removed fgHasValue
removed fgGetValue added fgHasNode
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1 changed files with 7 additions and 5 deletions
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@ -35,21 +35,23 @@ fgGetNode (const string &path, bool create = false)
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}
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}
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#if 0
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/**
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/**
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* Get an SGValue pointer that can be queried repeatedly.
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* Get an SGValue pointer that can be queried repeatedly.
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*
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*
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* If the property value is going to be accessed within the loop,
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* If the property value is going to be accessed within the loop,
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* it is best to use this method for maximum efficiency.
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* it is best to use this method for maximum efficiency.
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*/
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*/
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inline SGValue *
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inline SGPropertyNode *
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fgGetValue (const string &name, bool create = false)
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fgGetNode (const string &name, bool create = false)
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{
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{
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return globals->get_props()->getValue(name, create);
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return globals->get_props()->getNode(name, create);
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}
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}
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#endif
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inline bool fgHasValue (const string &name)
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inline bool fgHasNode (const string &name)
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{
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{
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return globals->get_props()->hasValue(name);
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return globals->get_props()->getNode(name) != NULL;
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}
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}
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inline bool fgGetBool (const string &name, bool defaultValue = false)
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inline bool fgGetBool (const string &name, bool defaultValue = false)
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