Add an example submodels definition file.
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docs-mini/README.submodels
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docs-mini/README.submodels
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<?xml version="1.0"?>
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<!-- Submodels are objects which can be dropped or launched from the user
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aircraft. The trigger is a boolean property, which you define, which when
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"true" causes the submodel to be released/launched.
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A submodel will create an AIBallistic object which will follow a ballistic
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path. By default one submodel will be released when the corresponding
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trigger is "true".
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The initial conditions (IC) define the object's starting point (relative
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to the user aircraft's "reported position"), and its initial speed and
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direction (relative to the user aircraft). If you want to release many
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similar objects with similar IC, then you may use the <repeat>, <delay>
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and <count> properties to define this. The allowed properties are:
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<name> The name of the submodel.
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<model> The path to the visual model.
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<trigger> The property which will act as the trigger.
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<speed> Initial speed, in feet/sec, relative to user aircraft.
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<repeat> Set "true" if you want multiple releases of this submodel.
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<delay> Time, in seconds, between repeated releases.
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<count> Number of submodels available for multiple release.
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<slaved> Not used yet.
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<x-offset> Submodel's initial fore/aft position relative to user
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aircraft. Fore is positive.
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<y-offset> Submodel's initial left/right position relative to user
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aircraft. Right is positive.
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<z-offset> Submodel's initial up/down position relative to user
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aircraft. Up is positive.
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<yaw-offset> Submodel's initial azimuth, in degrees, relative to user
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aircraft'snose. Right is positive.
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<pitch-offset> Submodel's initial elevation, in degrees, relative to user
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aircraft's pitch. Up is positive.
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<eda> Equivalent Drag Area in ft squared. The object is assumed
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to have a mass of 0.03 slugs and a drag coefficient of
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0.295, and sea-level air density is assumed. Adjust the
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EDA to give the model the ballistics you need.
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The default value is 0.007.
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<life> Life span in seconds. Default is 900.0.
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<buoyancy> In ft/sec/sec. Works opposite acceleration of gravity.
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For example, if set to 32 the submodel will feel no
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gravity. If greater than 32 the object will rise.
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Default is 0.
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<wind> Set to true if you want the submodel to react to the wind.
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Default is "false".
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-->
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<PropertyList>
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<submodel>
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<name>left gun</name>
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<model>Models/Geometry/tracer.ac</model>
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<trigger>systems/submodels/submodel[0]/trigger</trigger>
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<speed>2750.0</speed>
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<repeat>true</repeat>
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<delay>0.25</delay>
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<count>100</count>
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<x-offset>1.0</x-offset>
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<y-offset>-7.0</y-offset>
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<z-offset>-2.0</z-offset>
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<yaw-offset>0.4</yaw-offset>
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<pitch-offset>1.8</pitch-offset>
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<life>2.0</life>
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</submodel>
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<submodel>
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<name>right gun</name>
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<model>Models/Geometry/tracer.ac</model>
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<trigger>systems/submodels/submodel[0]/trigger</trigger>
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<speed>2750.0</speed>
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<repeat>true</repeat>
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<delay>0.25</delay>
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<count>100</count>
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<x-offset>1.0</x-offset>
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<y-offset>7.0</y-offset>
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<z-offset>-2.0</z-offset>
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<yaw-offset>-0.4</yaw-offset>
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<pitch-offset>1.8</pitch-offset>
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<life>2.0</life>
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</submodel>
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</PropertyList>
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