay exit, restore most recent frame
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replay(DBL_MAX);
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}
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// replay is finished, resume FDM
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((FDMShell*) globals->get_subsystem("flight"))->getFDM()->resume();
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// replay is finished
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last_replay_state = replay_state;
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return;
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}
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// remember recent state
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@ -282,7 +290,8 @@ FGReplay::update( double dt )
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case 0:
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// replay inactive, keep recording
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break;
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case 1:
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case 1: // normal replay
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case 3: // prepare to resume normal flight at current replay position
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{
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// replay active
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double current_time = replay_time->getDoubleValue();
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@ -312,8 +321,6 @@ FGReplay::update( double dt )
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return; // don't record the replay session
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}
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case 2: // normal replay operation
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case 3: // replay operation, prepare to resume normal flight at current replay position
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// replay paused, no-op
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return; // don't record the replay session
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default:
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throw sg_range_exception("unknown FGReplay state");
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@ -284,7 +284,11 @@ void Gear::calcForce(RigidBody* body, State *s, float* v, float* rot)
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// Don't bother if it's not down
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if(_extension < 1)
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{
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_wow = 0;
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_frac = 0;
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return;
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}
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// Dont bother if we are in the "wrong" ground
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if (!((_onWater&&!_ground_isSolid)||(_onSolid&&_ground_isSolid))) {
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@ -195,9 +195,10 @@ void YASim::update(double dt)
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int iterations = _calc_multiloop(dt);
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// If we're crashed, then we don't care
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if(_fdm->getAirplane()->getModel()->isCrashed()) {
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if(fgGetBool("/sim/crashed") || _fdm->getAirplane()->getModel()->isCrashed()) {
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if(!fgGetBool("/sim/crashed"))
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fgSetBool("/sim/crashed", true);
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_fdm->getAirplane()->getModel()->setCrashed(false);
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return;
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}
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@ -505,3 +506,19 @@ void YASim::copyFromYASim()
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}
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}
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/** Reinit the FDM.
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* This is only used after a replay session and when the user requested to resume at
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* a past point of time. In thise case the FDM must reload all values from the property
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* tree (as given by the replay system). */
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void YASim::reinit()
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{
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// Process inputs. Use excessive value for dt to make sure all transition effects
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// have reached their final state (i.e. gear is extended/retracted) - which is vital
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// for many properties to be complete before the first FDM run (otherwise the gear may
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// still be up, thrust-reversers/speed-brakes/... may still be partially deployed...).
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_fdm->getExternalInput(1000);
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// get current FDM values from the property tree
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copyToYASim(true);
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}
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@ -13,6 +13,7 @@ public:
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// Load externally set stuff into the FDM
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virtual void init();
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virtual void bind();
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virtual void reinit();
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// Run an iteration
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virtual void update(double dt);
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@ -81,6 +81,7 @@ void FDMShell::init()
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_pressure_inhg = _props->getNode("environment/pressure-inhg", true);
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_density_slugft = _props->getNode("environment/density-slugft3", true);
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_data_logging = _props->getNode("/sim/temp/fdm-data-logging", true);
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_replay_master = _props->getNode("/sim/freeze/replay-state", true);
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createImplementation();
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}
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@ -170,8 +171,20 @@ void FDMShell::update(double dt)
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_impl->ToggleDataLogging(doLog);
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}
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if (!_impl->is_suspended())
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switch(_replay_master->getIntValue())
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{
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case 0:
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// normal FDM operation
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_impl->update(dt);
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break;
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case 3:
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// resume FDM operation at current replay position
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_impl->reinit();
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break;
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default:
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// replay is active
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break;
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}
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}
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void FDMShell::createImplementation()
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@ -261,14 +274,3 @@ void FDMShell::createImplementation()
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}
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}
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/*
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* Return FDM subsystem.
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*/
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SGSubsystem* FDMShell::getFDM()
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{
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/* FIXME we could drop/replace this method, when _impl was a added
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* to the global subsystem manager - like other proper subsystems... */
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return _impl;
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}
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@ -41,7 +41,7 @@ class FDMShell : public SGSubsystem
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{
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public:
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FDMShell();
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~FDMShell();
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virtual ~FDMShell();
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virtual void init();
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virtual void reinit();
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@ -50,7 +50,6 @@ public:
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virtual void unbind();
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virtual void update(double dt);
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SGSubsystem* getFDM();
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private:
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@ -63,7 +62,7 @@ private:
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SGPropertyNode_ptr _wind_north, _wind_east,_wind_down;
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SGPropertyNode_ptr _control_fdm_atmo,_temp_degc,_pressure_inhg;
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SGPropertyNode_ptr _density_slugft, _data_logging;
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SGPropertyNode_ptr _density_slugft, _data_logging, _replay_master;
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};
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#endif // of FG_FDM_SHELL_HXX
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