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Merge branch 'next' into durk-atc

This commit is contained in:
Durk Talsma 2011-06-05 10:06:35 +02:00
commit 808c4c635d
12 changed files with 113 additions and 37 deletions

View file

@ -47,6 +47,42 @@
class SGSky; class SGSky;
extern SGSky *thesky; extern SGSky *thesky;
class FG3DCloudsListener : public SGPropertyChangeListener {
public:
FG3DCloudsListener( FGClouds * fgClouds );
virtual ~FG3DCloudsListener();
virtual void valueChanged (SGPropertyNode * node);
private:
FGClouds * _fgClouds;
SGPropertyNode_ptr _shaderNode;
SGPropertyNode_ptr _enableNode;
};
FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
_fgClouds( fgClouds )
{
_shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
_shaderNode->addChangeListener( this );
_enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
_enableNode->addChangeListener( this );
valueChanged( _enableNode );
}
FG3DCloudsListener::~FG3DCloudsListener()
{
_enableNode->removeChangeListener( this );
_shaderNode->removeChangeListener( this );
}
void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
{
_fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
}
FGEnvironmentMgr::FGEnvironmentMgr () : FGEnvironmentMgr::FGEnvironmentMgr () :
_environment(new FGEnvironment()), _environment(new FGEnvironment()),
fgClouds(new FGClouds()), fgClouds(new FGClouds()),
@ -54,7 +90,8 @@ FGEnvironmentMgr::FGEnvironmentMgr () :
_altitude_n(fgGetNode("/position/altitude-ft", true)), _altitude_n(fgGetNode("/position/altitude-ft", true)),
_longitude_n(fgGetNode( "/position/longitude-deg", true )), _longitude_n(fgGetNode( "/position/longitude-deg", true )),
_latitude_n( fgGetNode( "/position/latitude-deg", true )), _latitude_n( fgGetNode( "/position/latitude-deg", true )),
_positionTimeToLive(0.0) _positionTimeToLive(0.0),
_3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
{ {
set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) )); set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 ); set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
@ -90,6 +127,8 @@ FGEnvironmentMgr::~FGEnvironmentMgr ()
delete fgClouds; delete fgClouds;
delete _environment; delete _environment;
delete _3dCloudsEnableListener;
} }
void void
@ -172,10 +211,6 @@ FGEnvironmentMgr::bind ()
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) ); _tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
_tiedProperties.Tie( "clouds3d-enable", fgClouds,
&FGClouds::get_3dClouds,
&FGClouds::set_3dClouds);
_tiedProperties.Tie( "clouds3d-density", thesky, _tiedProperties.Tie( "clouds3d-density", thesky,
&SGSky::get_3dCloudDensity, &SGSky::get_3dCloudDensity,
&SGSky::set_3dCloudDensity); &SGSky::set_3dCloudDensity);

View file

@ -100,6 +100,7 @@ private:
SGPropertyNode_ptr _latitude_n; SGPropertyNode_ptr _latitude_n;
double _positionTimeToLive; double _positionTimeToLive;
simgear::TiedPropertyList _tiedProperties; simgear::TiedPropertyList _tiedProperties;
SGPropertyChangeListener * _3dCloudsEnableListener;
}; };
#endif // _ENVIRONMENT_MGR_HXX #endif // _ENVIRONMENT_MGR_HXX

View file

@ -53,12 +53,8 @@ WindowBuilder::makeDefaultTraits(bool stencil)
GraphicsContext::WindowingSystemInterface* wsi GraphicsContext::WindowingSystemInterface* wsi
= osg::GraphicsContext::getWindowingSystemInterface(); = osg::GraphicsContext::getWindowingSystemInterface();
GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits; GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits;
traits->readDISPLAY(); traits->readDISPLAY();
unsigned screenwidth = 0;
unsigned screenheight = 0;
wsi->getScreenResolution(*traits, screenwidth, screenheight);
if (traits->displayNum < 0) if (traits->displayNum < 0)
traits->displayNum = 0; traits->displayNum = 0;
if (traits->screenNum < 0) if (traits->screenNum < 0)
@ -76,6 +72,10 @@ WindowBuilder::makeDefaultTraits(bool stencil)
if (stencil) if (stencil)
traits->stencil = 8; traits->stencil = 8;
unsigned screenwidth = 0;
unsigned screenheight = 0;
wsi->getScreenResolution(*traits, screenwidth, screenheight);
traits->doubleBuffer = true; traits->doubleBuffer = true;
traits->mipMapGeneration = true; traits->mipMapGeneration = true;
traits->windowName = "FlightGear"; traits->windowName = "FlightGear";

View file

@ -612,16 +612,17 @@ int fgMainInit( int argc, char **argv ) {
fgInitFGRoot(argc, argv); fgInitFGRoot(argc, argv);
// Check for the correct base package version // Check for the correct base package version
static char required_version[] = "2.0.0"; static char required_version[] = "2.3.0";
string base_version = fgBasePackageVersion(); string base_version = fgBasePackageVersion();
if ( !(base_version == required_version) ) { if ( !(base_version == required_version) ) {
// tell the operator how to use this application // tell the operator how to use this application
SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
cerr << endl << "Base package check failed ... " \ cerr << endl << "Base package check failed:" << endl \
<< "Found version " << base_version << " at: " \ << " Version " << base_version << " found at: " \
<< globals->get_fg_root() << endl; << globals->get_fg_root() << endl \
cerr << "Please upgrade to version: " << required_version << endl; << " Version " << required_version << " is required." << endl \
<< "Please upgrade/downgrade base package." << endl;
#ifdef _MSC_VER #ifdef _MSC_VER
cerr << "Hit a key to continue..." << endl; cerr << "Hit a key to continue..." << endl;
cin.get(); cin.get();

View file

@ -77,6 +77,7 @@ FGLight::FGLight ()
_adj_fog_color(0, 0, 0, 0), _adj_fog_color(0, 0, 0, 0),
_adj_sky_color(0, 0, 0, 0), _adj_sky_color(0, 0, 0, 0),
_saturation(1.0), _saturation(1.0),
_scattering(0.8),
_dt_total(0) _dt_total(0)
{ {
} }
@ -140,8 +141,13 @@ void FGLight::reinit () {
void FGLight::bind () { void FGLight::bind () {
SGPropertyNode *prop = globals->get_props(); SGPropertyNode *prop = globals->get_props();
prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
// Write Only
prop->tie("/rendering/scene/saturation",SGRawValuePointer<float>(&_saturation)); prop->tie("/rendering/scene/saturation",SGRawValuePointer<float>(&_saturation));
prop->tie("/rendering/scene/scattering",SGRawValuePointer<float>(&_scattering));
// Read Only
prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0])); prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1])); prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2])); prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
@ -170,8 +176,11 @@ void FGLight::bind () {
void FGLight::unbind () { void FGLight::unbind () {
SGPropertyNode *prop = globals->get_props(); SGPropertyNode *prop = globals->get_props();
prop->untie("/sim/time/sun-angle-rad");
prop->untie("/rendering/scene/saturation"); prop->untie("/rendering/scene/saturation");
prop->untie("/rendering/scene/scattering");
prop->untie("/environment/relative-humidity");
prop->untie("/sim/time/sun-angle-rad");
prop->untie("/rendering/scene/ambient/red"); prop->untie("/rendering/scene/ambient/red");
prop->untie("/rendering/scene/ambient/green"); prop->untie("/rendering/scene/ambient/green");
prop->untie("/rendering/scene/ambient/blue"); prop->untie("/rendering/scene/ambient/blue");
@ -224,6 +233,8 @@ void FGLight::update_sky_color () {
if (_saturation < 0.0) _saturation = 0.0; if (_saturation < 0.0) _saturation = 0.0;
else if (_saturation > 1.0) _saturation = 1.0; else if (_saturation > 1.0) _saturation = 1.0;
if (_scattering < 0.0) _scattering = 0.0;
else if (_scattering > 1.0) _scattering = 1.0;
float ambient = _ambient_tbl->interpolate( deg ) + visibility_inv/10; float ambient = _ambient_tbl->interpolate( deg ) + visibility_inv/10;
float diffuse = _diffuse_tbl->interpolate( deg ); float diffuse = _diffuse_tbl->interpolate( deg );
@ -242,7 +253,7 @@ void FGLight::update_sky_color () {
// sky_brightness = 0.15; // used to force a dark sky (when testing) // sky_brightness = 0.15; // used to force a dark sky (when testing)
// set fog and cloud color // set fog and cloud color
float sqrt_sky_brightness = 1.0 - sqrt(1.0 - sky_brightness); float sqrt_sky_brightness = (1.0 - sqrt(1.0 - sky_brightness))*_scattering;
_fog_color[0] = base_fog_color[0] * sqrt_sky_brightness; _fog_color[0] = base_fog_color[0] * sqrt_sky_brightness;
_fog_color[1] = base_fog_color[1] * sqrt_sky_brightness; _fog_color[1] = base_fog_color[1] * sqrt_sky_brightness;
_fog_color[2] = base_fog_color[2] * sqrt_sky_brightness; _fog_color[2] = base_fog_color[2] * sqrt_sky_brightness;
@ -373,11 +384,10 @@ void FGLight::update_adj_fog_color () {
sif = 1e-4; sif = 1e-4;
float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0 float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation; float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering;
float rf3 = 1.0 - rf2; float rf3 = 1.0 - rf2;
gamma = system_gamma * (0.9 - sif*avf); gamma = system_gamma * (0.9 - sif*avf);
_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red; _adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green; _adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue; _adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
@ -399,23 +409,19 @@ void FGLight::updateSunPos()
SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" ); SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() ); SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
double sun_l; fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat);
double sun_gc_lat;
fgSunPositionGST(t->getGst(), &sun_l, &sun_gc_lat);
set_sun_lon(sun_l);
// It might seem that sun_gc_lat needs to be converted to geodetic // It might seem that sun_gc_lat needs to be converted to geodetic
// latitude here, but it doesn't. The sun latitude is the latitude // latitude here, but it doesn't. The sun latitude is the latitude
// of the point on the earth where the up vector has the same // of the point on the earth where the up vector has the same
// angle from geocentric Z as the sun direction. But geodetic // angle from geocentric Z as the sun direction. But geodetic
// latitude is defined as 90 - angle of up vector from Z! // latitude is defined as 90 - angle of up vector from Z!
set_sun_lat(sun_gc_lat); SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat,
SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(sun_l, sun_gc_lat,
SGGeodesy::EQURAD))); SGGeodesy::EQURAD)));
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() ); SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG, SG_LOG( SG_EVENT, SG_DEBUG,
" Sun Geocentric lat = " << sun_gc_lat " Sun Geocentric lat = " << _sun_lat
<< " Geodcentric lat = " << sun_gc_lat ); << " Geodcentric lat = " << _sun_lat );
// update the sun light vector // update the sun light vector
sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0); sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
@ -431,15 +437,16 @@ void FGLight::updateSunPos()
// cout << "nsun = " << nsun[0] << "," << nsun[1] << "," // cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl; // << nsun[2] << endl;
set_sun_angle( acos( dot ( world_up, nsun ) ) ); _sun_angle = acos( dot ( world_up, nsun ) );
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = " SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
<< get_sun_angle() ); << get_sun_angle() );
// Get direction to the sun in the local frame. // Get direction to the sun in the local frame.
SGVec3d local_sun_vec = hlOr.transform(nsun); SGVec3d local_sun_vec = hlOr.transform(nsun);
// Angle from south. XXX Is this correct in the southern hemisphere? // Angle from south. XXX Is this correct in the southern hemisphere?
double angle = atan2(local_sun_vec.x(), -local_sun_vec.y()); _sun_rotation = atan2(local_sun_vec.x(), -local_sun_vec.y());
set_sun_rotation(angle);
// cout << " Sky needs to rotate = " << angle << " rads = " // cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl; // << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
} }

View file

@ -96,7 +96,10 @@ private:
// clear sky and fog color adjusted for sunset effects // clear sky and fog color adjusted for sunset effects
SGVec4f _adj_fog_color; SGVec4f _adj_fog_color;
SGVec4f _adj_sky_color; SGVec4f _adj_sky_color;
// input parameters affected by the weather system
float _saturation; float _saturation;
float _scattering;
double _dt_total; double _dt_total;

View file

@ -21,12 +21,19 @@
#endif #endif
#include "FGGLApplication.hxx" #include "FGGLApplication.hxx"
#include <simgear/compiler.h>
#ifdef HAVE_WINDOWS_H #ifdef HAVE_WINDOWS_H
#include <windows.h> #include <windows.h>
#define snprintf sprintf_s #define snprintf sprintf_s
#endif #endif
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glut.h> #include <GL/glut.h>
#endif
#include <iostream> #include <iostream>
#include <exception> #include <exception>

View file

@ -22,7 +22,11 @@
#endif #endif
#include "FGPNGTextureLoader.hxx" #include "FGPNGTextureLoader.hxx"
#include <GL/glu.h> #if defined (SG_MAC)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <png.h> #include <png.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>

View file

@ -26,8 +26,13 @@
#include "FGGLApplication.hxx" #include "FGGLApplication.hxx"
#include "FGPanelApplication.hxx" #include "FGPanelApplication.hxx"
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glut.h> #include <GL/glut.h>
#endif
#include <simgear/math/SGMisc.hxx> #include <simgear/math/SGMisc.hxx>
#include <simgear/misc/sg_path.hxx> #include <simgear/misc/sg_path.hxx>

View file

@ -26,8 +26,13 @@
#endif #endif
#include "FGRGBTextureLoader.hxx" #include "FGRGBTextureLoader.hxx"
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glut.h>
#endif
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>

View file

@ -17,8 +17,12 @@
// //
#ifndef __FGTEXTURELOADERINTERFACE_HXX #ifndef __FGTEXTURELOADERINTERFACE_HXX
#define __FGTEXTURELOADERINTERFACE_HXX #define __FGTEXTURELOADERINTERFACE_HXX
#include <simgear/compiler.h>
#if defined (SG_MAC)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h> #include <GL/gl.h>
#endif
#include <string> #include <string>
class FGTextureLoaderInterface { class FGTextureLoaderInterface {
public: public:

View file

@ -31,7 +31,11 @@
#include <simgear/compiler.h> #include <simgear/compiler.h>
#if defined (SG_MAC)
#include <GLUT/glut.h>
#else
#include <GL/glut.h> #include <GL/glut.h>
#endif
#include <plib/fnt.h> #include <plib/fnt.h>