Improve TerraSync
Really fetch tiles while there are no incoming messages. Implement an aging mechanism to not try the same tile within a period of 10mn
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3ba6d023f1
commit
83ece7efec
1 changed files with 30 additions and 19 deletions
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@ -37,6 +37,7 @@
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#include <iostream>
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#include <string>
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#include <deque>
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#include <map>
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#include <plib/netSocket.h>
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#include <plib/ul.h>
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@ -89,6 +90,8 @@ static void usage( const string& prog ) {
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}
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std::deque<std::string> waitingTiles;
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typedef std::map<std::string,time_t> CompletedTiles;
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CompletedTiles completedTiles;
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#ifdef HAVE_SVN_CLIENT_H
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@ -172,7 +175,7 @@ int mysvn_setup(void) {
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#endif
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// sync one directory tree
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void sync_tree(char* dir) {
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void sync_tree(const char* dir) {
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int rc;
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char command[512];
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SGPath path( dest_base );
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@ -332,12 +335,16 @@ static void sync_area( int lat, int lon ) {
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EW = 'e';
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}
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char dir[512];
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snprintf( dir, 512, "%c%03d%c%02d/%c%03d%c%02d",
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EW, abs(baselon), NS, abs(baselat),
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EW, abs(lon), NS, abs(lat) );
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waitingTiles.push_back( dir );
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const char* terrainobjects[3] = { "Terrain", "Objects", 0 };
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for (const char** tree = &terrainobjects[0]; *tree; tree++) {
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char dir[512];
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snprintf( dir, 512, "%s/%c%03d%c%02d/%c%03d%c%02d",
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*tree,
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EW, abs(baselon), NS, abs(baselat),
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EW, abs(lon), NS, abs(lat) );
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waitingTiles.push_back( dir );
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}
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}
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@ -369,6 +376,15 @@ static void sync_areas( int lat, int lon, int lat_dir, int lon_dir ) {
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}
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}
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void getWaitingTile() {
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CompletedTiles::iterator ii = completedTiles.find( waitingTiles.front() );
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time_t now = time(0);
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if ( ii == completedTiles.end() || ii->second + 600 < now ) {
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sync_tree(waitingTiles.front().c_str());
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completedTiles[ waitingTiles.front() ] = now;
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}
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waitingTiles.pop_front();
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}
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int main( int argc, char **argv ) {
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int port = 5501;
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@ -474,29 +490,24 @@ int main( int argc, char **argv ) {
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cout << "lat_dir = " << lat_dir << " "
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<< "lon_dir = " << lon_dir << endl;
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sync_areas( lat, lon, lat_dir, lon_dir );
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} else if ( last_lat == nowhere || last_lon == nowhere ) {
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cout << "Waiting for FGFS to finish startup" << endl;
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} else if ( !waitingTiles.empty() ) {
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const char* terrainobjects[3] = { "Terrain", "Objects", 0 };
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const char** tree;
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char dir[512];
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for (tree = &terrainobjects[0]; *tree; tree++) {
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snprintf( dir, 512, "%s/%s", *tree, waitingTiles.front().c_str() );
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sync_tree(dir);
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}
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waitingTiles.pop_front();
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getWaitingTile();
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} else {
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if ( last_lat == nowhere || last_lon == nowhere ) {
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cout << "Waiting for FGFS to finish startup" << endl;
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}
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char c;
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while ( !isdigit( c = synced_other++ ) && !isupper( c ) );
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char dir[512];
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snprintf( dir, 512, "Airports/%c", c );
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sync_tree( dir );
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waitingTiles.push_back( dir );
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}
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last_lat = lat;
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last_lon = lon;
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} else if ( !waitingTiles.empty() ) {
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getWaitingTile();
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}
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ulSleep( 1 );
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