- Track a saved mouse pointer location from the previous frame so we can detect
motion. - Track a timeout value so we can optionally hide the mouse pointer after some user specified timeout period. - in doMouseMotion() always update m.x and m.y even if we return early because pui wanted the event. Without this, we can't reliably detect motion vs. inactivity. - in _update_mouse() add a dt parameter so we can decriment the timeout value in "real" time. - in _update_mouse() optionally hide the mouse pointer if m.timeout goes to zero. Restore the pointer (and the timeout counter) if the mouse is moved.
This commit is contained in:
parent
0fa47dbbdc
commit
886d003688
2 changed files with 34 additions and 7 deletions
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@ -184,7 +184,7 @@ FGInput::update (double dt)
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{
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{
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_update_keyboard();
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_update_keyboard();
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_update_joystick(dt);
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_update_joystick(dt);
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_update_mouse();
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_update_mouse(dt);
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}
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}
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void
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void
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@ -303,15 +303,23 @@ FGInput::doMouseMotion (int x, int y)
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int xsize = fgGetInt("/sim/startup/xsize", 800);
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int xsize = fgGetInt("/sim/startup/xsize", 800);
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int ysize = fgGetInt("/sim/startup/ysize", 600);
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int ysize = fgGetInt("/sim/startup/ysize", 600);
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mouse &m = _mouse_bindings[0];
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mouse &m = _mouse_bindings[0];
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if (m.current_mode < 0 || m.current_mode >= m.nModes)
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return;
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if (m.current_mode < 0 || m.current_mode >= m.nModes) {
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m.x = x;
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m.y = y;
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return;
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}
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mouse_mode &mode = m.modes[m.current_mode];
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mouse_mode &mode = m.modes[m.current_mode];
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// Pass on to PUI if requested, and return
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// Pass on to PUI if requested, and return
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// if PUI consumed the event.
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// if PUI consumed the event.
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if (mode.pass_through && puMouse(x, y))
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if (mode.pass_through && puMouse(x, y)) {
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return;
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m.x = x;
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m.y = y;
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return;
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}
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// OK, PUI didn't want the event,
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// OK, PUI didn't want the event,
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// so we can play with it.
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// so we can play with it.
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@ -709,12 +717,13 @@ FGInput::_update_joystick (double dt)
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}
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}
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void
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void
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FGInput::_update_mouse ()
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FGInput::_update_mouse ( double dt )
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{
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{
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mouse &m = _mouse_bindings[0];
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mouse &m = _mouse_bindings[0];
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int mode = m.mode_node->getIntValue();
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int mode = m.mode_node->getIntValue();
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if (mode != m.current_mode) {
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if (mode != m.current_mode) {
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m.current_mode = mode;
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m.current_mode = mode;
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m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
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if (mode >= 0 && mode < m.nModes) {
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if (mode >= 0 && mode < m.nModes) {
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fgSetMouseCursor(m.modes[mode].cursor);
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fgSetMouseCursor(m.modes[mode].cursor);
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m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
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m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
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@ -725,6 +734,21 @@ FGInput::_update_mouse ()
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fgSetMouseCursor(MOUSE_CURSOR_POINTER);
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fgSetMouseCursor(MOUSE_CURSOR_POINTER);
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}
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}
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}
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}
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if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
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if ( m.x != m.save_x || m.y != m.save_y ) {
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m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
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fgSetMouseCursor(m.modes[mode].cursor);
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} else {
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m.timeout -= dt;
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if ( m.timeout <= 0.0 ) {
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fgSetMouseCursor(MOUSE_CURSOR_NONE);
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m.timeout = 0.0;
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}
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}
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m.save_x = m.x;
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m.save_y = m.y;
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}
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}
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}
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void
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void
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@ -339,6 +339,9 @@ private:
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SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
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SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
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int nModes;
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int nModes;
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int current_mode;
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int current_mode;
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double timeout;
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int save_x;
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int save_y;
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mouse_mode * modes;
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mouse_mode * modes;
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};
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};
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@ -384,7 +387,7 @@ private:
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/**
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/**
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* Update the mouse.
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* Update the mouse.
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*/
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*/
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void _update_mouse ();
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void _update_mouse (double dt);
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/**
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/**
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