Different solution for FGQCanvas install
Move the install line back inside the subdir, but pull in the extra config file so the install-bindir is defined.
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3 changed files with 5 additions and 6 deletions
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@ -265,7 +265,7 @@ if (MSVC)
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if (CRASHRPT_FOUND)
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if (CRASHRPT_FOUND)
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set(HAVE_CRASHRPT 1)
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set(HAVE_CRASHRPT 1)
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message(STATUS "Using CrashRpt")
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message(STATUS "Using CrashRpt")
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include_directories( ${CRASHRPT_INCLUDE_DIR})
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include_directories( ${CRASHRPT_INCLUDE_DIR})
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endif()
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endif()
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endif()
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endif()
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@ -37,9 +37,4 @@ endif()
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if (ENABLE_FGQCANVAS)
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if (ENABLE_FGQCANVAS)
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add_subdirectory(fgqcanvas)
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add_subdirectory(fgqcanvas)
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if (TARGET fgqcanvas)
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# do this here so standalone build of FGQCanvas works
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install(TARGETS fgqcanvas RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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endif()
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endif()
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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.0)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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include(GNUInstallDirs)
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project(FGQCanvas)
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project(FGQCanvas)
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find_package(Qt5 5.4 COMPONENTS Widgets WebSockets)
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find_package(Qt5 5.4 COMPONENTS Widgets WebSockets)
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@ -55,3 +57,5 @@ target_include_directories(fgqcanvas PRIVATE ${PROJECT_SOURCE_DIR})
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# so ui_foo.h files are found
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# so ui_foo.h files are found
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target_include_directories(fgqcanvas PRIVATE ${PROJECT_BINARY_DIR})
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target_include_directories(fgqcanvas PRIVATE ${PROJECT_BINARY_DIR})
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install(TARGETS fgqcanvas RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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