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- extract clipping code to HUD.cxx, allowing generic clipping

and separate ladder clipping
- fix acceleration node names
- draw 90/-90 bars if there's no zenith/nadir
This commit is contained in:
mfranz 2008-07-29 15:41:25 +00:00
parent f08e16cd55
commit 7ba3d5cb53
3 changed files with 111 additions and 35 deletions

View file

@ -71,7 +71,8 @@ HUD::HUD() :
_font_renderer(new fntRenderer()),
_font(0),
_font_size(0.0),
_style(0)
_style(0),
_clip_box(0)
{
SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
@ -109,10 +110,14 @@ HUD::~HUD()
_scr_heightN->removeChangeListener(this);
_unitsN->removeChangeListener(this);
delete _font_renderer;
delete _clip_box;
deque<Item *>::const_iterator it, end = _items.end();
for (it = _items.begin(); it != end; ++it)
delete *it;
end = _ladders.end();
for (it = _ladders.begin(); it != end; ++it)
delete *it;
}
@ -144,7 +149,7 @@ void HUD::draw(osg::State&)
if (!isVisible())
return;
if (!_items.size())
if (!_items.size() && !_ladders.size())
return;
if (is3D()) {
@ -265,6 +270,8 @@ void HUD::common_draw()
}
setColor();
_clip_box->set();
deque<Item *>::const_iterator it, end = _items.end();
for (it = _items.begin(); it != end; ++it)
if ((*it)->isEnabled())
@ -280,6 +287,12 @@ void HUD::common_draw()
glDisable(GL_LINE_STIPPLE);
}
// ladders last, as they can have their own clip planes
end = _ladders.end();
for (it = _ladders.begin(); it != end; ++it)
if ((*it)->isEnabled())
(*it)->draw();
if (isAntialiased()) {
glDisable(GL_ALPHA_TEST);
glDisable(GL_LINE_SMOOTH);
@ -305,6 +318,7 @@ int HUD::load(const char *file, float x, float y, int level, const string& inden
if (!level) {
SG_LOG(SG_INPUT, TREE, endl << "load " << file);
_items.erase(_items.begin(), _items.end());
_ladders.erase(_ladders.begin(), _ladders.end());
} else if (level > MAXNEST) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
return 0x1;
@ -329,6 +343,9 @@ int HUD::load(const char *file, float x, float y, int level, const string& inden
return 0x8;
}
delete _clip_box;
_clip_box = new ClipBox(fgGetNode("/sim/hud/clip"), x, y);
for (int i = 0; i < root.nChildren(); i++) {
SGPropertyNode *n = root.getChild(i);
const char *d = n->getStringValue("name", 0);
@ -372,6 +389,8 @@ int HUD::load(const char *file, float x, float y, int level, const string& inden
item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
} else if (!strcmp(name, "ladder")) {
item = static_cast<Item *>(new Ladder(this, n, x, y));
_ladders.insert(_ladders.begin(), item);
continue;
} else if (!strcmp(name, "runway")) {
item = static_cast<Item *>(new Runway(this, n, x, y));
} else if (!strcmp(name, "aiming-reticle")) {
@ -573,3 +592,47 @@ void TextList::draw()
}
ClipBox::ClipBox(const SGPropertyNode *n, float xoffset, float yoffset) :
_active(false),
_xoffs(xoffset),
_yoffs(yoffset)
{
if (!n)
return;
// const_cast is necessary because ATM there's no matching getChild(const ...)
// prototype and getNode(const ..., <bool>) is wrongly interpreted as
// getNode(const ..., <int>)
_top_node = (const_cast<SGPropertyNode *>(n))->getChild("top", 0, true);
_bot_node = (const_cast<SGPropertyNode *>(n))->getChild("bottom", 0, true);
_left_node = (const_cast<SGPropertyNode *>(n))->getChild("left", 0, true);
_right_node = (const_cast<SGPropertyNode *>(n))->getChild("right", 0, true);
_left[0] = 1.0, _left[1] = _left[2] = 0.0;
_right[0] = -1.0, _right[1] = _right[2] = 0.0;
_top[0] = 0.0, _top[1] = -1.0, _top[2] = 0.0;
_bot[0] = 0.0, _bot[1] = 1.0, _bot[2] = 0.0;
_active = true;
}
void ClipBox::set()
{
if (!_active)
return;
_left[3] = -_left_node->getDoubleValue() - _xoffs;
_right[3] = _right_node->getDoubleValue() + _xoffs;
_bot[3] = -_bot_node->getDoubleValue() - _yoffs;
_top[3] = _top_node->getDoubleValue() + _yoffs;
glClipPlane(GL_CLIP_PLANE0, _top);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE1, _bot);
glEnable(GL_CLIP_PLANE1);
glClipPlane(GL_CLIP_PLANE2, _left);
glEnable(GL_CLIP_PLANE2);
glClipPlane(GL_CLIP_PLANE3, _right);
glEnable(GL_CLIP_PLANE3);
}

View file

@ -54,6 +54,26 @@ using std::vector;
class FGViewer;
class ClipBox {
public:
ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
void set();
private:
bool _active;
float _xoffs, _yoffs;
SGConstPropertyNode_ptr _top_node;
SGConstPropertyNode_ptr _bot_node;
SGConstPropertyNode_ptr _left_node;
SGConstPropertyNode_ptr _right_node;
GLdouble _top[4];
GLdouble _bot[4];
GLdouble _left[4];
GLdouble _right[4];
};
class LineSegment {
public:
LineSegment(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
@ -192,6 +212,7 @@ private:
class AimingReticle;
deque<Item *> _items;
deque<Item *> _ladders;
SGPropertyNode_ptr _current;
SGPropertyNode_ptr _visibility;
@ -219,6 +240,7 @@ private:
float _font_size;
int _style;
ClipBox *_clip_box;
TextList _text_list;
LineList _line_list;
LineList _stipple_line_list;
@ -486,6 +508,7 @@ private:
class HUD::Ladder : public Item {
public:
Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
~Ladder();
virtual void draw();
private:
@ -516,7 +539,6 @@ private:
float _vmin;
float _compression;
bool _dynamic_origin;
bool _clip_plane;
bool _frl; // fuselage reference line
bool _target_spot;
bool _target_markers;
@ -533,6 +555,7 @@ private:
bool _nadir;
bool _hat;
ClipBox *_clip_box;
// The Ladder has its own temporary display lists
TextList _locTextList;
LineList _locLineList;
@ -591,5 +614,4 @@ private:
};
#endif // _HUD_HXX

View file

@ -35,9 +35,9 @@ float get__throttleval() { return fgGetFloat("/controls/engines/engine/throttle"
float get__Vx() { return fgGetFloat("/velocities/uBody-fps"); }
float get__Vy() { return fgGetFloat("/velocities/vBody-fps"); }
float get__Vz() { return fgGetFloat("/velocities/wBody-fps"); }
float get__Ax() { return fgGetFloat("/acclerations/pilot/x-accel-fps_sec"); }
float get__Ay() { return fgGetFloat("/acclerations/pilot/y-accel-fps_sec"); }
float get__Az() { return fgGetFloat("/acclerations/pilot/z-accel-fps_sec"); }
float get__Ax() { return fgGetFloat("/accelerations/pilot/x-accel-fps_sec"); }
float get__Ay() { return fgGetFloat("/accelerations/pilot/y-accel-fps_sec"); }
float get__Az() { return fgGetFloat("/accelerations/pilot/z-accel-fps_sec"); }
float get__alpha() { return fgGetFloat("/orientation/alpha-deg"); }
float get__beta() { return fgGetFloat("/orientation/side-slip-deg"); }
#undef ENABLE_SP_FDM
@ -55,7 +55,6 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
_tick_length(n->getFloatValue("tick-length")),
_compression(n->getFloatValue("compression-factor")),
_dynamic_origin(n->getBoolValue("enable-dynamic-origin")),
_clip_plane(n->getBoolValue("enable-clip-plane")),
_frl(n->getBoolValue("enable-fuselage-ref-line")),
_target_spot(n->getBoolValue("enable-target-spot")),
_target_markers(n->getBoolValue("enable-target-markers")),
@ -70,7 +69,8 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
_waypoint_marker(n->getBoolValue("enable-waypoint-marker")),
_zenith(n->getBoolValue("enable-zenith")),
_nadir(n->getBoolValue("enable-nadir")),
_hat(n->getBoolValue("enable-hat"))
_hat(n->getBoolValue("enable-hat")),
_clip_box(new ClipBox(n->getNode("clip")))
{
const char *t = n->getStringValue("type");
_type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
@ -83,6 +83,11 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
}
HUD::Ladder::~Ladder()
{
delete _clip_box;
}
void HUD::Ladder::draw(void)
{
if (!_pitch.isValid() || !_roll.isValid())
@ -191,23 +196,6 @@ void HUD::Ladder::draw(void)
glEnd();
}
//****************************************************************
// Clipping coordinates for ladder to be input from xml file
// Clip hud ladder. FIXME, these should be configurable, but they
// have always been hardcoded here.
if (_clip_plane) {
GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
glClipPlane(GL_CLIP_PLANE0, eqn_top);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE1, eqn_left);
glEnable(GL_CLIP_PLANE1);
glClipPlane(GL_CLIP_PLANE2, eqn_right);
glEnable(GL_CLIP_PLANE2);
}
//****************************************************************
// OBJECT MOVING RETICLE
// TYPE VELOCITY VECTOR
@ -423,6 +411,8 @@ void HUD::Ladder::draw(void)
//****************************************************************
_clip_box->set();
if (_dynamic_origin) {
// ladder moves with alpha/beta offset projected onto horizon
// line (so that the horizon line always aligns with the
@ -469,17 +459,10 @@ void HUD::Ladder::draw(void)
else // _type == CLIMB_DIVE
y = float(i - actslope) * _compression + .5;
// draw symbols
if (i == 90 && _zenith)
draw_zenith(0.0, y);
if (i == -90 && _nadir)
draw_nadir(0.0, y);
// OBJECT LADDER MARK
// TYPE LINE
// ATTRIB - ON CONDITION
// draw appraoch glide slope marker
// draw approach glide slope marker
#ifdef ENABLE_SP_FDM
if (_glide_slope_marker && ihook) {
draw_line(-half_span + 15, (_glide_slope - actslope) * _compression,
@ -489,7 +472,15 @@ void HUD::Ladder::draw(void)
}
#endif
if (i > 85 || i < -85)
// draw symbols
if (i == 90 && _zenith)
draw_zenith(0.0, y);
else if (i == -90 && _nadir)
draw_nadir(0.0, y);
if (_zenith && i > 85 || i > 90)
continue;
if (_nadir && i < -85 || i < -90)
continue;
lo.x = -half_span;