- improve Blender registry handling
- save each mesh in a different color
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parent
40261787c2
commit
7ccdc1081a
2 changed files with 88 additions and 72 deletions
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@ -1,9 +1,9 @@
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#!BPY
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# """
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# Name: 'SVG: Export UV layout to SVG file'
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# Name: 'UV: Export to SVG'
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# Blender: 245
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# Group: 'UV'
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# Group: 'Image'
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# Tooltip: 'Export selected objects to SVG file'
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# """
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@ -16,11 +16,11 @@ script can be used to re-import such a file. Each object and each group of adjac
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faces therein will be made a separate SVG group.
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"""
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FILL_COLOR = '' # 'yellow' or '#ffa000' e.g. for uni-color, empty string for random color
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ID_SEPARATOR = '_.._'
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FILL_COLOR = 'yellow'
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import Blender, sys
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import Blender, BPyMessages, sys, random
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class Abort(Exception):
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@ -28,86 +28,94 @@ class Abort(Exception):
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self.msg = msg
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def get_adjacent_faces(pool):
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if not len(pool):
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return []
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class UVFaceGroups:
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def __init__(self, mesh):
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faces = dict([(f.index, f) for f in mesh.faces])
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self.groups = []
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while faces:
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self.groups.append(self.adjacent(faces))
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i, face = pool.popitem()
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group = [face]
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def __len__(self):
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return len(self.groups)
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uvcoords = {}
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for c in face.uv:
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uvcoords[(c[0], c[1])] = True
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def __iter__(self):
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return self.groups.__iter__()
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while True:
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found = []
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for face in pool.itervalues():
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for c in face.uv:
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if (c[0], c[1]) in uvcoords:
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for d in face.uv:
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uvcoords[(d[0], d[1])] = True
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found.append(face)
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break
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if not found:
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break
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for face in found:
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group.append(face)
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del pool[face.index]
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def adjacent(self, faces):
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uvcoords = {}
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face = faces.popitem()[1]
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group = [face]
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for c in face.uv:
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uvcoords[(c[0], c[1])] = True
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return group
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while True:
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found = []
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for face in faces.itervalues():
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for c in face.uv:
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if (c[0], c[1]) in uvcoords:
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for c in face.uv:
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uvcoords[(c[0], c[1])] = True
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found.append(face)
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break
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if not found:
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return group
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for face in found:
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group.append(face)
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del faces[face.index]
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def write_svg(filename):
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def hashcolor(name):
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random.seed(hash(name))
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c = [random.randint(220, 255), random.randint(120, 220), random.randint(120, 220)]
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random.shuffle(c)
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return "#%02x%02x%02x" % (c[0], c[1], c[2])
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def write_svg(path):
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size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192")
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if size < 0:
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raise Abort('no image size chosen')
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size = 1 << (size + 6)
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print "exporting to '%s' (size %d) ... " % (filename, size),
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svg = open(filename, "w")
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print "exporting to '%s' (size %d) ... " % (path, size),
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svg = open(path, "w")
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svg.write('<?xml version="1.0" standalone="no"?>\n')
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svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
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svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
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' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
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% (size, size, size, size))
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svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % filename);
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svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % path);
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svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
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% (size, size, 1.0))
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unique_meshes = {}
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objects = {}
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for o in Blender.Scene.GetCurrent().objects.selected:
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if o.type != "Mesh":
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continue
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mesh = o.getData(mesh = 1)
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if not mesh.faceUV:
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continue
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if mesh.name in unique_meshes:
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continue
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unique_meshes[mesh.name] = True
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if mesh.faceUV:
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objects[mesh.name] = (o.name, mesh)
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for meshname, v in objects.iteritems():
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objname, mesh = v
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color = FILL_COLOR or hashcolor(meshname)
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svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
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'id="%s">\n' % (FILL_COLOR, o.name, o.name))
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'id="%s">\n' % (color, objname, objname))
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pool = {}
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for f in mesh.faces:
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pool[f.index] = f
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groups = []
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while len(pool):
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groups.append(get_adjacent_faces(pool))
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for faces in groups:
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facegroups = UVFaceGroups(mesh)
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for faces in facegroups:
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indent = '\t\t'
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if len(groups) > 1:
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if len(facegroups) > 1:
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svg.write('\t\t<g>\n')
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indent = '\t\t\t'
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for f in faces:
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svg.write('%s<polygon id="%s%s%d" points="' % (indent, mesh.name, ID_SEPARATOR, f.index))
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svg.write('%s<polygon id="%s%s%d" points="' % (indent, meshname, ID_SEPARATOR, f.index))
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for p in f.uv:
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svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
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svg.write('"/>\n')
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if len(groups) > 1:
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if len(facegroups) > 1:
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svg.write('\t\t</g>\n')
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svg.write("\t</g>\n")
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@ -117,17 +125,18 @@ def write_svg(filename):
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print "done."
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def export(filename):
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registry = {}
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registry[basename] = Blender.sys.basename(filename)
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Blender.Registry.SetKey("UVImportExportSVG", registry, False)
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def export(path):
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if not BPyMessages.Warning_SaveOver(path):
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return
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editmode = Blender.Window.EditMode()
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if editmode:
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Blender.Window.EditMode(0)
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try:
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write_svg(filename)
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write_svg(path)
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Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
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except Abort, e:
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print "Error:", e.msg, " -> aborting ...\n"
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Blender.Draw.PupMenu("Error%t|" + e.msg)
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@ -136,8 +145,13 @@ def export(filename):
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Blender.Window.EditMode(1)
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active = Blender.Scene.GetCurrent().objects.active
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(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
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filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
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Blender.Window.FileSelector(export, "Export to SVG", filename)
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registry = Blender.Registry.GetKey("UVImportExportSVG", False)
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if registry and "path" in registry:
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path = registry["path"]
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else:
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active = Blender.Scene.GetCurrent().objects.active
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basename = Blender.sys.basename(Blender.sys.splitext(Blender.Get("filename"))[0])
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path = basename + "-" + active.name + ".svg"
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Blender.Window.FileSelector(export, "Export to SVG", path)
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@ -1,9 +1,9 @@
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#!BPY
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# """
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# Name: 'SVG: Re-Import UV layout from SVG file'
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# Name: 'UV: (Re)Import UV from SVG'
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# Blender: 245
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# Group: 'UV'
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# Group: 'Image'
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# Tooltip: 'Re-import UV layout from SVG file'
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# """
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@ -22,7 +22,7 @@ The choice has been made when the file was saved!
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ID_SEPARATOR = '_.._'
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import Blender, sys, math, re
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import Blender, BPyMessages, sys, math, re
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from xml.sax import saxexts
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@ -219,7 +219,7 @@ class import_svg:
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def endElement(self, name):
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self.scandesc = False
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self.matrices = self.matrices[:-1]
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self.matrices.pop()
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def handlePolygon(self, attrs):
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if not self.verified:
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@ -257,7 +257,10 @@ class import_svg:
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uv[1] = transuv[i][1]
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def run_parser(filename):
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def run_parser(path):
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if BPyMessages.Error_NoFile(path):
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return
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editmode = Blender.Window.EditMode()
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if editmode:
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Blender.Window.EditMode(0)
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@ -267,7 +270,8 @@ def run_parser(filename):
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svg = saxexts.ParserFactory().make_parser("xml.sax.drivers.drv_xmlproc")
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svg.setDocumentHandler(import_svg())
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svg.setErrorHandler(import_svg())
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svg.parse(filename)
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svg.parse(path)
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Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
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except Abort, e:
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print "Error:", e.msg, " -> aborting ...\n"
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@ -279,13 +283,11 @@ def run_parser(filename):
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Blender.Window.EditMode(1)
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active = Blender.Scene.GetCurrent().objects.active
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(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
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filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
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registry = Blender.Registry.GetKey("UVImportExportSVG", False)
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if registry and basename in registry:
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filename = registry[basename]
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if registry and "path" in registry and Blender.sys.exists(Blender.sys.expandpath(registry["path"])):
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path = registry["path"]
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else:
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path = ""
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Blender.Window.FileSelector(run_parser, "Import SVG", filename)
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Blender.Window.FileSelector(run_parser, "Import SVG", path)
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