Fixed various warnings.
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1 changed files with 2 additions and 2 deletions
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@ -203,8 +203,8 @@ bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ) {
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sgSetVec3(tmp, hit_list.get_normal(this_hit));
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// cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " "
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// << tmp[2] << endl;
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ssgState *IntersectedLeafState =
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((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
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/* ssgState *IntersectedLeafState =
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((ssgLeaf*)hit_list.get_entity(this_hit))->getState(); */
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CurrentNormalInLocalPlane(tmp, tmp);
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sgdSetVec3( scenery.cur_normal, tmp );
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// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;
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