Fix a problem with external views where the sky lighting was calculated
in reverse.
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4 changed files with 10 additions and 0 deletions
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@ -68,6 +68,7 @@ protected:
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// the current view offset angle from forward (rotated about the
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// view_up vector)
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double view_offset;
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bool reverse_view_offset;
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// the goal view offset angle (used for smooth view changes)
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double goal_view_offset;
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@ -142,6 +143,9 @@ public:
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set_dirty();
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goal_view_offset = a;
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}
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inline void set_reverse_view_offset( bool val ) {
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reverse_view_offset = val;
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}
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inline void set_geod_view_pos( double lon, double lat, double alt ) {
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// data should be in radians and meters asl
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set_dirty();
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@ -168,6 +172,7 @@ public:
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inline double get_fov() const { return fov; }
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inline double get_win_ratio() const { return win_ratio; }
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inline double get_view_offset() const { return view_offset; }
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inline bool get_reverse_view_offset() const { return reverse_view_offset; }
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inline double get_goal_view_offset() const { return goal_view_offset; }
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inline double *get_geod_view_pos() { return geod_view_pos; }
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inline float *get_pilot_offset() { return pilot_offset; }
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@ -45,6 +45,7 @@
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// Constructor
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FGViewerLookAt::FGViewerLookAt( void )
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{
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set_reverse_view_offset(true);
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}
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@ -46,6 +46,7 @@
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// Constructor
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FGViewerRPH::FGViewerRPH( void )
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{
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set_reverse_view_offset(false);
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#ifndef USE_FAST_VIEWROT
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// This never changes -- NHV
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LARC_TO_SSG[0][0] = 0.0;
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@ -169,6 +169,9 @@ void fgLIGHT::UpdateAdjFog( void ) {
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// direction to the sun
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rotation = -(sun_rotation + FG_PI)
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- (f->get_Psi() - globals->get_current_view()->get_view_offset());
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if ( globals->get_current_view()->get_reverse_view_offset() ) {
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rotation += FG_PI;
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}
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while ( rotation < 0 ) {
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rotation += FG_2PI;
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}
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