- added full doc comments for all functions
- added fgSetArchivable, fgSetReadable, and fgSetWritable functions
This commit is contained in:
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1 changed files with 459 additions and 0 deletions
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@ -1,3 +1,8 @@
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// fg_props.hxx - Declarations and inline methods for property handling.
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// Written by David Megginson, started 2000.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __FG_PROPS_HXX
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#define __FG_PROPS_HXX 1
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@ -10,9 +15,48 @@
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// Property management.
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////////////////////////////////////////////////////////////////////////
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/**
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* Initialize the default FlightGear properties.
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*
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* These are mostly properties that haven't been claimed by a
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* specific module yet. This function should be invoked once,
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* while the program is starting (and after the global property
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* tree has been created).
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*/
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extern void fgInitProps (); // fixme: how are they untied?
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/**
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* Update the default FlightGear properties.
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*
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* This function should be invoked once in each loop to update all
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* of the default properties.
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*/
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extern void fgUpdateProps ();
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/**
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* Save a flight to disk.
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*
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* This function saves all of the archivable properties to a stream
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* so that the current flight can be restored later.
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*
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* @param output The output stream to write the XML save file to.
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* @return true if the flight was saved successfully.
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*/
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extern bool fgSaveFlight (ostream &output);
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/**
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* Load a flight from disk.
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*
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* This function loads an XML save file from a stream to restore
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* a flight.
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*
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* @param input The input stream to read the XML from.
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* @return true if the flight was restored successfully.
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*/
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extern bool fgLoadFlight (istream &input);
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@ -49,72 +93,333 @@ fgHasNode (const string &path)
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}
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/**
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* Get a bool value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getBoolValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as a bool, or the default value provided.
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*/
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inline bool fgGetBool (const string &name, bool defaultValue = false)
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{
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return globals->get_props()->getBoolValue(name, defaultValue);
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}
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/**
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* Get an int value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getIntValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as an int, or the default value provided.
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*/
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inline int fgGetInt (const string &name, int defaultValue = 0)
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{
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return globals->get_props()->getIntValue(name, defaultValue);
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}
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/**
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* Get a long value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getLongValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as a long, or the default value provided.
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*/
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inline int fgGetLong (const string &name, long defaultValue = 0L)
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{
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return globals->get_props()->getLongValue(name, defaultValue);
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}
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/**
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* Get a float value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getFloatValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as a float, or the default value provided.
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*/
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inline float fgGetFloat (const string &name, float defaultValue = 0.0)
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{
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return globals->get_props()->getFloatValue(name, defaultValue);
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}
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/**
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* Get a double value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getDoubleValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as a double, or the default value provided.
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*/
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inline double fgGetDouble (const string &name, double defaultValue = 0.0)
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{
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return globals->get_props()->getDoubleValue(name, defaultValue);
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}
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/**
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* Get a string value for a property.
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*
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* This method is convenient but inefficient. It should be used
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* infrequently (i.e. for initializing, loading, saving, etc.),
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* not in the main loop. If you need to get a value frequently,
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* it is better to look up the node itself using fgGetNode and then
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* use the node's getStringValue() method, to avoid the lookup overhead.
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*
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* @param name The property name.
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* @param defaultValue The default value to return if the property
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* does not exist.
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* @return The property's value as a string, or the default value provided.
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*/
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inline string fgGetString (const string &name, string defaultValue = "")
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{
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return globals->get_props()->getStringValue(name, defaultValue);
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}
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/**
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* Set a bool value for a property.
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*
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* Assign a bool value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* BOOL; if it has a type of UNKNOWN, the type will also be set to
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* BOOL; otherwise, the bool value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetBool (const string &name, bool val)
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{
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return globals->get_props()->setBoolValue(name, val);
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}
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/**
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* Set an int value for a property.
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*
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* Assign an int value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* INT; if it has a type of UNKNOWN, the type will also be set to
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* INT; otherwise, the bool value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetInt (const string &name, int val)
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{
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return globals->get_props()->setIntValue(name, val);
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}
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/**
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* Set a long value for a property.
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*
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* Assign a long value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* LONG; if it has a type of UNKNOWN, the type will also be set to
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* LONG; otherwise, the bool value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetLong (const string &name, long val)
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{
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return globals->get_props()->setLongValue(name, val);
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}
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/**
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* Set a float value for a property.
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*
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* Assign a float value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* FLOAT; if it has a type of UNKNOWN, the type will also be set to
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* FLOAT; otherwise, the bool value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetFloat (const string &name, float val)
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{
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return globals->get_props()->setFloatValue(name, val);
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}
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/**
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* Set a double value for a property.
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*
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* Assign a double value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* DOUBLE; if it has a type of UNKNOWN, the type will also be set to
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* DOUBLE; otherwise, the double value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetDouble (const string &name, double val)
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{
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return globals->get_props()->setDoubleValue(name, val);
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}
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/**
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* Set a string value for a property.
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*
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* Assign a string value to a property. If the property does not
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* yet exist, it will be created and its type will be set to
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* STRING; if it has a type of UNKNOWN, the type will also be set to
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* STRING; otherwise, the string value will be converted to the property's
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* type.
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*
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* @param name The property name.
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* @param val The new value for the property.
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* @return true if the assignment succeeded, false otherwise.
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*/
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inline bool fgSetString (const string &name, const string &val)
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{
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return globals->get_props()->setStringValue(name, val);
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}
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////////////////////////////////////////////////////////////////////////
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// Convenience functions for setting property attributes.
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////////////////////////////////////////////////////////////////////////
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/**
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* Set the state of the archive attribute for a property.
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*
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* If the archive attribute is true, the property will be written
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* when a flight is saved; if it is false, the property will be
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* skipped.
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*
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* A warning message will be printed if the property does not exist.
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*
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* @param name The property name.
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* @param state The state of the archive attribute (defaults to true).
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*/
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inline void
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fgSetArchivable (const string &name, bool state = true)
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{
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SGPropertyNode * node = globals->get_props()->getNode(name);
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if (node == 0)
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Attempt to set archive flag for non-existant property "
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<< name);
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else
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node->setAttribute(SGPropertyNode::ARCHIVE, state);
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}
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/**
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* Set the state of the read attribute for a property.
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*
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* If the read attribute is true, the property value will be readable;
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* if it is false, the property value will always be the default value
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* for its type.
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*
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* A warning message will be printed if the property does not exist.
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*
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* @param name The property name.
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* @param state The state of the read attribute (defaults to true).
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*/
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inline void
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fgSetReadable (const string &name, bool state = true)
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{
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SGPropertyNode * node = globals->get_props()->getNode(name);
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if (node == 0)
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Attempt to set read flag for non-existant property "
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<< name);
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else
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node->setAttribute(SGPropertyNode::READ, state);
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}
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/**
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* Set the state of the write attribute for a property.
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*
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* If the write attribute is true, the property value may be modified
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* (depending on how it is tied); if the write attribute is false, the
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* property value may not be modified.
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*
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* A warning message will be printed if the property does not exist.
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*
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* @param name The property name.
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* @param state The state of the write attribute (defaults to true).
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*/
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inline void
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fgSetWritable (const string &name, bool state = true)
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{
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SGPropertyNode * node = globals->get_props()->getNode(name);
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if (node == 0)
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Attempt to set write flag for non-existant property "
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<< name);
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else
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node->setAttribute(SGPropertyNode::WRITE, state);
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}
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////////////////////////////////////////////////////////////////////////
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// Convenience functions for tying properties, with logging.
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////////////////////////////////////////////////////////////////////////
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/**
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* Untie a property from an external data source.
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*
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* Classes should use this function to release control of any
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* properties they are managing.
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*/
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inline void
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fgUntie (const string &name)
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{
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@ -124,6 +429,19 @@ fgUntie (const string &name)
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// Templates cause ambiguity here
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/**
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* Tie a property to an external bool variable.
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*
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* The property's value will automatically mirror the variable's
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* value, and vice-versa, until the property is untied.
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*
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* @param name The property name to tie (full path).
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* @param pointer A pointer to the variable.
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* @param useDefault true if any existing property value should be
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* copied to the variable; false if the variable should not
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* be modified; defaults to true.
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*/
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inline void
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fgTie (const string &name, bool *pointer, bool useDefault = true)
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{
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@ -133,6 +451,19 @@ fgTie (const string &name, bool *pointer, bool useDefault = true)
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"Failed to tie property " << name << " to a pointer");
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}
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/**
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* Tie a property to an external int variable.
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*
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* The property's value will automatically mirror the variable's
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* value, and vice-versa, until the property is untied.
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*
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* @param name The property name to tie (full path).
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* @param pointer A pointer to the variable.
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* @param useDefault true if any existing property value should be
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* copied to the variable; false if the variable should not
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* be modified; defaults to true.
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*/
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inline void
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fgTie (const string &name, int *pointer, bool useDefault = true)
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{
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@ -142,6 +473,19 @@ fgTie (const string &name, int *pointer, bool useDefault = true)
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"Failed to tie property " << name << " to a pointer");
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}
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/**
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* Tie a property to an external long variable.
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*
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* The property's value will automatically mirror the variable's
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* value, and vice-versa, until the property is untied.
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*
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* @param name The property name to tie (full path).
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* @param pointer A pointer to the variable.
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* @param useDefault true if any existing property value should be
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* copied to the variable; false if the variable should not
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* be modified; defaults to true.
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*/
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inline void
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fgTie (const string &name, long *pointer, bool useDefault = true)
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{
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|
@ -151,6 +495,19 @@ fgTie (const string &name, long *pointer, bool useDefault = true)
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"Failed to tie property " << name << " to a pointer");
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}
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/**
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* Tie a property to an external float variable.
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*
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* The property's value will automatically mirror the variable's
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* value, and vice-versa, until the property is untied.
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*
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* @param name The property name to tie (full path).
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* @param pointer A pointer to the variable.
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* @param useDefault true if any existing property value should be
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* copied to the variable; false if the variable should not
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* be modified; defaults to true.
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*/
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inline void
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fgTie (const string &name, float *pointer, bool useDefault = true)
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{
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|
@ -160,6 +517,19 @@ fgTie (const string &name, float *pointer, bool useDefault = true)
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"Failed to tie property " << name << " to a pointer");
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}
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/**
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||||
* Tie a property to an external double variable.
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||||
*
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||||
* The property's value will automatically mirror the variable's
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||||
* value, and vice-versa, until the property is untied.
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*
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* @param name The property name to tie (full path).
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* @param pointer A pointer to the variable.
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* @param useDefault true if any existing property value should be
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* copied to the variable; false if the variable should not
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* be modified; defaults to true.
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*/
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inline void
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fgTie (const string &name, double *pointer, bool useDefault = true)
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{
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|
@ -169,6 +539,19 @@ fgTie (const string &name, double *pointer, bool useDefault = true)
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"Failed to tie property " << name << " to a pointer");
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}
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/**
|
||||
* Tie a property to an external string variable.
|
||||
*
|
||||
* The property's value will automatically mirror the variable's
|
||||
* value, and vice-versa, until the property is untied.
|
||||
*
|
||||
* @param name The property name to tie (full path).
|
||||
* @param pointer A pointer to the variable.
|
||||
* @param useDefault true if any existing property value should be
|
||||
* copied to the variable; false if the variable should not
|
||||
* be modified; defaults to true.
|
||||
*/
|
||||
inline void
|
||||
fgTie (const string &name, string *pointer, bool useDefault = true)
|
||||
{
|
||||
|
@ -178,6 +561,23 @@ fgTie (const string &name, string *pointer, bool useDefault = true)
|
|||
"Failed to tie property " << name << " to a pointer");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tie a property to a pair of simple functions.
|
||||
*
|
||||
* Every time the property value is queried, the getter (if any) will
|
||||
* be invoked; every time the property value is modified, the setter
|
||||
* (if any) will be invoked. The getter can be 0 to make the property
|
||||
* unreadable, and the setter can be 0 to make the property
|
||||
* unmodifiable.
|
||||
*
|
||||
* @param name The property name to tie (full path).
|
||||
* @param getter The getter function, or 0 if the value is unreadable.
|
||||
* @param setter The setter function, or 0 if the value is unmodifiable.
|
||||
* @param useDefault true if the setter should be invoked with any existing
|
||||
* property value should be; false if the old value should be
|
||||
* discarded; defaults to true.
|
||||
*/
|
||||
template <class V>
|
||||
inline void
|
||||
fgTie (const string &name, V (*getter)(), void (*setter)(V) = 0,
|
||||
|
@ -189,6 +589,25 @@ fgTie (const string &name, V (*getter)(), void (*setter)(V) = 0,
|
|||
"Failed to tie property " << name << " to functions");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tie a property to a pair of indexed functions.
|
||||
*
|
||||
* Every time the property value is queried, the getter (if any) will
|
||||
* be invoked with the index provided; every time the property value
|
||||
* is modified, the setter (if any) will be invoked with the index
|
||||
* provided. The getter can be 0 to make the property unreadable, and
|
||||
* the setter can be 0 to make the property unmodifiable.
|
||||
*
|
||||
* @param name The property name to tie (full path).
|
||||
* @param index The integer argument to pass to the getter and
|
||||
* setter functions.
|
||||
* @param getter The getter function, or 0 if the value is unreadable.
|
||||
* @param setter The setter function, or 0 if the value is unmodifiable.
|
||||
* @param useDefault true if the setter should be invoked with any existing
|
||||
* property value should be; false if the old value should be
|
||||
* discarded; defaults to true.
|
||||
*/
|
||||
template <class V>
|
||||
inline void
|
||||
fgTie (const string &name, int index, V (*getter)(int),
|
||||
|
@ -203,6 +622,26 @@ fgTie (const string &name, int index, V (*getter)(int),
|
|||
"Failed to tie property " << name << " to indexed functions");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tie a property to a pair of object methods.
|
||||
*
|
||||
* Every time the property value is queried, the getter (if any) will
|
||||
* be invoked; every time the property value is modified, the setter
|
||||
* (if any) will be invoked. The getter can be 0 to make the property
|
||||
* unreadable, and the setter can be 0 to make the property
|
||||
* unmodifiable.
|
||||
*
|
||||
* @param name The property name to tie (full path).
|
||||
* @param obj The object whose methods should be invoked.
|
||||
* @param getter The object's getter method, or 0 if the value is
|
||||
* unreadable.
|
||||
* @param setter The object's setter method, or 0 if the value is
|
||||
* unmodifiable.
|
||||
* @param useDefault true if the setter should be invoked with any existing
|
||||
* property value should be; false if the old value should be
|
||||
* discarded; defaults to true.
|
||||
*/
|
||||
template <class T, class V>
|
||||
inline void
|
||||
fgTie (const string &name, T * obj, V (T::*getter)() const,
|
||||
|
@ -215,6 +654,26 @@ fgTie (const string &name, T * obj, V (T::*getter)() const,
|
|||
"Failed to tie property " << name << " to object methods");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tie a property to a pair of indexed object methods.
|
||||
*
|
||||
* Every time the property value is queried, the getter (if any) will
|
||||
* be invoked with the index provided; every time the property value
|
||||
* is modified, the setter (if any) will be invoked with the index
|
||||
* provided. The getter can be 0 to make the property unreadable, and
|
||||
* the setter can be 0 to make the property unmodifiable.
|
||||
*
|
||||
* @param name The property name to tie (full path).
|
||||
* @param obj The object whose methods should be invoked.
|
||||
* @param index The integer argument to pass to the getter and
|
||||
* setter methods.
|
||||
* @param getter The getter method, or 0 if the value is unreadable.
|
||||
* @param setter The setter method, or 0 if the value is unmodifiable.
|
||||
* @param useDefault true if the setter should be invoked with any existing
|
||||
* property value should be; false if the old value should be
|
||||
* discarded; defaults to true.
|
||||
*/
|
||||
template <class T, class V>
|
||||
inline void
|
||||
fgTie (const string &name, T * obj, int index,
|
||||
|
|
Loading…
Add table
Reference in a new issue