- Track a saved mouse pointer location from the previous frame so we can detect
motion. - Track a timeout value so we can optionally hide the mouse pointer after some user specified timeout period. - in doMouseMotion() always update m.x and m.y even if we return early because pui wanted the event. Without this, we can't reliably detect motion vs. inactivity. - in _update_mouse() add a dt parameter so we can decriment the timeout value in "real" time. - in _update_mouse() optionally hide the mouse pointer if m.timeout goes to zero. Restore the pointer (and the timeout counter) if the mouse is moved.
This commit is contained in:
parent
0fa47dbbdc
commit
886d003688
2 changed files with 34 additions and 7 deletions
|
@ -184,7 +184,7 @@ FGInput::update (double dt)
|
|||
{
|
||||
_update_keyboard();
|
||||
_update_joystick(dt);
|
||||
_update_mouse();
|
||||
_update_mouse(dt);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -303,15 +303,23 @@ FGInput::doMouseMotion (int x, int y)
|
|||
|
||||
int xsize = fgGetInt("/sim/startup/xsize", 800);
|
||||
int ysize = fgGetInt("/sim/startup/ysize", 600);
|
||||
|
||||
mouse &m = _mouse_bindings[0];
|
||||
if (m.current_mode < 0 || m.current_mode >= m.nModes)
|
||||
|
||||
if (m.current_mode < 0 || m.current_mode >= m.nModes) {
|
||||
m.x = x;
|
||||
m.y = y;
|
||||
return;
|
||||
}
|
||||
mouse_mode &mode = m.modes[m.current_mode];
|
||||
|
||||
// Pass on to PUI if requested, and return
|
||||
// if PUI consumed the event.
|
||||
if (mode.pass_through && puMouse(x, y))
|
||||
if (mode.pass_through && puMouse(x, y)) {
|
||||
m.x = x;
|
||||
m.y = y;
|
||||
return;
|
||||
}
|
||||
|
||||
// OK, PUI didn't want the event,
|
||||
// so we can play with it.
|
||||
|
@ -709,12 +717,13 @@ FGInput::_update_joystick (double dt)
|
|||
}
|
||||
|
||||
void
|
||||
FGInput::_update_mouse ()
|
||||
FGInput::_update_mouse ( double dt )
|
||||
{
|
||||
mouse &m = _mouse_bindings[0];
|
||||
int mode = m.mode_node->getIntValue();
|
||||
if (mode != m.current_mode) {
|
||||
m.current_mode = mode;
|
||||
m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
|
||||
if (mode >= 0 && mode < m.nModes) {
|
||||
fgSetMouseCursor(m.modes[mode].cursor);
|
||||
m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
|
||||
|
@ -725,6 +734,21 @@ FGInput::_update_mouse ()
|
|||
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
|
||||
}
|
||||
}
|
||||
|
||||
if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
|
||||
if ( m.x != m.save_x || m.y != m.save_y ) {
|
||||
m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
|
||||
fgSetMouseCursor(m.modes[mode].cursor);
|
||||
} else {
|
||||
m.timeout -= dt;
|
||||
if ( m.timeout <= 0.0 ) {
|
||||
fgSetMouseCursor(MOUSE_CURSOR_NONE);
|
||||
m.timeout = 0.0;
|
||||
}
|
||||
}
|
||||
m.save_x = m.x;
|
||||
m.save_y = m.y;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -339,6 +339,9 @@ private:
|
|||
SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
|
||||
int nModes;
|
||||
int current_mode;
|
||||
double timeout;
|
||||
int save_x;
|
||||
int save_y;
|
||||
mouse_mode * modes;
|
||||
};
|
||||
|
||||
|
@ -384,7 +387,7 @@ private:
|
|||
/**
|
||||
* Update the mouse.
|
||||
*/
|
||||
void _update_mouse ();
|
||||
void _update_mouse (double dt);
|
||||
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue