- check for null property before trying to copy properties
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1 changed files with 7 additions and 3 deletions
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@ -133,7 +133,8 @@ void
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FGBinding::fire (double setting) const
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{
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SGPropertyNode arg;
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copyProperties(_arg, &arg);
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if (_arg != 0)
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copyProperties(_arg, &arg);
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arg.setDoubleValue("setting", setting);
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_fire(&arg);
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}
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@ -199,6 +200,9 @@ FGInput::update ()
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void
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FGInput::doKey (int k, int modifiers, int x, int y)
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{
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SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
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<< " with modifiers " << modifiers);
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// Sanity check.
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if (k < 0 || k >= MAX_KEYS) {
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SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
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@ -209,8 +213,8 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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// Key pressed.
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if (modifiers&FG_MOD_UP == 0) {
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// SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
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// << " with modifiers " << modifiers);
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// SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
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// << " with modifiers " << modifiers );
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if (!b.last_state || b.is_repeatable) {
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const binding_list_t &bindings =
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_find_key_bindings(k, modifiers);
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