YASim: Moved Airplane::setupState to BodyEnvironment
This commit is contained in:
parent
ed6dee3f55
commit
8064135665
4 changed files with 35 additions and 39 deletions
|
@ -274,32 +274,11 @@ void Airplane::setFuelFraction(float frac)
|
|||
}
|
||||
}
|
||||
|
||||
// used by runCruise, runApproach, solveHelicopter and in yasim-test
|
||||
void Airplane::setupState(const float aoa, const float speed, const float gla, State* s) const
|
||||
{
|
||||
float cosAoA = Math::cos(aoa);
|
||||
float sinAoA = Math::sin(aoa);
|
||||
s->orient[0] = cosAoA; s->orient[1] = 0; s->orient[2] = sinAoA;
|
||||
s->orient[3] = 0; s->orient[4] = 1; s->orient[5] = 0;
|
||||
s->orient[6] = -sinAoA; s->orient[7] = 0; s->orient[8] = cosAoA;
|
||||
|
||||
//? what is gla? v[1]=y, v[2]=z? should sin go to v2 instead v1?
|
||||
s->v[0] = speed*Math::cos(gla); s->v[1] = -speed*Math::sin(gla); s->v[2] = 0;
|
||||
|
||||
for(int i=0; i<3; i++)
|
||||
s->pos[i] = s->rot[i] = s->acc[i] = s->racc[i] = 0;
|
||||
|
||||
// Put us 1m above the origin, or else the gravity computation in
|
||||
// Model goes nuts
|
||||
s->pos[2] = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief add contact point for crash detection
|
||||
* used to add wingtips and fuselage nose and tail
|
||||
*
|
||||
* @param pos ...
|
||||
* @return void
|
||||
*/
|
||||
|
||||
void Airplane::addContactPoint(float* pos)
|
||||
|
@ -777,7 +756,7 @@ void Airplane::loadControls(const Vector& controls)
|
|||
/// Helper for solve()
|
||||
void Airplane::runCruise()
|
||||
{
|
||||
setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle, &_cruiseState);
|
||||
_cruiseState.setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle);
|
||||
_model.setState(&_cruiseState);
|
||||
_model.setAtmosphere(_cruiseAtmo);
|
||||
|
||||
|
@ -814,7 +793,7 @@ void Airplane::runCruise()
|
|||
/// Helper for solve()
|
||||
void Airplane::runApproach()
|
||||
{
|
||||
setupState(_approachAoA, _approachSpeed,_approachGlideAngle, &_approachState);
|
||||
_approachState.setupState(_approachAoA, _approachSpeed,_approachGlideAngle);
|
||||
_model.setState(&_approachState);
|
||||
_model.setAtmosphere(_approachAtmo);
|
||||
|
||||
|
@ -1074,7 +1053,7 @@ void Airplane::solveHelicopter()
|
|||
applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
|
||||
applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
|
||||
}
|
||||
setupState(0,0,0, &_cruiseState);
|
||||
_cruiseState.setupState(0,0,0);
|
||||
_model.setState(&_cruiseState);
|
||||
setupWeights(true);
|
||||
_controls.reset();
|
||||
|
|
|
@ -100,7 +100,6 @@ public:
|
|||
float getApproachElevator() const { return _approachElevator.val; }
|
||||
const char* getFailureMsg() const { return _failureMsg; }
|
||||
|
||||
void setupState(const float aoa, const float speed, const float gla, yasim::State* s) const;
|
||||
void loadApproachControls() { loadControls(_approachControls); }
|
||||
void loadCruiseControls() { loadControls(_cruiseControls); }
|
||||
|
||||
|
|
|
@ -13,20 +13,15 @@ namespace yasim {
|
|||
// You can get local->global transformations by calling Math::tmul33()
|
||||
// and using the same matrix.
|
||||
struct State {
|
||||
double pos[3]; // position
|
||||
float orient[9]; // global->local xform matrix
|
||||
float v[3]; // velocity
|
||||
float rot[3]; // rotational velocity
|
||||
float acc[3]; // acceleration
|
||||
float racc[3]; // rotational acceleration
|
||||
double pos[3] {0, 0, 0}; // position
|
||||
float orient[9] {1,0,0, 0,1,0, 0,0,1}; // global->local xform matrix
|
||||
float v[3] {0, 0, 0}; // velocity
|
||||
float rot[3] {0, 0, 0}; // rotational velocity
|
||||
float acc[3] {0, 0, 0}; // acceleration
|
||||
float racc[3] {0, 0, 0}; // rotational acceleration
|
||||
|
||||
// Simple initialization
|
||||
State() {
|
||||
for(int i=0; i<3; i++) {
|
||||
pos[i] = v[i] = rot[i] = acc[i] = racc[i] = 0;
|
||||
for(int j=0; j<3; j++)
|
||||
orient[3*i+j] = (i==j) ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void posLocalToGlobal(const float* lpos, double *gpos) const {
|
||||
|
@ -36,15 +31,18 @@ struct State {
|
|||
gpos[1] = tmp[1] + pos[1];
|
||||
gpos[2] = tmp[2] + pos[2];
|
||||
}
|
||||
|
||||
void posGlobalToLocal(const double* gpos, float *lpos) const {
|
||||
lpos[0] = (float)(gpos[0] - pos[0]);
|
||||
lpos[1] = (float)(gpos[1] - pos[1]);
|
||||
lpos[2] = (float)(gpos[2] - pos[2]);
|
||||
Math::vmul33(orient, lpos, lpos);
|
||||
}
|
||||
|
||||
void velLocalToGlobal(const float* lvel, float *gvel) const {
|
||||
Math::tmul33(orient, lvel, gvel);
|
||||
}
|
||||
|
||||
void velGlobalToLocal(const float* gvel, float *lvel) const {
|
||||
Math::vmul33(orient, gvel, lvel);
|
||||
}
|
||||
|
@ -61,6 +59,26 @@ struct State {
|
|||
+ pos[2]*gplane[2] - gplane[3]);
|
||||
}
|
||||
|
||||
// used by Airplane::runCruise, runApproach, solveHelicopter and in yasim-test
|
||||
void setupState(float aoa, float speed, float gla)
|
||||
{
|
||||
float cosAoA = Math::cos(aoa);
|
||||
float sinAoA = Math::sin(aoa);
|
||||
orient[0] = cosAoA; orient[1] = 0; orient[2] = sinAoA;
|
||||
orient[3] = 0; orient[4] = 1; orient[5] = 0;
|
||||
orient[6] = -sinAoA; orient[7] = 0; orient[8] = cosAoA;
|
||||
|
||||
// FIXME check axis, guess sin should go to 2 instead of 1?
|
||||
v[0] = speed*Math::cos(gla);
|
||||
v[1] = -speed*Math::sin(gla);
|
||||
v[2] = 0;
|
||||
|
||||
for(int i=0; i<3; i++) {
|
||||
pos[i] = rot[i] = acc[i] = racc[i] = 0;
|
||||
}
|
||||
|
||||
pos[2] = 1;
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -74,7 +74,7 @@ void yasim_graph(Airplane* a, const float alt, const float kts, int cfg = CONFIG
|
|||
|
||||
for(int deg=-15; deg<=90; deg++) {
|
||||
float aoa = deg * DEG2RAD;
|
||||
a->setupState(aoa, kts * KTS2MPS, 0 ,&s);
|
||||
s.setupState(aoa, kts * KTS2MPS, 0);
|
||||
m->getBody()->reset();
|
||||
m->initIteration();
|
||||
m->calcForces(&s);
|
||||
|
@ -148,7 +148,7 @@ void yasim_drag(Airplane* a, const float aoa, const float alt, int cfg = CONFIG_
|
|||
printf("#kts, drag\n");
|
||||
|
||||
for(int kts=15; kts<=150; kts++) {
|
||||
a->setupState(aoa, kts * KTS2MPS, 0 ,&s);
|
||||
s.setupState(aoa, kts * KTS2MPS, 0);
|
||||
m->getBody()->reset();
|
||||
m->initIteration();
|
||||
m->calcForces(&s);
|
||||
|
|
Loading…
Reference in a new issue