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- check for null property before trying to copy properties

This commit is contained in:
curt 2001-06-14 20:25:39 +00:00
parent 46b82360b0
commit 86b7f1b26a

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@ -133,6 +133,7 @@ void
FGBinding::fire (double setting) const
{
SGPropertyNode arg;
if (_arg != 0)
copyProperties(_arg, &arg);
arg.setDoubleValue("setting", setting);
_fire(&arg);
@ -199,6 +200,9 @@ FGInput::update ()
void
FGInput::doKey (int k, int modifiers, int x, int y)
{
SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
<< " with modifiers " << modifiers);
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
@ -209,8 +213,8 @@ FGInput::doKey (int k, int modifiers, int x, int y)
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
// SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
// << " with modifiers " << modifiers);
// SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
// << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);