Process large shapes much more efficiently by subdividing them first.
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202d1bb6e6
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1 changed files with 73 additions and 9 deletions
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@ -175,7 +175,7 @@ void add_to_shape(int count, double *coords, gpc_polygon *shape) {
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// process shape (write polygon to all intersecting tiles)
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void process_shape(string path, AreaType area, gpc_polygon *gpc_shape) {
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void process_shape(string path, AreaType area, gpc_polygon *master_gpc_shape) {
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point2d min, max;
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long int index;
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int i, j;
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@ -184,10 +184,10 @@ void process_shape(string path, AreaType area, gpc_polygon *gpc_shape) {
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max.x = max.y = -200.0;
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// find min/max of polygon
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for ( i = 0; i < gpc_shape->num_contours; i++ ) {
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for ( j = 0; j < gpc_shape->contour[i].num_vertices; j++ ) {
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double x = gpc_shape->contour[i].vertex[j].x;
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double y = gpc_shape->contour[i].vertex[j].y;
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for ( i = 0; i < master_gpc_shape->num_contours; i++ ) {
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for ( j = 0; j < master_gpc_shape->contour[i].num_vertices; j++ ) {
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double x = master_gpc_shape->contour[i].vertex[j].x;
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double y = master_gpc_shape->contour[i].vertex[j].y;
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if ( x < min.x ) { min.x = x; }
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if ( y < min.y ) { min.y = y; }
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@ -198,7 +198,7 @@ void process_shape(string path, AreaType area, gpc_polygon *gpc_shape) {
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/*
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FILE *sfp= fopen("shape", "w");
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gpc_write_polygon(sfp, gpc_shape);
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gpc_write_polygon(sfp, master_gpc_shape);
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fclose(sfp);
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exit(-1);
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*/
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@ -218,7 +218,7 @@ void process_shape(string path, AreaType area, gpc_polygon *gpc_shape) {
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FG_LOG( FG_GENERAL, FG_INFO, " Bucket max = " << b_max );
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if ( b_min == b_max ) {
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clip_and_write_poly( path, index, area, b_min, gpc_shape );
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clip_and_write_poly( path, index, area, b_min, master_gpc_shape );
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} else {
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FGBucket b_cur;
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int dx, dy, i, j;
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@ -229,17 +229,81 @@ void process_shape(string path, AreaType area, gpc_polygon *gpc_shape) {
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FG_LOG( FG_GENERAL, FG_INFO, " dx = " << dx
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<< " dy = " << dy );
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if ( (dx > 100) || (dy > 100) ) {
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if ( (dx > 200) || (dy > 200) ) {
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FG_LOG( FG_GENERAL, FG_ALERT,
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"somethings really wrong!!!!" );
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exit(-1);
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}
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for ( j = 0; j <= dy; j++ ) {
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// for performance reasons, we'll clip out just this
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// horizontal row, and clip all the tiles in this row
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// against the smaller shape
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FG_LOG ( FG_GENERAL, FG_INFO,
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"Generating clip row " << j << " of " << dy );
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FGBucket b_clip = fgBucketOffset(min.x, min.y, 0, j);
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gpc_polygon row, clip_row;
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point2d c, clip_max, clip_min;
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c.x = b_clip.get_center_lon();
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c.y = b_clip.get_center_lat();
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// calculate bucket clip_min.y and clip_max.y
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if ( (c.y >= -89.0) && (c.y < 89.0) ) {
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clip_min.y = c.y - FG_HALF_BUCKET_SPAN;
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clip_max.y = c.y + FG_HALF_BUCKET_SPAN;
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} else if ( c.y < -89.0) {
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clip_min.y = -90.0;
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clip_max.y = -89.0;
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} else if ( c.y >= 89.0) {
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clip_min.y = 89.0;
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clip_max.y = 90.0;
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} else {
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FG_LOG ( FG_GENERAL, FG_ALERT,
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"Out of range latitude in clip_and_write_poly() = "
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<< c.y );
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}
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clip_min.x = -180.0;
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clip_max.x = 180.0;
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// set up clipping tile
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v_list.vertex[0].x = clip_min.x;
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v_list.vertex[0].y = clip_min.y;
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v_list.vertex[1].x = clip_max.x;
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v_list.vertex[1].y = clip_min.y;
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v_list.vertex[2].x = clip_max.x;
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v_list.vertex[2].y = clip_max.y;
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v_list.vertex[3].x = clip_min.x;
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v_list.vertex[3].y = clip_max.y;
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v_list.num_vertices = 4;
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row.num_contours = 0;
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row.contour = NULL;
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gpc_add_contour( &row, &v_list, 0 );
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clip_row.num_contours = 0;
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clip_row.contour = NULL;
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gpc_polygon_clip(GPC_INT, &row, master_gpc_shape, &clip_row);
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/* FILE *sfp = fopen("master_shape", "w");
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gpc_write_polygon(sfp, 0, master_gpc_shape);
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fclose(sfp);
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sfp = fopen("clip_row", "w");
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gpc_write_polygon(sfp, 0, &clip_row);
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fclose(sfp); */
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for ( i = 0; i <= dx; i++ ) {
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b_cur = fgBucketOffset(min.x, min.y, i, j);
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clip_and_write_poly( path, index, area, b_cur, gpc_shape );
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clip_and_write_poly( path, index, area, b_cur, &clip_row );
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}
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gpc_free_polygon(&row);
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gpc_free_polygon(&clip_row);
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}
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// string answer; cin >> answer;
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}
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