Don't overwrite the castering value with the non-castering one. Also,
make the caster-angle-deg a synonym for the steering angle when the wheel is non-castering.
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@ -274,7 +274,7 @@ void Gear::calcForce(RigidBody* body, State *s, float* v, float* rot)
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return;
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return;
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} else {
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} else {
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_rollSpeed = vsteer;
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_rollSpeed = vsteer;
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_casterAngle = 0;
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_casterAngle = _rot;
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}
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}
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float fsteer = _brake * calcFriction(wgt, vsteer);
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float fsteer = _brake * calcFriction(wgt, vsteer);
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