Remove the StaticLeaf visitor methods.
Modified Files: src/FDM/groundcache.cxx
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1 changed files with 0 additions and 4 deletions
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@ -52,7 +52,6 @@
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#include <simgear/scene/bvh/BVHStaticGeometry.hxx>
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#include <simgear/scene/bvh/BVHStaticData.hxx>
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#include <simgear/scene/bvh/BVHStaticNode.hxx>
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#include <simgear/scene/bvh/BVHStaticLeaf.hxx>
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#include <simgear/scene/bvh/BVHStaticTriangle.hxx>
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#include <simgear/scene/bvh/BVHStaticBinary.hxx>
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#include <simgear/scene/bvh/BVHSubTreeCollector.hxx>
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@ -402,7 +401,6 @@ public:
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{ }
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virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
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void setSphere(const SGSphered& sphere)
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@ -589,7 +587,6 @@ public:
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{ }
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virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
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bool _intersects(const SGSphered& sphere) const
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@ -707,7 +704,6 @@ public:
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virtual void apply(BVHStaticGeometry&) { }
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virtual void apply(const BVHStaticBinary&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticLeaf&, const BVHStaticData&) { }
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virtual void apply(const BVHStaticTriangle&, const BVHStaticData&) { }
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const SGLineSegmentd& getLineSegment() const
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