Vivian MEAZZA: add terrain collision for submodels on request
(set <impact>1</impact> in the submodel config) mf: minor modifications & cleanup; more to come
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1bdea279cd
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4 changed files with 210 additions and 95 deletions
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@ -25,18 +25,35 @@
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/material/mat.hxx>
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#include <math.h>
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#include <vector>
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#include <Scenery/scenery.hxx>
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#include "AIBallistic.hxx"
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SG_USING_STD(vector);
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const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
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FGAIBallistic::FGAIBallistic() : FGAIBase(otBallistic) {
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drag_area = 0.007;
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life_timer = 0.0;
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gravity = 32;
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// buoyancy = 64;
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// buoyancy = 64;
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no_roll = false;
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aero_stabilised = false;
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ht_agl_ft = 0;
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impact_data = false;
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impact_energy = 0;
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impact_speed = 0;
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impact_lat = 0;
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impact_lon = 0;
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impact_elev = 0;
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load_resistance = 0;
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solid = false;
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mat_name = "";
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}
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FGAIBallistic::~FGAIBallistic() {
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@ -62,10 +79,16 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
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setNoRoll(scFileNode->getBoolValue("no-roll", false));
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setRandom(scFileNode->getBoolValue("random", false));
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setImpact(scFileNode->getBoolValue("impact", false));
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setName(scFileNode->getStringValue("name", "Bomb"));
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}
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bool FGAIBallistic::init(bool search_in_AI_path) {
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FGAIBase::init(search_in_AI_path);
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props->setStringValue("material/name", mat_name.c_str());
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props->setStringValue("name", name.c_str());
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hdg = azimuth;
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pitch = elevation;
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roll = rotation;
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@ -74,15 +97,39 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
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}
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void FGAIBallistic::bind() {
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// FGAIBase::bind();
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// FGAIBase::bind();
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime));
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props->tie("material/load-resistance",
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SGRawValuePointer<double>(&load_resistance));
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props->tie("material/solid",
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SGRawValuePointer<bool>(&solid));
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props->tie("altitude-agl-ft",
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SGRawValuePointer<double>(&ht_agl_ft));
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props->tie("impact/latitude-deg",
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SGRawValuePointer<double>(&impact_lat));
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props->tie("impact/longitude-deg",
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SGRawValuePointer<double>(&impact_lon));
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props->tie("impact/elevation-m",
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SGRawValuePointer<double>(&impact_elev));
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props->tie("impact/speed-mps",
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SGRawValuePointer<double>(&impact_speed));
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props->tie("impact/energy-kJ",
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SGRawValuePointer<double>(&impact_energy));
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}
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void FGAIBallistic::unbind() {
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// FGAIBase::unbind();
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// FGAIBase::unbind();
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props->untie("sim/time/elapsed-sec");
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props->untie("material/load-resistance");
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props->untie("material/solid");
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props->untie("altitude-agl-ft");
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props->untie("impact/latitude-deg");
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props->untie("impact/longitude-deg");
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props->untie("impact/elevation-m");
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props->untie("impact/speed-mps");
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props->untie("impact/energy-kJ");
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}
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void FGAIBallistic::update(double dt) {
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@ -147,13 +194,17 @@ void FGAIBallistic::setRandom(bool r) {
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random = r;
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}
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void FGAIBallistic::setImpact(bool i) {
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impact = i;
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}
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void FGAIBallistic::setName(const string& n) {
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name = n;
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}
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void FGAIBallistic::Run(double dt) {
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life_timer += dt;
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// cout << "life timer 1" << life_timer << dt << endl;
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// cout << "life timer 1" << life_timer << dt << endl;
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if (life_timer > life) setDie(true);
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double speed_north_deg_sec;
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@ -231,14 +282,56 @@ void FGAIBallistic::Run(double dt) {
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// recalculate total speed
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speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
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if (impact && !impact_data && vs < 0)
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handle_impact();
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// set destruction flag if altitude less than sea level -1000
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if (altitude_ft < -1000.0) setDie(true);
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if (altitude_ft < -1000.0)
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setDie(true);
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} // end Run
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double FGAIBallistic::_getTime() const {
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// cout << "life timer 2" << life_timer << endl;
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// cout << "life timer 2" << life_timer << endl;
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return life_timer;
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}
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void FGAIBallistic::handle_impact() {
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double elevation_m;
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const SGMaterial* material;
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// try terrain intersection
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if (!globals->get_scenery()->get_elevation_m(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
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10000.0, elevation_m, &material))
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return;
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if (material) {
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const vector<string> names = material->get_names();
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if (!names.empty())
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mat_name = names[0].c_str();
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solid = material->get_solid();
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load_resistance = material->get_load_resistance();
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props->setStringValue("material/name", mat_name.c_str());
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//cout << "material " << mat_name << " solid " << solid << " load " << load_resistance << endl;
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}
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ht_agl_ft = pos.getElevationFt() - elevation_m * SG_METER_TO_FEET;
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// report impact by setting tied variables
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if (ht_agl_ft <= 0) {
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impact_lat = pos.getLatitudeDeg();
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impact_lon = pos.getLongitudeDeg();
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impact_elev = elevation_m;
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impact_speed = speed * SG_KT_TO_MPS;
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impact_energy = (mass * slugs_to_kgs) * impact_speed
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* impact_speed / (2 * 1000);
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props->setBoolValue("impact/signal", true); // for listeners
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impact_data = true;
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}
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}
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// end AIBallistic
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@ -54,10 +54,12 @@ public:
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void setNoRoll( bool nr );
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void setRandom( bool r );
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void setName(const string&);
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void setImpact(bool i);
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double _getTime() const;
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virtual const char* getTypeString(void) const { return "ballistic"; }
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static const double slugs_to_kgs; //conversion factor
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private:
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@ -75,9 +77,25 @@ private:
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double Cd; // drag coefficient
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double mass; // slugs
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bool random; // modifier for Cd
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double ht_agl_ft; // height above ground level
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double load_resistance; // ground load resistanc N/m^2
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bool solid; // if true ground is solid for FDMs
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bool impact; // if true an impact point on the terrain is calculated
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bool impact_data; // if true impact data have been set
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double impact_energy;
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double impact_speed;
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double impact_lat;
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double impact_lon;
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double impact_elev;
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string mat_name;
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string name;
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void Run(double dt);
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void handle_impact();
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FGAIBase* ai;
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};
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#endif // _FG_AIBALLISTIC_HXX
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@ -210,6 +210,7 @@ bool FGSubmodelMgr::release(submodel* sm, double dt)
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ballist->setStabilisation(sm->aero_stabilised);
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ballist->setNoRoll(sm->no_roll);
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ballist->setName(sm->name);
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ballist->setImpact(sm->impact);
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ai->attach(ballist);
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if (sm->count > 0)
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@ -487,6 +488,7 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
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sm->weight = entry_node->getDoubleValue("weight", 0.25);
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sm->aero_stabilised = entry_node->getBoolValue("aero-stabilised", true);
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sm->no_roll = entry_node->getBoolValue("no-roll", false);
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sm->impact = entry_node->getBoolValue("impact", false);
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sm->contents_node = fgGetNode(entry_node->getStringValue("contents", "none"), false);
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sm->speed_node = fgGetNode(entry_node->getStringValue("speed-node", "none"), false);
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@ -59,6 +59,7 @@ public:
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int id;
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bool no_roll;
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bool serviceable;
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bool impact;
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}
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submodel;
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@ -82,6 +83,7 @@ public:
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double mass;
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int id;
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bool no_roll;
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bool impact;
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}
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IC_struct;
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