Canvas: Image/Window unifying and allow using canvas inside canvas.
- Refactor and unify common functionality of canvas::Window and canvas::Image - Make canvas::Image actually work - Allow using canvases inside canvas::Image * Use new canvas:// "protocol" to allow using canvases in place of images - Prepare for categorizing canvases: * Move canvases to /canvas/by-index * Later support linking to other nodes in subbranches of /canvas
This commit is contained in:
parent
350d508324
commit
83bbd9e45c
14 changed files with 352 additions and 219 deletions
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@ -37,6 +37,7 @@ typedef boost::weak_ptr<PropertyBasedElement> PropertyBasedElementWeakPtr;
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namespace canvas
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{
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class Group;
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class Image;
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class MouseEvent;
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class Placement;
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@ -30,7 +30,7 @@ CanvasPtr canvasFactory(SGPropertyNode* node)
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//------------------------------------------------------------------------------
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CanvasMgr::CanvasMgr():
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PropertyBasedMgr("/canvas", "texture", &canvasFactory)
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PropertyBasedMgr("/canvas/by-index", "texture", &canvasFactory)
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{
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Canvas::addPlacementFactory
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(
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@ -46,11 +46,21 @@ CanvasMgr::CanvasMgr():
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}
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//------------------------------------------------------------------------------
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unsigned int CanvasMgr::getCanvasTexId(size_t index) const
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CanvasPtr CanvasMgr::getCanvas(size_t index) const
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{
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if( index >= _elements.size()
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|| !_elements[index] )
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return 0;
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return CanvasPtr();
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return static_cast<Canvas*>(_elements[index].get())->getTexId();
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return boost::static_pointer_cast<Canvas>(_elements[index]);
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}
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//------------------------------------------------------------------------------
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unsigned int CanvasMgr::getCanvasTexId(size_t index) const
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{
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CanvasPtr canvas = getCanvas(index);
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if( canvas )
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return canvas->getTexId();
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else
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return 0;
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}
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@ -19,6 +19,7 @@
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#ifndef CANVAS_MGR_H_
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#define CANVAS_MGR_H_
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#include "canvas_fwd.hpp"
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#include "property_based_mgr.hxx"
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class CanvasMgr:
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@ -27,9 +28,20 @@ class CanvasMgr:
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public:
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CanvasMgr();
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/**
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* Get ::Canvas by index
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*
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* @param index Index of texture node in /canvas/by-index/
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*/
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CanvasPtr getCanvas(size_t index) const;
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/**
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* Get OpenGL texture name for given canvas
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*
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* @deprecated This was only meant to be used by the PUI CanvasWidget
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* implementation as PUI can't handle osg::Texture objects.
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* Use getCanvas(index)->getTexture() instead.
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*
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* @param Index of canvas
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* @return OpenGL texture name
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*/
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@ -20,6 +20,8 @@
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#include <osgDB/ReadFile>
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#include <Canvas/canvas.hxx>
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#include <Canvas/canvas_mgr.hxx>
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#include <Canvas/property_helper.hxx>
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#include <osg/Array>
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#include <osg/Geometry>
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@ -28,15 +30,54 @@
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <boost/algorithm/string/predicate.hpp>
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/**
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* Callback to enable/disable rendering of canvas displayed inside windows or
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* other canvases.
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*/
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class CullCallback:
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public osg::Drawable::CullCallback
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{
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public:
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CullCallback(Canvas::CameraCullCallback* camera_cull);
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private:
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Canvas::CameraCullCallback *_camera_cull;
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virtual bool cull( osg::NodeVisitor* nv,
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osg::Drawable* drawable,
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osg::RenderInfo* renderInfo ) const;
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};
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//------------------------------------------------------------------------------
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CullCallback::CullCallback(Canvas::CameraCullCallback* camera_cull):
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_camera_cull( camera_cull )
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{
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}
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//------------------------------------------------------------------------------
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bool CullCallback::cull( osg::NodeVisitor* nv,
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osg::Drawable* drawable,
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osg::RenderInfo* renderInfo ) const
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{
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_camera_cull->enableRendering();
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// TODO check if window/image should be culled
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return false;
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}
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namespace canvas
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{
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//----------------------------------------------------------------------------
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Image::Image(SGPropertyNode_ptr node):
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Element(node, COLOR | COLOR_FILL | BOUNDING_BOX),
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_texture(new osg::Texture2D)
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Element(node, COLOR_FILL | BOUNDING_BOX),
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_texture(new osg::Texture2D),
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_node_src_rect( node->getNode("source", 0, true) ),
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_src_rect(0,0,0,0),
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_region(0,0,0,0)
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{
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_source_rect = node->getChild("source");
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_geom = new osg::Geometry;
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_geom->setUseDisplayList(false);
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@ -45,23 +86,21 @@ namespace canvas
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stateSet->setDataVariance(osg::Object::STATIC);
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// allocate arrays for the image
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_vertices = new osg::Vec2Array;
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_vertices = new osg::Vec3Array(4);
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_vertices->setDataVariance(osg::Object::STATIC);
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_vertices->reserve(4);
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_geom->setVertexArray(_vertices);
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_texCoords = new osg::Vec2Array;
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_texCoords = new osg::Vec2Array(4);
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_texCoords->setDataVariance(osg::Object::STATIC);
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_texCoords->reserve(4);
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_geom->setTexCoordArray(0, _texCoords);
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_colors = new osg::Vec4Array;
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_colors = new osg::Vec4Array(4);
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_colors->setDataVariance(osg::Object::STATIC);
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_geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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_geom->setColorArray(_colors);
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osg::DrawArrays* prim = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
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prim->set(osg::PrimitiveSet::QUADS, 0, 1);
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prim->set(osg::PrimitiveSet::QUADS, 0, 4);
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prim->setDataVariance(osg::Object::STATIC);
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_geom->addPrimitiveSet(prim);
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@ -79,36 +118,102 @@ namespace canvas
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{
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Element::update(dt);
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if( _attributes_dirty & SRC_RECT ) {
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_attributes_dirty &= ~SRC_RECT;
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int texWidth = _texture->getTextureWidth();
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int texHeight = _texture->getTextureHeight();
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double x0 = _source_rect->getDoubleValue("left"),
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x1 = _source_rect->getDoubleValue("right"),
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y0 = _source_rect->getDoubleValue("top"),
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y1 = _source_rect->getDoubleValue("bottom");
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double width = x1 - x0, height = y1 - y0;
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_vertices->clear();
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_vertices->push_back(osg::Vec2(0, 0));
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_vertices->push_back(osg::Vec2(width, 0));
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_vertices->push_back(osg::Vec2(width, height));
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_vertices->push_back(osg::Vec2(0, height));
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if( _attributes_dirty & DEST_SIZE )
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{
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(*_vertices)[0].set(_region.l(), _region.t(), 0);
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(*_vertices)[1].set(_region.r(), _region.t(), 0);
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(*_vertices)[2].set(_region.r(), _region.b(), 0);
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(*_vertices)[3].set(_region.l(), _region.b(), 0);
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_vertices->dirty();
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double u0 = x0 / texWidth,
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u1 = x1 / texWidth,
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v0 = y0 / texHeight,
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v1 = y1 / texHeight;
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_texCoords->clear();
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_texCoords->push_back(osg::Vec2(u0, v0));
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_texCoords->push_back(osg::Vec2(u1, v0));
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_texCoords->push_back(osg::Vec2(u1, v1));
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_texCoords->push_back(osg::Vec2(u0, v1));
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_texCoords->dirty();
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_attributes_dirty &= ~DEST_SIZE;
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_geom->dirtyBound();
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}
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if( _attributes_dirty & SRC_RECT )
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{
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double u0 = _src_rect.l(),
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u1 = _src_rect.r(),
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v0 = _src_rect.b(),
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v1 = _src_rect.t();
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if( !_node_src_rect->getBoolValue("normalized", true) )
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{
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osg::Texture2D *texture = !_canvas.expired()
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? _canvas.lock()->getTexture()
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: _texture.get();
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int texWidth = texture->getTextureWidth();
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int texHeight = texture->getTextureHeight();
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u0 /= texWidth;
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u1 /= texWidth;
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v0 /= texHeight;
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v1 /= texHeight;
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}
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(*_texCoords)[0].set(u0, v0);
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(*_texCoords)[1].set(u1, v0);
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(*_texCoords)[2].set(u1, v1);
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(*_texCoords)[3].set(u0, v1);
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_texCoords->dirty();
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_attributes_dirty &= ~SRC_RECT;
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}
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}
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//----------------------------------------------------------------------------
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void Image::setCanvas(CanvasPtr canvas)
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{
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_canvas = canvas;
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_geom->getOrCreateStateSet()
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->setTextureAttribute(0, canvas ? canvas->getTexture() : 0);
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_geom->setCullCallback(
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canvas ? new CullCallback(canvas->getCameraCullCallback()) : 0
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);
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}
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//----------------------------------------------------------------------------
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CanvasWeakPtr Image::getCanvas() const
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{
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return _canvas;
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}
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//----------------------------------------------------------------------------
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void Image::setImage(osg::Image *img)
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{
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// remove canvas...
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setCanvas( CanvasPtr() );
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_texture->setImage(img);
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_geom->getOrCreateStateSet()
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->setTextureAttributeAndModes(0, _texture);
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}
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//----------------------------------------------------------------------------
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const Rect<float>& Image::getRegion() const
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{
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return _region;
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}
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//----------------------------------------------------------------------------
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void Image::valueChanged(SGPropertyNode *node)
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{
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if( node->getParent() == _node_src_rect )
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{
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_attributes_dirty |= SRC_RECT;
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if( node->getNameString() == "left" )
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_src_rect.setLeft( node->getFloatValue() );
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else if( node->getNameString() == "right" )
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_src_rect.setRight( node->getFloatValue() );
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else if( node->getNameString() == "top" )
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_src_rect.setTop( node->getFloatValue() );
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else if( node->getNameString() == "bottom" )
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_src_rect.setBottom( node->getFloatValue() );
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}
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else
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Element::valueChanged(node);
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}
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//----------------------------------------------------------------------------
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@ -116,32 +221,81 @@ namespace canvas
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{
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const std::string& name = child->getNameString();
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if (_source_rect == child)
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_attributes_dirty |= SRC_RECT;
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else if (name == "file") {
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SGPath tpath = globals->resolve_ressource_path(child->getStringValue());
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if (tpath.isNull() || !tpath.exists()) {
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << child->getStringValue());
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} else {
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_texture->setImage(osgDB::readImageFile(tpath.c_str()));
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_attributes_dirty |= SRC_RECT;
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if( name == "x" )
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{
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_region.setX( child->getFloatValue() );
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_attributes_dirty |= DEST_SIZE;
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}
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else if( name == "y" )
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{
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_region.setY( child->getFloatValue() );
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_attributes_dirty |= DEST_SIZE;
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}
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else if( name == "size" )
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{
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if( child->getIndex() == 0 )
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_region.setWidth( child->getFloatValue() );
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else
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_region.setHeight( child->getFloatValue() );
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_attributes_dirty |= DEST_SIZE;
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}
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else if( name == "file" )
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{
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static const std::string CANVAS_PROTOCOL = "canvas://";
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const std::string& path = child->getStringValue();
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if( boost::starts_with(path, CANVAS_PROTOCOL) )
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{
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CanvasMgr* canvas_mgr =
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dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas"));
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if( !canvas_mgr )
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{
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: Failed to get CanvasMgr");
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return;
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}
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const SGPropertyNode* canvas_node =
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canvas_mgr->getPropertyRoot()
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->getParent()
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->getNode( path.substr(CANVAS_PROTOCOL.size()) );
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if( !canvas_node )
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{
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such canvas: " << path);
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return;
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}
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// TODO add support for other means of addressing canvases (eg. by
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// name)
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CanvasPtr canvas = canvas_mgr->getCanvas( canvas_node->getIndex() );
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if( !canvas )
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{
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: Invalid canvas: " << path);
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return;
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}
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setCanvas(canvas);
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}
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else
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{
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SGPath tpath = globals->resolve_ressource_path(path);
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if( tpath.isNull() || !tpath.exists() )
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{
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SG_LOG(SG_GL, SG_ALERT, "canvas::Image: No such image: " << path);
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return;
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}
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setImage( osgDB::readImageFile(tpath.c_str()) );
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}
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}
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}
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//----------------------------------------------------------------------------
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void Image::colorChanged(const osg::Vec4& color)
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{
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_colors->clear();
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for (int i=0; i<4; ++i) {
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_colors->push_back(color);
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}
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_colors->dirty();
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}
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//----------------------------------------------------------------------------
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void Image::colorFillChanged(const osg::Vec4& /*color*/)
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void Image::colorFillChanged(const osg::Vec4& color)
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{
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for( int i = 0; i < 4; ++i )
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(*_colors)[i] = color;
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_colors->dirty();
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}
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} // namespace canvas
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@ -20,11 +20,8 @@
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#define CANVAS_IMAGE_HXX_
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#include "element.hxx"
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#include <boost/shared_ptr.hpp>
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#include <map>
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#include <vector>
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#include <Canvas/canvas_fwd.hpp>
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#include <Canvas/rect.hxx>
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#include <osg/Texture2D>
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@ -35,33 +32,58 @@ namespace canvas
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public Element
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{
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public:
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/**
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* @param node Property node containing settings for this image:
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* rect/[left/right/top/bottom] Dimensions of source
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* rect
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* size[0-1] Dimensions of rectangle
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* [x,y] Position of rectangle
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*/
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Image(SGPropertyNode_ptr node);
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~Image();
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virtual void update(double dt);
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void setCanvas(CanvasPtr canvas);
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CanvasWeakPtr getCanvas() const;
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void setImage(osg::Image *img);
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const Rect<float>& getRegion() const;
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/**
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* Callback for every changed child node
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*/
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virtual void valueChanged(SGPropertyNode *node);
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protected:
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enum TextAttributes
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enum ImageAttributes
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{
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SRC_RECT = LAST_ATTRIBUTE << 1, // Source image rectangle
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DEST_SIZE = SRC_RECT << 1 // Element size
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};
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SGPropertyNode_ptr _source_rect,
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_dest_rect;
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/**
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* Callback for changed direct child nodes
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*/
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virtual void childChanged(SGPropertyNode * child);
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virtual void colorChanged(const osg::Vec4& color);
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virtual void colorFillChanged(const osg::Vec4& color);
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void handleHit(float x, float y);
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osg::ref_ptr<osg::Texture2D> _texture;
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// TODO optionally forward events to canvas
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CanvasWeakPtr _canvas;
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osg::Geometry *_geom;
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osg::Vec2Array *_vertices;
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osg::Vec3Array *_vertices;
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osg::Vec2Array *_texCoords;
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osg::Vec4Array* _colors;
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SGPropertyNode *_node_src_rect;
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Rect<float> _src_rect,
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_region;
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};
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} // namespace canvas
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@ -226,10 +226,10 @@ namespace canvas
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_node->addChangeListener(this);
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if( _attributes_used & COLOR )
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linkColorNodes("color", _node, _color, osg::Vec4f(0,1,0,1));
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linkColorNodes("color", _node, _color, osg::Vec4f(0,0,0,1));
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if( _attributes_used & COLOR_FILL )
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linkColorNodes("color-fill", _node, _color_fill, osg::Vec4f(1,0,1,1));
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linkColorNodes("color-fill", _node, _color_fill, osg::Vec4f(1,1,1,1));
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SG_LOG
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(
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@ -24,6 +24,7 @@
|
|||
#include <Viewer/CameraGroup.hxx>
|
||||
#include <Viewer/renderer.hxx>
|
||||
|
||||
#include <osg/BlendFunc>
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
|
||||
|
@ -94,7 +95,6 @@ GUIMgr::GUIMgr():
|
|||
PropertyBasedMgr("/sim/gui/canvas", "window", &windowFactory),
|
||||
_event_handler( new GUIEventHandler(this) ),
|
||||
_transform( new osg::MatrixTransform ),
|
||||
_geode_windows( new osg::Geode ),
|
||||
_width(_props, "size[0]"),
|
||||
_height(_props, "size[1]"),
|
||||
_last_push(-1)
|
||||
|
@ -104,18 +104,31 @@ GUIMgr::GUIMgr():
|
|||
osg::Camera* camera =
|
||||
flightgear::getGUICamera( flightgear::CameraGroup::getDefault() );
|
||||
assert(camera);
|
||||
camera->addChild(_transform);
|
||||
|
||||
osg::Viewport* vp = camera->getViewport();
|
||||
handleResize(vp->x(), vp->y(), vp->width(), vp->height());
|
||||
|
||||
_transform->addChild(_geode_windows);
|
||||
camera->addChild(_transform);
|
||||
|
||||
Canvas::addPlacementFactory
|
||||
(
|
||||
"window",
|
||||
boost::bind(&GUIMgr::addPlacement, this, _1, _2)
|
||||
);
|
||||
|
||||
osg::StateSet* stateSet = _transform->getOrCreateStateSet();
|
||||
stateSet->setDataVariance(osg::Object::STATIC);
|
||||
stateSet->setRenderBinDetails(1000, "RenderBin");
|
||||
|
||||
// speed optimization?
|
||||
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
stateSet->setAttribute(new osg::BlendFunc(
|
||||
osg::BlendFunc::SRC_ALPHA,
|
||||
osg::BlendFunc::ONE_MINUS_SRC_ALPHA)
|
||||
);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
|
||||
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
@ -141,9 +154,9 @@ void GUIMgr::shutdown()
|
|||
//------------------------------------------------------------------------------
|
||||
void GUIMgr::elementCreated(PropertyBasedElementPtr element)
|
||||
{
|
||||
_geode_windows->addDrawable
|
||||
_transform->addChild
|
||||
(
|
||||
static_cast<canvas::Window*>(element.get())->getDrawable()
|
||||
static_cast<canvas::Window*>(element.get())->getGroup()
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@ class GUIMgr:
|
|||
protected:
|
||||
osg::ref_ptr<GUIEventHandler> _event_handler;
|
||||
osg::ref_ptr<osg::MatrixTransform> _transform;
|
||||
osg::ref_ptr<osg::Geode> _geode_windows;
|
||||
|
||||
simgear::PropertyObject<int> _width,
|
||||
_height;
|
||||
|
|
|
@ -100,6 +100,12 @@ void PropertyBasedMgr::childRemoved( SGPropertyNode * parent,
|
|||
_elements[index].reset();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
const SGPropertyNode* PropertyBasedMgr::getPropertyRoot() const
|
||||
{
|
||||
return _props;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
PropertyBasedMgr::PropertyBasedMgr( const std::string& path_root,
|
||||
const std::string& name_elements,
|
||||
|
|
|
@ -43,6 +43,8 @@ class PropertyBasedMgr:
|
|||
|
||||
virtual void elementCreated(PropertyBasedElementPtr element) {}
|
||||
|
||||
virtual const SGPropertyNode* getPropertyRoot() const;
|
||||
|
||||
protected:
|
||||
|
||||
typedef boost::function<PropertyBasedElementPtr(SGPropertyNode*)>
|
||||
|
|
|
@ -49,11 +49,21 @@ namespace canvas
|
|||
T width() const { return _x2 - _x1; }
|
||||
T height() const { return _y2 - _y1; }
|
||||
|
||||
void setX(T x) { T w = width(); _x1 = x; _x2 = x + w; }
|
||||
void setY(T y) { T h = height(); _y1 = y; _y2 = y + h; }
|
||||
void setWidth(T w) { _x2 = _x1 + w; }
|
||||
void setHeight(T h) { _y2 = _y1 + h; }
|
||||
|
||||
T l() const { return _x1; }
|
||||
T r() const { return _x2; }
|
||||
T t() const { return _y1; }
|
||||
T b() const { return _y2; }
|
||||
|
||||
void setLeft(T l) { _x1 = l; }
|
||||
void setRight(T r) { _x2 = r; }
|
||||
void setTop(T t) { _y1 = t; }
|
||||
void setBottom(T b) { _y2 = b; }
|
||||
|
||||
bool contains(T x, T y) const
|
||||
{
|
||||
return _x1 <= x && x <= _x2
|
||||
|
|
|
@ -19,164 +19,78 @@
|
|||
#include "window.hxx"
|
||||
#include <Canvas/canvas.hxx>
|
||||
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Texture2D>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
||||
/**
|
||||
* Callback to enable/disable rendering of canvas displayed inside windows
|
||||
*/
|
||||
class CullCallback:
|
||||
public osg::Drawable::CullCallback
|
||||
{
|
||||
public:
|
||||
CullCallback(Canvas::CameraCullCallback* camera_cull);
|
||||
|
||||
private:
|
||||
Canvas::CameraCullCallback *_camera_cull;
|
||||
|
||||
virtual bool cull( osg::NodeVisitor* nv,
|
||||
osg::Drawable* drawable,
|
||||
osg::RenderInfo* renderInfo ) const;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
CullCallback::CullCallback(Canvas::CameraCullCallback* camera_cull):
|
||||
_camera_cull( camera_cull )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
bool CullCallback::cull( osg::NodeVisitor* nv,
|
||||
osg::Drawable* drawable,
|
||||
osg::RenderInfo* renderInfo ) const
|
||||
{
|
||||
_camera_cull->enableRendering();
|
||||
return false;
|
||||
}
|
||||
|
||||
namespace canvas
|
||||
{
|
||||
//----------------------------------------------------------------------------
|
||||
Window::Window(SGPropertyNode* node):
|
||||
PropertyBasedElement(node),
|
||||
_dirty(true),
|
||||
_geometry( new osg::Geometry ),
|
||||
_vertices( new osg::Vec3Array(4) ),
|
||||
_tex_coords( new osg::Vec2Array(4) ),
|
||||
_x(node, "x"),
|
||||
_y(node, "y"),
|
||||
_width(node, "size[0]"),
|
||||
_height(node, "size[1]")
|
||||
_image(node)
|
||||
{
|
||||
_x = 50;
|
||||
_y = 100;
|
||||
_width = 400;
|
||||
_height = 300;
|
||||
// TODO probably better remove default position and size
|
||||
node->setFloatValue("x", 50);
|
||||
node->setFloatValue("y", 100);
|
||||
node->setFloatValue("size[0]", 400);
|
||||
node->setFloatValue("size[1]", 300);
|
||||
|
||||
_geometry->setVertexArray(_vertices);
|
||||
_geometry->setTexCoordArray(0,_tex_coords);
|
||||
|
||||
osg::Vec4Array* colors = new osg::Vec4Array(1);
|
||||
(*colors)[0].set(1.0f,1.0f,1.0,1.0f);
|
||||
_geometry->setColorArray(colors);
|
||||
_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
_geometry->addPrimitiveSet(
|
||||
new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)
|
||||
);
|
||||
_geometry->setDataVariance(osg::Object::DYNAMIC);
|
||||
|
||||
osg::StateSet* stateSet = _geometry->getOrCreateStateSet();
|
||||
stateSet->setRenderBinDetails(1000, "RenderBin");
|
||||
|
||||
// speed optimization?
|
||||
stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
stateSet->setAttribute(new osg::BlendFunc(
|
||||
osg::BlendFunc::SRC_ALPHA,
|
||||
osg::BlendFunc::ONE_MINUS_SRC_ALPHA)
|
||||
);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
|
||||
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||
node->setFloatValue("source/right", 1);
|
||||
node->setFloatValue("source/bottom", 1);
|
||||
node->setBoolValue("source/normalized", true);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
Window::~Window()
|
||||
{
|
||||
BOOST_FOREACH(osg::Node* parent, _geometry->getParents())
|
||||
BOOST_FOREACH(osg::Group* parent, getGroup()->getParents())
|
||||
{
|
||||
osg::Geode* geode = dynamic_cast<osg::Geode*>(parent);
|
||||
if( geode )
|
||||
geode->removeDrawable(_geometry);
|
||||
parent->removeChild(getGroup());
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void Window::update(double delta_time_sec)
|
||||
{
|
||||
if( !_dirty )
|
||||
return;
|
||||
_dirty = false;
|
||||
|
||||
_region.set(_x, _y, _width, _height);
|
||||
|
||||
int z = 0; // TODO do we need to use z for depth ordering?
|
||||
|
||||
(*_vertices)[0].set(_region.l(), _region.t(), z);
|
||||
(*_vertices)[1].set(_region.r(), _region.t(), z);
|
||||
(*_vertices)[2].set(_region.r(), _region.b(), z);
|
||||
(*_vertices)[3].set(_region.l(), _region.b(), z);
|
||||
|
||||
float l = 0, t = 1, b = 0, r = 1;
|
||||
(*_tex_coords)[0].set(l,t);
|
||||
(*_tex_coords)[1].set(r,t);
|
||||
(*_tex_coords)[2].set(r,b);
|
||||
(*_tex_coords)[3].set(l,b);
|
||||
|
||||
_geometry->dirtyDisplayList();
|
||||
_image.update(delta_time_sec);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void Window::valueChanged (SGPropertyNode * node)
|
||||
void Window::valueChanged(SGPropertyNode * node)
|
||||
{
|
||||
if( node->getParent() != _node )
|
||||
return;
|
||||
_image.valueChanged(node);
|
||||
}
|
||||
|
||||
const std::string& name = node->getNameString();
|
||||
if( name == "x" || name == "y" || name == "size" )
|
||||
_dirty = true;
|
||||
//----------------------------------------------------------------------------
|
||||
osg::Group* Window::getGroup()
|
||||
{
|
||||
return _image.getMatrixTransform();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
const Rect<float>& Window::getRegion() const
|
||||
{
|
||||
return _image.getRegion();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
void Window::setCanvas(CanvasPtr canvas)
|
||||
{
|
||||
_canvas = canvas;
|
||||
_geometry->getOrCreateStateSet()
|
||||
->setTextureAttribute(0, canvas ? canvas->getTexture() : 0);
|
||||
_geometry->dirtyDisplayList();
|
||||
_geometry->setCullCallback(
|
||||
canvas ? new CullCallback(canvas->getCameraCullCallback()) : 0
|
||||
);
|
||||
_image.setCanvas(canvas);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
CanvasWeakPtr Window::getCanvas() const
|
||||
{
|
||||
return _canvas;
|
||||
return _image.getCanvas();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool Window::handleMouseEvent(const MouseEvent& event)
|
||||
{
|
||||
if( !_canvas.expired() )
|
||||
return _canvas.lock()->handleMouseEvent(event);
|
||||
if( !getCanvas().expired() )
|
||||
return getCanvas().lock()->handleMouseEvent(event);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#define CANVAS_WINDOW_HXX_
|
||||
|
||||
#include "property_based_element.hxx"
|
||||
#include "rect.hxx"
|
||||
#include <Canvas/elements/CanvasImage.hxx>
|
||||
#include <Canvas/MouseEvent.hxx>
|
||||
|
||||
#include <simgear/props/propertyObject.hxx>
|
||||
|
@ -40,8 +40,8 @@ namespace canvas
|
|||
virtual void update(double delta_time_sec);
|
||||
virtual void valueChanged (SGPropertyNode * node);
|
||||
|
||||
osg::Drawable* getDrawable() { return _geometry; }
|
||||
const Rect<int>& getRegion() const { return _region; }
|
||||
osg::Group* getGroup();
|
||||
const Rect<float>& getRegion() const;
|
||||
|
||||
void setCanvas(CanvasPtr canvas);
|
||||
CanvasWeakPtr getCanvas() const;
|
||||
|
@ -50,17 +50,7 @@ namespace canvas
|
|||
|
||||
protected:
|
||||
|
||||
bool _dirty;
|
||||
|
||||
osg::ref_ptr<osg::Geometry> _geometry;
|
||||
osg::ref_ptr<osg::Vec3Array> _vertices;
|
||||
osg::ref_ptr<osg::Vec2Array> _tex_coords;
|
||||
|
||||
simgear::PropertyObject<int> _x, _y,
|
||||
_width, _height;
|
||||
Rect<int> _region;
|
||||
|
||||
CanvasWeakPtr _canvas;
|
||||
Image _image;
|
||||
};
|
||||
} // namespace canvas
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ CanvasWidget::CanvasWidget( int x, int y,
|
|||
}
|
||||
|
||||
// Get the first unused canvas slot
|
||||
SGPropertyNode* canvas_root = fgGetNode("/canvas", true);
|
||||
SGPropertyNode* canvas_root = fgGetNode("/canvas/by-index", true);
|
||||
for(int index = 0;; ++index)
|
||||
{
|
||||
if( !canvas_root->getChild("texture", index) )
|
||||
|
|
Loading…
Reference in a new issue