Modified Files:
src/FDM/groundcache.cxx: Tim Moore: fix for groundcache problems.
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1 changed files with 10 additions and 2 deletions
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@ -370,17 +370,25 @@ public:
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virtual void apply(osg::Transform& transform)
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virtual void apply(osg::Transform& transform)
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{
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{
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if (!enterNode(transform))
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return;
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bool oldBackfaceCulling = mBackfaceCulling;
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bool oldSphIsec = sphIsec;
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FGGroundCache::GroundProperty oldGp = mGroundProperty;
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/// transform the caches center to local coords
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/// transform the caches center to local coords
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osg::Matrix oldLocalToGlobal = mLocalToGlobal;
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osg::Matrix oldLocalToGlobal = mLocalToGlobal;
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transform.computeLocalToWorldMatrix(mLocalToGlobal, this);
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transform.computeLocalToWorldMatrix(mLocalToGlobal, this);
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// walk the children
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// walk the children
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apply((osg::Group&)transform);
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traverse(transform);
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// Restore that one
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// Restore that one
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mLocalToGlobal = oldLocalToGlobal;
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mLocalToGlobal = oldLocalToGlobal;
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sphIsec = oldSphIsec;
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mBackfaceCulling = oldBackfaceCulling;
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mGroundProperty = oldGp;
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}
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}
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void addTriangle(const osg::Vec3& v1, const osg::Vec3& v2,
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void addTriangle(const osg::Vec3& v1, const osg::Vec3& v2,
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const osg::Vec3& v3)
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const osg::Vec3& v3)
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{
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{
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