Average sunlight and ambient light instead of multiplying it
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27a36e6059
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1 changed files with 6 additions and 7 deletions
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@ -160,13 +160,12 @@ void fgLIGHT::Update( void ) {
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if (fgGetBool("/test/scene_lighting")) {
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if (fgGetBool("/test/scene_lighting")) {
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float *sun_color = thesky->get_sun_color();
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float *sun_color = thesky->get_sun_color();
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// scene_ambient[0] = (sun_color[0]*0.1 + cloud_color[0]*0.9) * ambient;
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scene_ambient[0] = ((sun_color[0]*0.25 + cloud_color[0]*0.75) + ambient) / 2;
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// scene_ambient[1] = (sun_color[1]*0.1 + cloud_color[1]*0.9) * ambient;
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scene_ambient[1] = ((sun_color[1]*0.25 + cloud_color[1]*0.75) + ambient) / 2;
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// scene_ambient[2] = (sun_color[2]*0.1 + cloud_color[2]*0.9) * ambient;
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scene_ambient[2] = ((sun_color[2]*0.25 + cloud_color[2]*0.75) + ambient) / 2;
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// scene_ambient[3] = 1.5;
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// scene_ambient[0] = white[0] * ambient;
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scene_ambient[0] = white[0] * ambient;
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// scene_ambient[1] = white[0] * ambient;
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scene_ambient[1] = white[0] * ambient;
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// scene_ambient[2] = white[0] * ambient;
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scene_ambient[2] = white[0] * ambient;
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scene_ambient[3] = 1.0;
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scene_ambient[3] = 1.0;
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scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;
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scene_diffuse[0] = (sun_color[0]*0.25 + fog_color[0]*0.75) * diffuse;
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