Removed dependencies on Astro/solarsystem.*
Pass star and planet data to Sky module.
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7e142df1a2
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3 changed files with 12 additions and 27 deletions
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@ -38,7 +38,7 @@
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#include <Controls/controls.hxx>
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#include <Controls/controls.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Time/fg_time.hxx>
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#include <Time/fg_time.hxx>
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#include <Astro/solarsystem.hxx>
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#include <Time/light.hxx>
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#ifndef FG_OLD_WEATHER
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#ifndef FG_OLD_WEATHER
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# include <WeatherCM/FGLocalWeatherDatabase.h>
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# include <WeatherCM/FGLocalWeatherDatabase.h>
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#else
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#else
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@ -120,7 +120,7 @@ FGBFI::reinit ()
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double gpsLongitude = getGPSTargetLongitude();
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double gpsLongitude = getGPSTargetLongitude();
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fgReInitSubsystems();
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fgReInitSubsystems();
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solarSystemRebuild();
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// solarSystemRebuild();
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cur_light_params.Update();
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cur_light_params.Update();
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// Restore all of the old states.
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// Restore all of the old states.
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@ -58,7 +58,6 @@
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Airports/simple.hxx>
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#include <Airports/simple.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/solarsystem.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <FDM/Balloon.h>
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#include <FDM/Balloon.h>
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@ -381,19 +380,6 @@ bool fgInitSubsystems( void ) {
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FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = " << current_view.get_abs_view_pos());
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FG_LOG( FG_GENERAL, FG_DEBUG, " abs_view_pos = " << current_view.get_abs_view_pos());
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// current_view.UpdateWorldToEye(f);
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// current_view.UpdateWorldToEye(f);
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// Build the solar system
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//fgSolarSystemInit(*t);
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FG_LOG(FG_GENERAL, FG_INFO, "Building SolarSystem");
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SolarSystem::theSolarSystem = new SolarSystem(t);
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// Initialize the Stars subsystem
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if( fgStarsInit() ) {
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// Stars initialized ok.
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} else {
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FG_LOG( FG_GENERAL, FG_ALERT, "Error in Stars initialization!" );
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exit(-1);
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}
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// Initialize the planetary subsystem
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// Initialize the planetary subsystem
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// global_events.Register( "fgPlanetsInit()", fgPlanetsInit,
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// global_events.Register( "fgPlanetsInit()", fgPlanetsInit,
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// fgEVENT::FG_EVENT_READY, 600000);
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// fgEVENT::FG_EVENT_READY, 600000);
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@ -406,10 +392,6 @@ bool fgInitSubsystems( void ) {
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// global_events.Register( "fgMoonInit()", fgMoonInit,
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// global_events.Register( "fgMoonInit()", fgMoonInit,
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// fgEVENT::FG_EVENT_READY, 600000 );
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// fgEVENT::FG_EVENT_READY, 600000 );
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// register the periodic update of Sun, moon, and planets
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global_events.Register( "ssolsysUpdate", solarSystemRebuild,
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fgEVENT::FG_EVENT_READY, 600000);
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// fgUpdateSunPos() needs a few position and view parameters set
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// fgUpdateSunPos() needs a few position and view parameters set
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// so it can calculate local relative sun angle and a few other
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// so it can calculate local relative sun angle and a few other
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// things for correctly orienting the sky.
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// things for correctly orienting the sky.
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@ -75,8 +75,6 @@
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Astro/ephemeris.hxx>
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#include <Astro/ephemeris.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/solarsystem.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Autopilot/autopilot.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <Cockpit/cockpit.hxx>
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@ -381,7 +379,8 @@ void fgRenderFrame( void ) {
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cur_light_params.fog_color,
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cur_light_params.fog_color,
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cur_light_params.sun_angle,
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cur_light_params.sun_angle,
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cur_light_params.moon_angle,
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cur_light_params.moon_angle,
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0, NULL, 0, NULL );
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ephem->getNumPlanets(), ephem->getPlanets(),
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ephem->getNumStars(), ephem->getStars() );
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/* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
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/* cout << "thesky->reposition( view_pos = " << view_pos[0] << " "
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<< view_pos[1] << " " << view_pos[2] << endl;
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<< view_pos[1] << " " << view_pos[2] << endl;
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@ -1149,7 +1148,6 @@ void fgReshape( int width, int height ) {
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// yes we've finished all our initializations and are running
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// yes we've finished all our initializations and are running
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// the main loop, so this will now work without seg faulting
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// the main loop, so this will now work without seg faulting
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// the system.
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// the system.
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solarSystemRebuild();
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current_view.UpdateViewParams(cur_view_fdm);
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current_view.UpdateViewParams(cur_view_fdm);
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if ( current_options.get_panel_status() ) {
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if ( current_options.get_panel_status() ) {
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FGPanel::OurPanel->ReInit(0, 0, 1024, 768);
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FGPanel::OurPanel->ReInit(0, 0, 1024, 768);
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@ -1353,17 +1351,22 @@ int main( int argc, char **argv ) {
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scene->setName( "Scene" );
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scene->setName( "Scene" );
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// Initialize the sky
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// Initialize the sky
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ephem = new FGEphemeris;
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FGPath ephem_data_path( current_options.get_fg_root() );
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ephem_data_path.append( "Astro" );
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ephem = new FGEphemeris( ephem_data_path.c_str() );
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ephem->update( FGTime::cur_time_params, 0.0 );
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ephem->update( FGTime::cur_time_params, 0.0 );
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FGPath sky_tex_path( current_options.get_fg_root() );
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FGPath sky_tex_path( current_options.get_fg_root() );
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sky_tex_path.append( "Textures" );
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sky_tex_path.append( "Textures" );
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sky_tex_path.append( "Sky" );
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sky_tex_path.append( "Sky" );
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thesky = new SGSky;
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thesky = new SGSky;
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thesky->texture_path( sky_tex_path.str() );
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thesky->texture_path( sky_tex_path.str() );
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ssgBranch *sky = thesky->build( 550.0, 550.0,
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ssgBranch *sky = thesky->build( 550.0, 550.0,
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ephem->getNumPlanets(),
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ephem->getNumPlanets(),
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ephem->getPlanets(), 60000.0,
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ephem->getPlanets(), 60000.0,
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0, NULL, 60000.0 );
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ephem->getNumStars(),
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ephem->getStars(), 60000.0 );
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scene->addKid( sky );
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scene->addKid( sky );
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// Terrain branch
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// Terrain branch
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