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- improve Blender registry handling

- save each mesh in a different color
This commit is contained in:
mfranz 2008-03-07 17:09:11 +00:00
parent 40261787c2
commit 7ccdc1081a
2 changed files with 88 additions and 72 deletions

View file

@ -1,9 +1,9 @@
#!BPY #!BPY
# """ # """
# Name: 'SVG: Export UV layout to SVG file' # Name: 'UV: Export to SVG'
# Blender: 245 # Blender: 245
# Group: 'UV' # Group: 'Image'
# Tooltip: 'Export selected objects to SVG file' # Tooltip: 'Export selected objects to SVG file'
# """ # """
@ -16,11 +16,11 @@ script can be used to re-import such a file. Each object and each group of adjac
faces therein will be made a separate SVG group. faces therein will be made a separate SVG group.
""" """
FILL_COLOR = '' # 'yellow' or '#ffa000' e.g. for uni-color, empty string for random color
ID_SEPARATOR = '_.._' ID_SEPARATOR = '_.._'
FILL_COLOR = 'yellow'
import Blender, sys import Blender, BPyMessages, sys, random
class Abort(Exception): class Abort(Exception):
@ -28,86 +28,94 @@ class Abort(Exception):
self.msg = msg self.msg = msg
def get_adjacent_faces(pool): class UVFaceGroups:
if not len(pool): def __init__(self, mesh):
return [] faces = dict([(f.index, f) for f in mesh.faces])
self.groups = []
while faces:
self.groups.append(self.adjacent(faces))
i, face = pool.popitem() def __len__(self):
group = [face] return len(self.groups)
def __iter__(self):
return self.groups.__iter__()
def adjacent(self, faces):
uvcoords = {} uvcoords = {}
face = faces.popitem()[1]
group = [face]
for c in face.uv: for c in face.uv:
uvcoords[(c[0], c[1])] = True uvcoords[(c[0], c[1])] = True
while True: while True:
found = [] found = []
for face in pool.itervalues(): for face in faces.itervalues():
for c in face.uv: for c in face.uv:
if (c[0], c[1]) in uvcoords: if (c[0], c[1]) in uvcoords:
for d in face.uv: for c in face.uv:
uvcoords[(d[0], d[1])] = True uvcoords[(c[0], c[1])] = True
found.append(face) found.append(face)
break break
if not found: if not found:
break return group
for face in found: for face in found:
group.append(face) group.append(face)
del pool[face.index] del faces[face.index]
return group
def write_svg(filename): def hashcolor(name):
random.seed(hash(name))
c = [random.randint(220, 255), random.randint(120, 220), random.randint(120, 220)]
random.shuffle(c)
return "#%02x%02x%02x" % (c[0], c[1], c[2])
def write_svg(path):
size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192") size = Blender.Draw.PupMenu("Image size%t|128|256|512|1024|2048|4096|8192")
if size < 0: if size < 0:
raise Abort('no image size chosen') raise Abort('no image size chosen')
size = 1 << (size + 6) size = 1 << (size + 6)
print "exporting to '%s' (size %d) ... " % (filename, size), print "exporting to '%s' (size %d) ... " % (path, size),
svg = open(filename, "w") svg = open(path, "w")
svg.write('<?xml version="1.0" standalone="no"?>\n') svg.write('<?xml version="1.0" standalone="no"?>\n')
svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n') svg.write('<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n')
svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \ svg.write('<svg width="%spx" height="%spx" viewBox="0 0 %d %d" xmlns="http://www.w3.org/2000/svg"' \
' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n' ' version="1.1" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape">\n'
% (size, size, size, size)) % (size, size, size, size))
svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % filename); svg.write("\t<desc>uv_export_svg.py: %s</desc>\n" % path);
svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n' svg.write('\t<rect x="0" y="0" width="%d" height="%d" fill="none" stroke="blue" stroke-width="%f"/>\n'
% (size, size, 1.0)) % (size, size, 1.0))
unique_meshes = {} objects = {}
for o in Blender.Scene.GetCurrent().objects.selected: for o in Blender.Scene.GetCurrent().objects.selected:
if o.type != "Mesh": if o.type != "Mesh":
continue continue
mesh = o.getData(mesh = 1) mesh = o.getData(mesh = 1)
if not mesh.faceUV: if mesh.faceUV:
continue objects[mesh.name] = (o.name, mesh)
if mesh.name in unique_meshes:
continue for meshname, v in objects.iteritems():
unique_meshes[mesh.name] = True objname, mesh = v
color = FILL_COLOR or hashcolor(meshname)
svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \ svg.write('\t<g style="fill:%s; stroke:black stroke-width:1px" inkscape:label="%s" ' \
'id="%s">\n' % (FILL_COLOR, o.name, o.name)) 'id="%s">\n' % (color, objname, objname))
pool = {} facegroups = UVFaceGroups(mesh)
for f in mesh.faces: for faces in facegroups:
pool[f.index] = f
groups = []
while len(pool):
groups.append(get_adjacent_faces(pool))
for faces in groups:
indent = '\t\t' indent = '\t\t'
if len(groups) > 1: if len(facegroups) > 1:
svg.write('\t\t<g>\n') svg.write('\t\t<g>\n')
indent = '\t\t\t' indent = '\t\t\t'
for f in faces: for f in faces:
svg.write('%s<polygon id="%s%s%d" points="' % (indent, mesh.name, ID_SEPARATOR, f.index)) svg.write('%s<polygon id="%s%s%d" points="' % (indent, meshname, ID_SEPARATOR, f.index))
for p in f.uv: for p in f.uv:
svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size)) svg.write('%.8f,%.8f ' % (p[0] * size, size - p[1] * size))
svg.write('"/>\n') svg.write('"/>\n')
if len(groups) > 1: if len(facegroups) > 1:
svg.write('\t\t</g>\n') svg.write('\t\t</g>\n')
svg.write("\t</g>\n") svg.write("\t</g>\n")
@ -117,17 +125,18 @@ def write_svg(filename):
print "done." print "done."
def export(filename): def export(path):
registry = {} if not BPyMessages.Warning_SaveOver(path):
registry[basename] = Blender.sys.basename(filename) return
Blender.Registry.SetKey("UVImportExportSVG", registry, False)
editmode = Blender.Window.EditMode() editmode = Blender.Window.EditMode()
if editmode: if editmode:
Blender.Window.EditMode(0) Blender.Window.EditMode(0)
try: try:
write_svg(filename) write_svg(path)
Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
except Abort, e: except Abort, e:
print "Error:", e.msg, " -> aborting ...\n" print "Error:", e.msg, " -> aborting ...\n"
Blender.Draw.PupMenu("Error%t|" + e.msg) Blender.Draw.PupMenu("Error%t|" + e.msg)
@ -136,8 +145,13 @@ def export(filename):
Blender.Window.EditMode(1) Blender.Window.EditMode(1)
registry = Blender.Registry.GetKey("UVImportExportSVG", False)
if registry and "path" in registry:
path = registry["path"]
else:
active = Blender.Scene.GetCurrent().objects.active active = Blender.Scene.GetCurrent().objects.active
(basename, extname) = Blender.sys.splitext(Blender.Get("filename")) basename = Blender.sys.basename(Blender.sys.splitext(Blender.Get("filename"))[0])
filename = Blender.sys.basename(basename) + "-" + active.name + ".svg" path = basename + "-" + active.name + ".svg"
Blender.Window.FileSelector(export, "Export to SVG", filename)
Blender.Window.FileSelector(export, "Export to SVG", path)

View file

@ -1,9 +1,9 @@
#!BPY #!BPY
# """ # """
# Name: 'SVG: Re-Import UV layout from SVG file' # Name: 'UV: (Re)Import UV from SVG'
# Blender: 245 # Blender: 245
# Group: 'UV' # Group: 'Image'
# Tooltip: 'Re-import UV layout from SVG file' # Tooltip: 'Re-import UV layout from SVG file'
# """ # """
@ -22,7 +22,7 @@ The choice has been made when the file was saved!
ID_SEPARATOR = '_.._' ID_SEPARATOR = '_.._'
import Blender, sys, math, re import Blender, BPyMessages, sys, math, re
from xml.sax import saxexts from xml.sax import saxexts
@ -219,7 +219,7 @@ class import_svg:
def endElement(self, name): def endElement(self, name):
self.scandesc = False self.scandesc = False
self.matrices = self.matrices[:-1] self.matrices.pop()
def handlePolygon(self, attrs): def handlePolygon(self, attrs):
if not self.verified: if not self.verified:
@ -257,7 +257,10 @@ class import_svg:
uv[1] = transuv[i][1] uv[1] = transuv[i][1]
def run_parser(filename): def run_parser(path):
if BPyMessages.Error_NoFile(path):
return
editmode = Blender.Window.EditMode() editmode = Blender.Window.EditMode()
if editmode: if editmode:
Blender.Window.EditMode(0) Blender.Window.EditMode(0)
@ -267,7 +270,8 @@ def run_parser(filename):
svg = saxexts.ParserFactory().make_parser("xml.sax.drivers.drv_xmlproc") svg = saxexts.ParserFactory().make_parser("xml.sax.drivers.drv_xmlproc")
svg.setDocumentHandler(import_svg()) svg.setDocumentHandler(import_svg())
svg.setErrorHandler(import_svg()) svg.setErrorHandler(import_svg())
svg.parse(filename) svg.parse(path)
Blender.Registry.SetKey("UVImportExportSVG", { "path" : path }, False)
except Abort, e: except Abort, e:
print "Error:", e.msg, " -> aborting ...\n" print "Error:", e.msg, " -> aborting ...\n"
@ -279,13 +283,11 @@ def run_parser(filename):
Blender.Window.EditMode(1) Blender.Window.EditMode(1)
active = Blender.Scene.GetCurrent().objects.active
(basename, extname) = Blender.sys.splitext(Blender.Get("filename"))
filename = Blender.sys.basename(basename) + "-" + active.name + ".svg"
registry = Blender.Registry.GetKey("UVImportExportSVG", False) registry = Blender.Registry.GetKey("UVImportExportSVG", False)
if registry and basename in registry: if registry and "path" in registry and Blender.sys.exists(Blender.sys.expandpath(registry["path"])):
filename = registry[basename] path = registry["path"]
else:
path = ""
Blender.Window.FileSelector(run_parser, "Import SVG", filename) Blender.Window.FileSelector(run_parser, "Import SVG", path)