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Improve TerraSync

Really fetch tiles while there are no incoming messages.
Implement an aging mechanism to not try the same tile within a period of 10mn
This commit is contained in:
fredb 2009-02-07 16:10:48 +00:00 committed by Tim Moore
parent 3ba6d023f1
commit 83ece7efec

View file

@ -37,6 +37,7 @@
#include <iostream>
#include <string>
#include <deque>
#include <map>
#include <plib/netSocket.h>
#include <plib/ul.h>
@ -89,6 +90,8 @@ static void usage( const string& prog ) {
}
std::deque<std::string> waitingTiles;
typedef std::map<std::string,time_t> CompletedTiles;
CompletedTiles completedTiles;
#ifdef HAVE_SVN_CLIENT_H
@ -172,7 +175,7 @@ int mysvn_setup(void) {
#endif
// sync one directory tree
void sync_tree(char* dir) {
void sync_tree(const char* dir) {
int rc;
char command[512];
SGPath path( dest_base );
@ -332,12 +335,16 @@ static void sync_area( int lat, int lon ) {
EW = 'e';
}
char dir[512];
snprintf( dir, 512, "%c%03d%c%02d/%c%03d%c%02d",
EW, abs(baselon), NS, abs(baselat),
EW, abs(lon), NS, abs(lat) );
waitingTiles.push_back( dir );
const char* terrainobjects[3] = { "Terrain", "Objects", 0 };
for (const char** tree = &terrainobjects[0]; *tree; tree++) {
char dir[512];
snprintf( dir, 512, "%s/%c%03d%c%02d/%c%03d%c%02d",
*tree,
EW, abs(baselon), NS, abs(baselat),
EW, abs(lon), NS, abs(lat) );
waitingTiles.push_back( dir );
}
}
@ -369,6 +376,15 @@ static void sync_areas( int lat, int lon, int lat_dir, int lon_dir ) {
}
}
void getWaitingTile() {
CompletedTiles::iterator ii = completedTiles.find( waitingTiles.front() );
time_t now = time(0);
if ( ii == completedTiles.end() || ii->second + 600 < now ) {
sync_tree(waitingTiles.front().c_str());
completedTiles[ waitingTiles.front() ] = now;
}
waitingTiles.pop_front();
}
int main( int argc, char **argv ) {
int port = 5501;
@ -474,29 +490,24 @@ int main( int argc, char **argv ) {
cout << "lat_dir = " << lat_dir << " "
<< "lon_dir = " << lon_dir << endl;
sync_areas( lat, lon, lat_dir, lon_dir );
} else if ( last_lat == nowhere || last_lon == nowhere ) {
cout << "Waiting for FGFS to finish startup" << endl;
} else if ( !waitingTiles.empty() ) {
const char* terrainobjects[3] = { "Terrain", "Objects", 0 };
const char** tree;
char dir[512];
for (tree = &terrainobjects[0]; *tree; tree++) {
snprintf( dir, 512, "%s/%s", *tree, waitingTiles.front().c_str() );
sync_tree(dir);
}
waitingTiles.pop_front();
getWaitingTile();
} else {
if ( last_lat == nowhere || last_lon == nowhere ) {
cout << "Waiting for FGFS to finish startup" << endl;
}
char c;
while ( !isdigit( c = synced_other++ ) && !isupper( c ) );
char dir[512];
snprintf( dir, 512, "Airports/%c", c );
sync_tree( dir );
waitingTiles.push_back( dir );
}
last_lat = lat;
last_lon = lon;
} else if ( !waitingTiles.empty() ) {
getWaitingTile();
}
ulSleep( 1 );