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YASim: Moved Airplane::setupState to BodyEnvironment

This commit is contained in:
Henning Stahlke 2017-04-25 08:57:09 +02:00
parent ed6dee3f55
commit 8064135665
4 changed files with 35 additions and 39 deletions

View file

@ -274,32 +274,11 @@ void Airplane::setFuelFraction(float frac)
} }
} }
// used by runCruise, runApproach, solveHelicopter and in yasim-test
void Airplane::setupState(const float aoa, const float speed, const float gla, State* s) const
{
float cosAoA = Math::cos(aoa);
float sinAoA = Math::sin(aoa);
s->orient[0] = cosAoA; s->orient[1] = 0; s->orient[2] = sinAoA;
s->orient[3] = 0; s->orient[4] = 1; s->orient[5] = 0;
s->orient[6] = -sinAoA; s->orient[7] = 0; s->orient[8] = cosAoA;
//? what is gla? v[1]=y, v[2]=z? should sin go to v2 instead v1?
s->v[0] = speed*Math::cos(gla); s->v[1] = -speed*Math::sin(gla); s->v[2] = 0;
for(int i=0; i<3; i++)
s->pos[i] = s->rot[i] = s->acc[i] = s->racc[i] = 0;
// Put us 1m above the origin, or else the gravity computation in
// Model goes nuts
s->pos[2] = 1;
}
/** /**
* @brief add contact point for crash detection * @brief add contact point for crash detection
* used to add wingtips and fuselage nose and tail * used to add wingtips and fuselage nose and tail
* *
* @param pos ... * @param pos ...
* @return void
*/ */
void Airplane::addContactPoint(float* pos) void Airplane::addContactPoint(float* pos)
@ -777,7 +756,7 @@ void Airplane::loadControls(const Vector& controls)
/// Helper for solve() /// Helper for solve()
void Airplane::runCruise() void Airplane::runCruise()
{ {
setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle, &_cruiseState); _cruiseState.setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle);
_model.setState(&_cruiseState); _model.setState(&_cruiseState);
_model.setAtmosphere(_cruiseAtmo); _model.setAtmosphere(_cruiseAtmo);
@ -814,7 +793,7 @@ void Airplane::runCruise()
/// Helper for solve() /// Helper for solve()
void Airplane::runApproach() void Airplane::runApproach()
{ {
setupState(_approachAoA, _approachSpeed,_approachGlideAngle, &_approachState); _approachState.setupState(_approachAoA, _approachSpeed,_approachGlideAngle);
_model.setState(&_approachState); _model.setState(&_approachState);
_model.setAtmosphere(_approachAtmo); _model.setAtmosphere(_approachAtmo);
@ -1074,7 +1053,7 @@ void Airplane::solveHelicopter()
applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
} }
setupState(0,0,0, &_cruiseState); _cruiseState.setupState(0,0,0);
_model.setState(&_cruiseState); _model.setState(&_cruiseState);
setupWeights(true); setupWeights(true);
_controls.reset(); _controls.reset();

View file

@ -100,7 +100,6 @@ public:
float getApproachElevator() const { return _approachElevator.val; } float getApproachElevator() const { return _approachElevator.val; }
const char* getFailureMsg() const { return _failureMsg; } const char* getFailureMsg() const { return _failureMsg; }
void setupState(const float aoa, const float speed, const float gla, yasim::State* s) const;
void loadApproachControls() { loadControls(_approachControls); } void loadApproachControls() { loadControls(_approachControls); }
void loadCruiseControls() { loadControls(_cruiseControls); } void loadCruiseControls() { loadControls(_cruiseControls); }

View file

@ -13,20 +13,15 @@ namespace yasim {
// You can get local->global transformations by calling Math::tmul33() // You can get local->global transformations by calling Math::tmul33()
// and using the same matrix. // and using the same matrix.
struct State { struct State {
double pos[3]; // position double pos[3] {0, 0, 0}; // position
float orient[9]; // global->local xform matrix float orient[9] {1,0,0, 0,1,0, 0,0,1}; // global->local xform matrix
float v[3]; // velocity float v[3] {0, 0, 0}; // velocity
float rot[3]; // rotational velocity float rot[3] {0, 0, 0}; // rotational velocity
float acc[3]; // acceleration float acc[3] {0, 0, 0}; // acceleration
float racc[3]; // rotational acceleration float racc[3] {0, 0, 0}; // rotational acceleration
// Simple initialization // Simple initialization
State() { State() {
for(int i=0; i<3; i++) {
pos[i] = v[i] = rot[i] = acc[i] = racc[i] = 0;
for(int j=0; j<3; j++)
orient[3*i+j] = (i==j) ? 1.0f : 0.0f;
}
} }
void posLocalToGlobal(const float* lpos, double *gpos) const { void posLocalToGlobal(const float* lpos, double *gpos) const {
@ -36,15 +31,18 @@ struct State {
gpos[1] = tmp[1] + pos[1]; gpos[1] = tmp[1] + pos[1];
gpos[2] = tmp[2] + pos[2]; gpos[2] = tmp[2] + pos[2];
} }
void posGlobalToLocal(const double* gpos, float *lpos) const { void posGlobalToLocal(const double* gpos, float *lpos) const {
lpos[0] = (float)(gpos[0] - pos[0]); lpos[0] = (float)(gpos[0] - pos[0]);
lpos[1] = (float)(gpos[1] - pos[1]); lpos[1] = (float)(gpos[1] - pos[1]);
lpos[2] = (float)(gpos[2] - pos[2]); lpos[2] = (float)(gpos[2] - pos[2]);
Math::vmul33(orient, lpos, lpos); Math::vmul33(orient, lpos, lpos);
} }
void velLocalToGlobal(const float* lvel, float *gvel) const { void velLocalToGlobal(const float* lvel, float *gvel) const {
Math::tmul33(orient, lvel, gvel); Math::tmul33(orient, lvel, gvel);
} }
void velGlobalToLocal(const float* gvel, float *lvel) const { void velGlobalToLocal(const float* gvel, float *lvel) const {
Math::vmul33(orient, gvel, lvel); Math::vmul33(orient, gvel, lvel);
} }
@ -61,6 +59,26 @@ struct State {
+ pos[2]*gplane[2] - gplane[3]); + pos[2]*gplane[2] - gplane[3]);
} }
// used by Airplane::runCruise, runApproach, solveHelicopter and in yasim-test
void setupState(float aoa, float speed, float gla)
{
float cosAoA = Math::cos(aoa);
float sinAoA = Math::sin(aoa);
orient[0] = cosAoA; orient[1] = 0; orient[2] = sinAoA;
orient[3] = 0; orient[4] = 1; orient[5] = 0;
orient[6] = -sinAoA; orient[7] = 0; orient[8] = cosAoA;
// FIXME check axis, guess sin should go to 2 instead of 1?
v[0] = speed*Math::cos(gla);
v[1] = -speed*Math::sin(gla);
v[2] = 0;
for(int i=0; i<3; i++) {
pos[i] = rot[i] = acc[i] = racc[i] = 0;
}
pos[2] = 1;
}
}; };
// //

View file

@ -74,7 +74,7 @@ void yasim_graph(Airplane* a, const float alt, const float kts, int cfg = CONFIG
for(int deg=-15; deg<=90; deg++) { for(int deg=-15; deg<=90; deg++) {
float aoa = deg * DEG2RAD; float aoa = deg * DEG2RAD;
a->setupState(aoa, kts * KTS2MPS, 0 ,&s); s.setupState(aoa, kts * KTS2MPS, 0);
m->getBody()->reset(); m->getBody()->reset();
m->initIteration(); m->initIteration();
m->calcForces(&s); m->calcForces(&s);
@ -148,7 +148,7 @@ void yasim_drag(Airplane* a, const float aoa, const float alt, int cfg = CONFIG_
printf("#kts, drag\n"); printf("#kts, drag\n");
for(int kts=15; kts<=150; kts++) { for(int kts=15; kts<=150; kts++) {
a->setupState(aoa, kts * KTS2MPS, 0 ,&s); s.setupState(aoa, kts * KTS2MPS, 0);
m->getBody()->reset(); m->getBody()->reset();
m->initIteration(); m->initIteration();
m->calcForces(&s); m->calcForces(&s);