MP: reduce a replay message level, to avoid spamming at INFO
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1 changed files with 3 additions and 4 deletions
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@ -1919,10 +1919,9 @@ int FGMultiplayMgr::GetMsg(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress)
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memcpy(&msgBuf.Msg, &replayMessage->front(), length);
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memcpy(&msgBuf.Msg, &replayMessage->front(), length);
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// Don't return recorded chat messages.
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// Don't return recorded chat messages.
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if (msgBuf.Header.MsgId != CHAT_MSG_ID) {
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if (msgBuf.Header.MsgId != CHAT_MSG_ID) {
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SG_LOG(SG_NETWORK, SG_INFO,
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SG_LOG(SG_NETWORK, SG_BULK,
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"replaying message length=" << replayMessage->size()
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"replaying message length=" << replayMessage->size()
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<< ". num remaining messages=" << mReplayMessageQueue.size()
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<< ". num remaining messages=" << mReplayMessageQueue.size());
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);
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return length;
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return length;
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}
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}
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}
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}
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