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Fixing slight bugs with calculating point inside multi-contoured polygons.

This commit is contained in:
curt 1999-04-29 21:39:27 +00:00
parent 1f077556ba
commit 7e5aa9c98c
4 changed files with 37 additions and 13 deletions

View file

@ -3,6 +3,7 @@ SUBDIRS = \
Clipper \
Combine \
GenOutput \
Match \
Triangulate \
Main
# Match

View file

@ -82,13 +82,13 @@ static bool intersects( const Point3D& p0, const Point3D& p1, double x,
}
// calculate an "arbitrary" point inside the specified contour for
// calculate some "arbitrary" point inside the specified contour for
// assigning attribute areas
void FGPolygon::calc_point_inside( const int contour,
const FGTriNodes& trinodes ) {
Point3D tmp, min, ln, p1, p2, p3, m, result;
// 1. find point, min, with smallest y
// 1. find a point on the specified contour, min, with smallest y
// min.y() starts greater than the biggest possible lat (degrees)
min.sety( 100.0 );
@ -161,7 +161,7 @@ void FGPolygon::calc_point_inside( const int contour,
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
( result.y() > m.y() + FG_EPSILON ) ) {
p3 = result;
}
}
@ -173,7 +173,7 @@ void FGPolygon::calc_point_inside( const int contour,
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
( result.y() > m.y() + FG_EPSILON ) ) {
p3 = result;
}
}

View file

@ -86,7 +86,7 @@ public:
return poly[contour][i];
}
// calculate an "arbitrary" point inside the specified contour for
// calculate some "arbitrary" point inside the specified contour for
// assigning attribute areas
void calc_point_inside( const int contour, const FGTriNodes& trinodes );
inline Point3D get_point_inside( const int contour ) const {

View file

@ -40,6 +40,7 @@ FGTriangle::build( const point_list& corner_list,
const point_list& fit_list,
const FGgpcPolyList& gpc_polys )
{
int debug_counter = 0;
FGPolygon poly;
int index;
@ -75,6 +76,7 @@ FGTriangle::build( const point_list& corner_list,
polylist[i].clear();
// cout << "area type = " << i << endl;
debug_counter = 0;
current = gpc_polys.polys[i].begin();
last = gpc_polys.polys[i].end();
for ( ; current != last; ++current ) {
@ -87,12 +89,6 @@ FGTriangle::build( const point_list& corner_list,
exit(-1);
}
if (gpc_poly->num_contours > 1 ) {
cout << "FATAL ERROR! no multi-contour support" << endl;
sleep(2);
// exit(-1);
}
poly.erase();
int j;
@ -123,11 +119,38 @@ FGTriangle::build( const point_list& corner_list,
poly.set_hole_flag( j, gpc_poly->hole[j] );
}
for ( j = 0; j < gpc_poly->num_contours; j++ ) {
for ( j = 0; j < gpc_poly->num_contours; ++j ) {
poly.calc_point_inside( j, in_nodes );
}
// temporary ... write out/hole polygon info for debugging
for ( j = 0; j < (int)poly.contours(); ++j ) {
char pname[256];
sprintf(pname, "poly%02d-%02d-%02d", i, debug_counter, j);
FILE *fp = fopen( pname, "w" );
int index;
Point3D point;
for ( int k = 0; k < poly.contour_size( j ); ++k ) {
index = poly.get_pt_index( j, k );
point = in_nodes.get_node( index );
fprintf( fp, "%.6f %.6f\n", point.x(), point.y() );
}
index = poly.get_pt_index( j, 0 );
point = in_nodes.get_node( index );
fprintf( fp, "%.6f %.6f\n", point.x(), point.y() );
fclose(fp);
char hname[256];
sprintf(hname, "hole%02d-%02d-%02d", i, debug_counter, j);
FILE *fh = fopen( hname, "w" );
point = poly.get_point_inside( j );
fprintf( fh, "%.6f %.6f\n", point.x(), point.y() );
fclose(fh);
}
polylist[i].push_back( poly );
++debug_counter;
}
}