Merge branch 'next' into durk-atc
This commit is contained in:
commit
808c4c635d
12 changed files with 113 additions and 37 deletions
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@ -47,6 +47,42 @@
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class SGSky;
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class SGSky;
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extern SGSky *thesky;
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extern SGSky *thesky;
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class FG3DCloudsListener : public SGPropertyChangeListener {
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public:
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FG3DCloudsListener( FGClouds * fgClouds );
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virtual ~FG3DCloudsListener();
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virtual void valueChanged (SGPropertyNode * node);
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private:
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FGClouds * _fgClouds;
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SGPropertyNode_ptr _shaderNode;
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SGPropertyNode_ptr _enableNode;
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};
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FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
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_fgClouds( fgClouds )
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{
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_shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
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_shaderNode->addChangeListener( this );
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_enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
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_enableNode->addChangeListener( this );
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valueChanged( _enableNode );
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}
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FG3DCloudsListener::~FG3DCloudsListener()
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{
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_enableNode->removeChangeListener( this );
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_shaderNode->removeChangeListener( this );
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}
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void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
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{
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_fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
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}
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FGEnvironmentMgr::FGEnvironmentMgr () :
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FGEnvironmentMgr::FGEnvironmentMgr () :
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_environment(new FGEnvironment()),
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_environment(new FGEnvironment()),
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fgClouds(new FGClouds()),
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fgClouds(new FGClouds()),
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@ -54,7 +90,8 @@ FGEnvironmentMgr::FGEnvironmentMgr () :
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_altitude_n(fgGetNode("/position/altitude-ft", true)),
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_altitude_n(fgGetNode("/position/altitude-ft", true)),
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_longitude_n(fgGetNode( "/position/longitude-deg", true )),
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_longitude_n(fgGetNode( "/position/longitude-deg", true )),
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_latitude_n( fgGetNode( "/position/latitude-deg", true )),
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_latitude_n( fgGetNode( "/position/latitude-deg", true )),
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_positionTimeToLive(0.0)
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_positionTimeToLive(0.0),
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_3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
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{
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{
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set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
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set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
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set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
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set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
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@ -90,6 +127,8 @@ FGEnvironmentMgr::~FGEnvironmentMgr ()
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delete fgClouds;
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delete fgClouds;
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delete _environment;
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delete _environment;
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delete _3dCloudsEnableListener;
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}
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}
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void
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void
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@ -172,10 +211,6 @@ FGEnvironmentMgr::bind ()
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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_tiedProperties.Tie( "clouds3d-enable", fgClouds,
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&FGClouds::get_3dClouds,
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&FGClouds::set_3dClouds);
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_tiedProperties.Tie( "clouds3d-density", thesky,
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_tiedProperties.Tie( "clouds3d-density", thesky,
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&SGSky::get_3dCloudDensity,
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&SGSky::get_3dCloudDensity,
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&SGSky::set_3dCloudDensity);
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&SGSky::set_3dCloudDensity);
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@ -100,6 +100,7 @@ private:
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SGPropertyNode_ptr _latitude_n;
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SGPropertyNode_ptr _latitude_n;
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double _positionTimeToLive;
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double _positionTimeToLive;
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simgear::TiedPropertyList _tiedProperties;
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simgear::TiedPropertyList _tiedProperties;
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SGPropertyChangeListener * _3dCloudsEnableListener;
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};
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};
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#endif // _ENVIRONMENT_MGR_HXX
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#endif // _ENVIRONMENT_MGR_HXX
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@ -53,12 +53,8 @@ WindowBuilder::makeDefaultTraits(bool stencil)
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GraphicsContext::WindowingSystemInterface* wsi
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GraphicsContext::WindowingSystemInterface* wsi
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= osg::GraphicsContext::getWindowingSystemInterface();
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= osg::GraphicsContext::getWindowingSystemInterface();
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GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits;
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GraphicsContext::Traits* traits = new osg::GraphicsContext::Traits;
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traits->readDISPLAY();
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traits->readDISPLAY();
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unsigned screenwidth = 0;
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unsigned screenheight = 0;
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wsi->getScreenResolution(*traits, screenwidth, screenheight);
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if (traits->displayNum < 0)
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if (traits->displayNum < 0)
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traits->displayNum = 0;
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traits->displayNum = 0;
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if (traits->screenNum < 0)
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if (traits->screenNum < 0)
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@ -76,6 +72,10 @@ WindowBuilder::makeDefaultTraits(bool stencil)
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if (stencil)
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if (stencil)
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traits->stencil = 8;
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traits->stencil = 8;
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unsigned screenwidth = 0;
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unsigned screenheight = 0;
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wsi->getScreenResolution(*traits, screenwidth, screenheight);
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traits->doubleBuffer = true;
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traits->doubleBuffer = true;
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traits->mipMapGeneration = true;
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traits->mipMapGeneration = true;
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traits->windowName = "FlightGear";
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traits->windowName = "FlightGear";
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@ -612,16 +612,17 @@ int fgMainInit( int argc, char **argv ) {
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fgInitFGRoot(argc, argv);
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fgInitFGRoot(argc, argv);
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// Check for the correct base package version
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// Check for the correct base package version
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static char required_version[] = "2.0.0";
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static char required_version[] = "2.3.0";
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string base_version = fgBasePackageVersion();
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string base_version = fgBasePackageVersion();
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if ( !(base_version == required_version) ) {
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if ( !(base_version == required_version) ) {
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// tell the operator how to use this application
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// tell the operator how to use this application
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SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
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SG_LOG( SG_GENERAL, SG_ALERT, "" ); // To popup the console on windows
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cerr << endl << "Base package check failed ... " \
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cerr << endl << "Base package check failed:" << endl \
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<< "Found version " << base_version << " at: " \
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<< " Version " << base_version << " found at: " \
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<< globals->get_fg_root() << endl;
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<< globals->get_fg_root() << endl \
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cerr << "Please upgrade to version: " << required_version << endl;
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<< " Version " << required_version << " is required." << endl \
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<< "Please upgrade/downgrade base package." << endl;
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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cerr << "Hit a key to continue..." << endl;
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cerr << "Hit a key to continue..." << endl;
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cin.get();
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cin.get();
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@ -77,6 +77,7 @@ FGLight::FGLight ()
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_adj_fog_color(0, 0, 0, 0),
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_adj_fog_color(0, 0, 0, 0),
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_adj_sky_color(0, 0, 0, 0),
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_adj_sky_color(0, 0, 0, 0),
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_saturation(1.0),
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_saturation(1.0),
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_scattering(0.8),
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_dt_total(0)
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_dt_total(0)
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{
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{
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}
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}
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@ -140,8 +141,13 @@ void FGLight::reinit () {
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void FGLight::bind () {
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void FGLight::bind () {
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SGPropertyNode *prop = globals->get_props();
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SGPropertyNode *prop = globals->get_props();
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prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
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// Write Only
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prop->tie("/rendering/scene/saturation",SGRawValuePointer<float>(&_saturation));
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prop->tie("/rendering/scene/saturation",SGRawValuePointer<float>(&_saturation));
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prop->tie("/rendering/scene/scattering",SGRawValuePointer<float>(&_scattering));
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// Read Only
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prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
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prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
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prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
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prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
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prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
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prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
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prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
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@ -170,8 +176,11 @@ void FGLight::bind () {
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void FGLight::unbind () {
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void FGLight::unbind () {
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SGPropertyNode *prop = globals->get_props();
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SGPropertyNode *prop = globals->get_props();
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prop->untie("/sim/time/sun-angle-rad");
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prop->untie("/rendering/scene/saturation");
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prop->untie("/rendering/scene/saturation");
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prop->untie("/rendering/scene/scattering");
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prop->untie("/environment/relative-humidity");
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prop->untie("/sim/time/sun-angle-rad");
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prop->untie("/rendering/scene/ambient/red");
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prop->untie("/rendering/scene/ambient/red");
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prop->untie("/rendering/scene/ambient/green");
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prop->untie("/rendering/scene/ambient/green");
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prop->untie("/rendering/scene/ambient/blue");
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prop->untie("/rendering/scene/ambient/blue");
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@ -224,6 +233,8 @@ void FGLight::update_sky_color () {
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if (_saturation < 0.0) _saturation = 0.0;
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if (_saturation < 0.0) _saturation = 0.0;
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else if (_saturation > 1.0) _saturation = 1.0;
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else if (_saturation > 1.0) _saturation = 1.0;
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if (_scattering < 0.0) _scattering = 0.0;
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else if (_scattering > 1.0) _scattering = 1.0;
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float ambient = _ambient_tbl->interpolate( deg ) + visibility_inv/10;
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float ambient = _ambient_tbl->interpolate( deg ) + visibility_inv/10;
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float diffuse = _diffuse_tbl->interpolate( deg );
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float diffuse = _diffuse_tbl->interpolate( deg );
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@ -242,7 +253,7 @@ void FGLight::update_sky_color () {
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// sky_brightness = 0.15; // used to force a dark sky (when testing)
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// sky_brightness = 0.15; // used to force a dark sky (when testing)
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// set fog and cloud color
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// set fog and cloud color
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float sqrt_sky_brightness = 1.0 - sqrt(1.0 - sky_brightness);
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float sqrt_sky_brightness = (1.0 - sqrt(1.0 - sky_brightness))*_scattering;
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_fog_color[0] = base_fog_color[0] * sqrt_sky_brightness;
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_fog_color[0] = base_fog_color[0] * sqrt_sky_brightness;
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_fog_color[1] = base_fog_color[1] * sqrt_sky_brightness;
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_fog_color[1] = base_fog_color[1] * sqrt_sky_brightness;
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_fog_color[2] = base_fog_color[2] * sqrt_sky_brightness;
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_fog_color[2] = base_fog_color[2] * sqrt_sky_brightness;
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@ -373,11 +384,10 @@ void FGLight::update_adj_fog_color () {
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sif = 1e-4;
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sif = 1e-4;
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float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
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float rf1 = fabs((hor_rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
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float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation;
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float rf2 = avf * pow(rf1*rf1, 1/sif) * 1.0639 * _saturation * _scattering;
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float rf3 = 1.0 - rf2;
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float rf3 = 1.0 - rf2;
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gamma = system_gamma * (0.9 - sif*avf);
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gamma = system_gamma * (0.9 - sif*avf);
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_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
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_adj_fog_color[0] = rf3 * _fog_color[0] + rf2 * s_red;
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_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
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_adj_fog_color[1] = rf3 * _fog_color[1] + rf2 * s_green;
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_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
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_adj_fog_color[2] = rf3 * _fog_color[2] + rf2 * s_blue;
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@ -399,23 +409,19 @@ void FGLight::updateSunPos()
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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double sun_l;
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fgSunPositionGST(t->getGst(), &_sun_lon, &_sun_lat);
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double sun_gc_lat;
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fgSunPositionGST(t->getGst(), &sun_l, &sun_gc_lat);
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set_sun_lon(sun_l);
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// It might seem that sun_gc_lat needs to be converted to geodetic
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// It might seem that sun_gc_lat needs to be converted to geodetic
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// latitude here, but it doesn't. The sun latitude is the latitude
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// latitude here, but it doesn't. The sun latitude is the latitude
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// of the point on the earth where the up vector has the same
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// of the point on the earth where the up vector has the same
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// angle from geocentric Z as the sun direction. But geodetic
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// angle from geocentric Z as the sun direction. But geodetic
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// latitude is defined as 90 - angle of up vector from Z!
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// latitude is defined as 90 - angle of up vector from Z!
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set_sun_lat(sun_gc_lat);
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SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(_sun_lon, _sun_lat,
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SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(sun_l, sun_gc_lat,
|
|
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SGGeodesy::EQURAD)));
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SGGeodesy::EQURAD)));
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geocentric lat = " << sun_gc_lat
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" Sun Geocentric lat = " << _sun_lat
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<< " Geodcentric lat = " << sun_gc_lat );
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<< " Geodcentric lat = " << _sun_lat );
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||||||
|
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// update the sun light vector
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// update the sun light vector
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sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
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sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
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||||||
|
@ -431,15 +437,16 @@ void FGLight::updateSunPos()
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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// << nsun[2] << endl;
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|
|
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set_sun_angle( acos( dot ( world_up, nsun ) ) );
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_sun_angle = acos( dot ( world_up, nsun ) );
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
|
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<< get_sun_angle() );
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<< get_sun_angle() );
|
||||||
|
|
||||||
// Get direction to the sun in the local frame.
|
// Get direction to the sun in the local frame.
|
||||||
SGVec3d local_sun_vec = hlOr.transform(nsun);
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SGVec3d local_sun_vec = hlOr.transform(nsun);
|
||||||
|
|
||||||
// Angle from south. XXX Is this correct in the southern hemisphere?
|
// Angle from south. XXX Is this correct in the southern hemisphere?
|
||||||
double angle = atan2(local_sun_vec.x(), -local_sun_vec.y());
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_sun_rotation = atan2(local_sun_vec.x(), -local_sun_vec.y());
|
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set_sun_rotation(angle);
|
|
||||||
// cout << " Sky needs to rotate = " << angle << " rads = "
|
// cout << " Sky needs to rotate = " << _sun_rotation << " rads = "
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||||||
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
|
// << _sun_rotation * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
|
||||||
}
|
}
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||||||
|
|
|
@ -96,7 +96,10 @@ private:
|
||||||
// clear sky and fog color adjusted for sunset effects
|
// clear sky and fog color adjusted for sunset effects
|
||||||
SGVec4f _adj_fog_color;
|
SGVec4f _adj_fog_color;
|
||||||
SGVec4f _adj_sky_color;
|
SGVec4f _adj_sky_color;
|
||||||
|
|
||||||
|
// input parameters affected by the weather system
|
||||||
float _saturation;
|
float _saturation;
|
||||||
|
float _scattering;
|
||||||
|
|
||||||
double _dt_total;
|
double _dt_total;
|
||||||
|
|
||||||
|
|
|
@ -21,12 +21,19 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "FGGLApplication.hxx"
|
#include "FGGLApplication.hxx"
|
||||||
|
#include <simgear/compiler.h>
|
||||||
|
|
||||||
#ifdef HAVE_WINDOWS_H
|
#ifdef HAVE_WINDOWS_H
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#define snprintf sprintf_s
|
#define snprintf sprintf_s
|
||||||
#endif
|
#endif
|
||||||
|
#if defined (SG_MAC)
|
||||||
|
#include <OpenGL/gl.h>
|
||||||
|
#include <GLUT/glut.h>
|
||||||
|
#else
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <exception>
|
#include <exception>
|
||||||
|
|
|
@ -22,7 +22,11 @@
|
||||||
#endif
|
#endif
|
||||||
#include "FGPNGTextureLoader.hxx"
|
#include "FGPNGTextureLoader.hxx"
|
||||||
|
|
||||||
#include <GL/glu.h>
|
#if defined (SG_MAC)
|
||||||
|
#include <GLUT/glut.h>
|
||||||
|
#else
|
||||||
|
#include <GL/glut.h>
|
||||||
|
#endif
|
||||||
#include <png.h>
|
#include <png.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
|
@ -26,8 +26,13 @@
|
||||||
|
|
||||||
#include "FGGLApplication.hxx"
|
#include "FGGLApplication.hxx"
|
||||||
#include "FGPanelApplication.hxx"
|
#include "FGPanelApplication.hxx"
|
||||||
|
#if defined (SG_MAC)
|
||||||
|
#include <OpenGL/gl.h>
|
||||||
|
#include <GLUT/glut.h>
|
||||||
|
#else
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <simgear/math/SGMisc.hxx>
|
#include <simgear/math/SGMisc.hxx>
|
||||||
#include <simgear/misc/sg_path.hxx>
|
#include <simgear/misc/sg_path.hxx>
|
||||||
|
|
|
@ -26,8 +26,13 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "FGRGBTextureLoader.hxx"
|
#include "FGRGBTextureLoader.hxx"
|
||||||
|
#if defined (SG_MAC)
|
||||||
|
#include <OpenGL/gl.h>
|
||||||
|
#include <GLUT/glut.h>
|
||||||
|
#else
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#include <GL/glu.h>
|
#include <GL/glut.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
|
@ -17,8 +17,12 @@
|
||||||
//
|
//
|
||||||
#ifndef __FGTEXTURELOADERINTERFACE_HXX
|
#ifndef __FGTEXTURELOADERINTERFACE_HXX
|
||||||
#define __FGTEXTURELOADERINTERFACE_HXX
|
#define __FGTEXTURELOADERINTERFACE_HXX
|
||||||
|
#include <simgear/compiler.h>
|
||||||
|
#if defined (SG_MAC)
|
||||||
|
#include <OpenGL/gl.h>
|
||||||
|
#else
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
|
#endif
|
||||||
#include <string>
|
#include <string>
|
||||||
class FGTextureLoaderInterface {
|
class FGTextureLoaderInterface {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -31,7 +31,11 @@
|
||||||
|
|
||||||
#include <simgear/compiler.h>
|
#include <simgear/compiler.h>
|
||||||
|
|
||||||
|
#if defined (SG_MAC)
|
||||||
|
#include <GLUT/glut.h>
|
||||||
|
#else
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <plib/fnt.h>
|
#include <plib/fnt.h>
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue