Wingman code from Vivian Meazza
This commit is contained in:
parent
bb90bb4466
commit
79e251383b
10 changed files with 845 additions and 95 deletions
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@ -31,11 +31,13 @@
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#include "AIBallistic.hxx"
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#include <Main/util.hxx>
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const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
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const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
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FGAIBallistic::FGAIBallistic() :
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FGAIBase(otBallistic),
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FGAIBallistic::FGAIBallistic(object_type ot) :
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FGAIBase(ot),
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_elevation(0),
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_aero_stabilised(false),
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_drag_area(0.007),
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@ -50,7 +52,14 @@ _gravity(32.1740485564),
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_report_impact(false),
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_wind(true),
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_impact_report_node(fgGetNode("/ai/models/model-impact", true)),
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_external_force(false)
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_external_force(false),
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_slave_to_ac(false),
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_slave_load_to_ac(false),
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_formate_to_ac(false),
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_contents_lb(0),
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_mass(0),
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_height(0),
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_old_height(0)
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{
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no_roll = false;
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@ -77,7 +86,8 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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setWind(scFileNode->getBoolValue("wind", false));
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setRoll(scFileNode->getDoubleValue("roll", 0.0));
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setCd(scFileNode->getDoubleValue("cd", 0.029));
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setMass(scFileNode->getDoubleValue("mass", 0.007));
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//setMass(scFileNode->getDoubleValue("mass", 0.007));
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setWeight(scFileNode->getDoubleValue("weight", 0.25));
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setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
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setNoRoll(scFileNode->getBoolValue("no-roll", false));
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setRandom(scFileNode->getBoolValue("random", false));
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@ -90,14 +100,29 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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setExternalForce(scFileNode->getBoolValue("external-force", false));
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setForcePath(scFileNode->getStringValue("force-path", ""));
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setForceStabilisation(scFileNode->getBoolValue("force_stabilized", false));
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setXOffset(scFileNode->getDoubleValue("x-offset", 0.0));
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setYOffset(scFileNode->getDoubleValue("y-offset", 0.0));
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setZOffset(scFileNode->getDoubleValue("z-offset", 0.0));
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setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
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setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
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setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
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setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
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setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
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setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
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setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
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setLoadOffset(scFileNode->getDoubleValue("load-offset", 0.0));
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setSlaved(scFileNode->getBoolValue("slaved", false));
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setSlavedLoad(scFileNode->getBoolValue("slaved-load", false));
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setContentsNode(scFileNode->getStringValue("contents"));
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setRandom(scFileNode->getBoolValue("random", false));
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}
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bool FGAIBallistic::init(bool search_in_AI_path) {
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FGAIBase::init(search_in_AI_path);
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_impact_reported = false;
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_collision_reported = false;
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invisible = false;
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_elapsed_time += (sg_random() * 100);
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props->setStringValue("material/name", "");
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props->setStringValue("name", _name.c_str());
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props->setStringValue("submodels/path", _submodel.c_str());
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@ -115,31 +140,123 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
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void FGAIBallistic::bind() {
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// FGAIBase::bind();
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime));
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props->tie("mass-slug",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::getMass));
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props->tie("material/load-resistance",
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SGRawValuePointer<double>(&_load_resistance));
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props->tie("material/solid",
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SGRawValuePointer<bool>(&_solid));
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props->tie("altitude-agl-ft",
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SGRawValuePointer<double>(&_ht_agl_ft));
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props->tie("controls/slave-to-ac",
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SGRawValueMethods<FGAIBallistic,bool>
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(*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
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props->tie("controls/invisible",
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SGRawValuePointer<bool>(&invisible));
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if(_external_force){
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props->tie("controls/force_stabilized",
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SGRawValuePointer<bool>(&_force_stabilised));
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props->tie("position/global-x",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
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props->tie("position/global-y",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
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props->tie("position/global-z",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
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props->tie("velocities/vertical-speed-fps",
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SGRawValuePointer<double>(&vs));
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props->tie("velocities/true-airspeed-kt",
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SGRawValuePointer<double>(&speed));
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props->tie("velocities/horizontal-speed-fps",
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SGRawValuePointer<double>(&hs));
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props->tie("position/altitude-ft",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getAltitude, &FGAIBase::_setAltitude));
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props->tie("position/latitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
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props->tie("position/longitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
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props->tie("orientation/hdg-deg",
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SGRawValuePointer<double>(&hdg));
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props->tie("orientation/pitch-deg",
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SGRawValuePointer<double>(&pitch));
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props->tie("orientation/roll-deg",
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SGRawValuePointer<double>(&roll));
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props->tie("controls/slave-load-to-ac",
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SGRawValueMethods<FGAIBallistic,bool>
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(*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
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props->tie("position/load-offset",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
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props->tie("load/distance-to-hitch-ft",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getDistanceLoadToHitch));
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props->tie("load/elevation-to-hitch-deg",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getElevLoadToHitch));
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props->tie("load/bearing-to-hitch-deg",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getBearingLoadToHitch));
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}
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}
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void FGAIBallistic::unbind() {
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// FGAIBase::unbind();
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props->untie("sim/time/elapsed-sec");
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props->untie("mass-slug");
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props->untie("material/load-resistance");
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props->untie("material/solid");
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props->untie("altitude-agl-ft");
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props->untie("controls/slave-to-ac");
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props->untie("controls/invisible");
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if(_external_force){
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props->untie("position/global-y");
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props->untie("position/global-x");
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props->untie("position/global-z");
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props->untie("velocities/vertical-speed-fps");
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props->untie("velocities/true-airspeed-kt");
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props->untie("velocities/horizontal-speed-fps");
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props->untie("position/altitude-ft");
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props->untie("position/latitude-deg");
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props->untie("position/longitude-deg");
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props->untie("position/ht-agl-ft");
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props->untie("orientation/hdg-deg");
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props->untie("orientation/pitch-deg");
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props->untie("orientation/roll-deg");
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props->untie("controls/force_stabilized");
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props->untie("position/load-offset");
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props->untie("load/distance-to-hitch-ft");
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props->untie("load/elevation-to-hitch-deg");
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props->untie("load/bearing-to-hitch-deg");
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}
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}
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void FGAIBallistic::update(double dt) {
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FGAIBase::update(dt);
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_setUserPos();
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if (_slave_to_ac){
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slaveToAC(dt);
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Transform();
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setHitchVelocity(dt);
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} else if (_formate_to_ac){
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formateToAC(dt);
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Transform();
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setHitchVelocity(dt);
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} else if (!invisible){
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Run(dt);
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Transform();
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}
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}
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void FGAIBallistic::setAzimuth(double az) {
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hdg = _azimuth = az;
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}
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@ -149,7 +266,7 @@ void FGAIBallistic::setElevation(double el) {
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}
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void FGAIBallistic::setRoll(double rl) {
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_rotation = rl;
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roll = _rotation = rl;
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}
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void FGAIBallistic::setStabilisation(bool val) {
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@ -196,6 +313,9 @@ void FGAIBallistic::setMass(double m) {
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_mass = m;
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}
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void FGAIBallistic::setWeight(double w) {
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_weight_lb = w;
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}
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void FGAIBallistic::setRandom(bool r) {
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_random = r;
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}
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@ -230,27 +350,67 @@ void FGAIBallistic::setFuseRange(double f) {
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_fuse_range = f;
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}
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void FGAIBallistic::setXOffset(double x) {
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_x_offset = x;
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}
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void FGAIBallistic::setYOffset(double y) {
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_y_offset = y;
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}
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void FGAIBallistic::setZOffset(double z) {
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_z_offset = z;
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}
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void FGAIBallistic::setSubID(int i) {
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_subID = i;
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//cout << "sub id " << _subID << " name " << _name << endl;
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}
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void FGAIBallistic::setSubmodel(const string& s) {
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_submodel = s;
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}
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void FGAIBallistic::setGroundOffset(double g) {
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_ground_offset = g;
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}
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void FGAIBallistic::setLoadOffset(double l) {
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_load_offset = l;
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}
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double FGAIBallistic::getLoadOffset() const {
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return _load_offset;
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}
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void FGAIBallistic::setSlaved(bool s) {
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_slave_to_ac = s;
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}
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void FGAIBallistic::setFormate(bool f) {
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_formate_to_ac = f;
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}
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void FGAIBallistic::setContentsNode(const string& path) {
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if (!path.empty()) {
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_contents_node = fgGetNode(path.c_str(), true);
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}
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}
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bool FGAIBallistic::getSlaved() const {
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return _slave_to_ac;
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}
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double FGAIBallistic::getMass() const {
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return _mass;
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}
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double FGAIBallistic::getContents() {
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if(_contents_node)
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_contents_lb = _contents_node->getChild("level-lbs",0,1)->getDoubleValue();
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return _contents_lb;
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}
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void FGAIBallistic::setContents(double c) {
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if(_contents_node)
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_contents_lb = _contents_node->getChild("level-gal_us",0,1)->setDoubleValue(c);
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}
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void FGAIBallistic::setSlavedLoad(bool l) {
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_slave_load_to_ac = l;
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}
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bool FGAIBallistic::getSlavedLoad() const {
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return _slave_load_to_ac;
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}
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void FGAIBallistic::setForcePath(const string& p) {
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_force_path = p;
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if (!_force_path.empty()) {
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@ -298,30 +458,85 @@ double FGAIBallistic::getRecip(double az){
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}
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}
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void FGAIBallistic::setPitch(double e, double dt, double coeff){
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void FGAIBallistic::setPch(double e, double dt, double coeff){
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double c = dt / (coeff + dt);
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pitch = (e * c) + (pitch * (1 - c));
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}
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void FGAIBallistic::setHdg(double dt, double coeff){
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void FGAIBallistic::setBnk(double r, double dt, double coeff){
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double c = dt / (coeff + dt);
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roll = (r * c) + (roll * (1 - c));
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}
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void FGAIBallistic::setHt(double h, double dt, double coeff){
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double c = dt / (coeff + dt);
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_height = (h * c) + (_height * (1 - c));
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}
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void FGAIBallistic::setHdg(double az, double dt, double coeff){
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double recip = getRecip(hdg);
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double c = dt / (coeff + dt);
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//we need to ensure that we turn the short way to the new hdg
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if (_azimuth < recip && _azimuth < hdg && hdg > 180) {
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hdg = ((_azimuth + 360) * c) + (hdg * (1 - c));
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} else if (_azimuth > recip && _azimuth > hdg && hdg <= 180){
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hdg = ((_azimuth - 360) * c) + (hdg * (1 - c));
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if (az < recip && az < hdg && hdg > 180) {
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hdg = ((az + 360) * c) + (hdg * (1 - c));
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} else if (az > recip && az > hdg && hdg <= 180){
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hdg = ((az - 360) * c) + (hdg * (1 - c));
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} else {
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hdg = (_azimuth * c) + (hdg * (1 - c));
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hdg = (az * c) + (hdg * (1 - c));
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}
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}
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double FGAIBallistic::getTgtXOffset() const {
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return _tgt_x_offset;
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}
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double FGAIBallistic::getTgtYOffset() const {
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return _tgt_y_offset;
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}
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double FGAIBallistic::getTgtZOffset() const {
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return _tgt_z_offset;
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}
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void FGAIBallistic::setTgtXOffset(double x){
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_tgt_x_offset = x;
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}
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void FGAIBallistic::setTgtYOffset(double y){
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_tgt_y_offset = y;
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}
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void FGAIBallistic::setTgtZOffset(double z){
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_tgt_z_offset = z;
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}
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void FGAIBallistic::slaveToAC(double dt){
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setHitchPos();
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pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
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pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
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pos.setElevationFt(hitchpos.getElevationFt());
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setHeading(manager->get_user_heading());
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setPitch(manager->get_user_pitch() + _pitch_offset);
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setBank(manager->get_user_roll() + _roll_offset);
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setSpeed(manager->get_user_speed());
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//update the mass (slugs)
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_mass = (_weight_lb + getContents()) / slugs_to_lbs;
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/*cout <<"_mass "<<_mass <<" " << getContents()
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<<" " << getContents() / slugs_to_lbs << endl;*/
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}
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void FGAIBallistic::Run(double dt) {
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_life_timer += dt;
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// if life = -1 the object does not die
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if (_life_timer > life && life != -1)
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setDie(true);
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//set the contents in the appropriate tank or other property in the parent to zero
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setContents(0);
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//randomise Cd by +- 5%
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if (_random)
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_Cd = _Cd * 0.95 + (0.05 * sg_random());
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@ -337,7 +552,7 @@ void FGAIBallistic::Run(double dt) {
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else
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Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
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//cout << " Mach , " << Mach << " , Cdm , " << Cdm << " ballistic speed kts //"<< speed << endl;
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//cout << "Mach " << Mach << " Cdm " << Cdm << "// ballistic speed kts "<< speed << endl;
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// drag = Cd * 0.5 * rho * speed * speed * drag_area;
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// rho is adjusted for altitude in void FGAIBase::update,
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@ -351,7 +566,7 @@ void FGAIBallistic::Run(double dt) {
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speed = 0.0;
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double speed_fps = speed * SG_KT_TO_FPS;
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double hs;
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//double hs;
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// calculate vertical and horizontal speed components
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if (speed == 0.0) {
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@ -412,10 +627,15 @@ void FGAIBallistic::Run(double dt) {
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if (getHtAGL()){
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double deadzone = 0.1;
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if ( _ht_agl_ft <= (0 + _z_offset + deadzone) && _solid){
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if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
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normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
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pos.setElevationFt((_elevation_m * SG_METER_TO_FEET) + _z_offset);
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vs = 0;
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if ( normal_force_lbs < 0 )
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normal_force_lbs = 0;
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pos.setElevationFt(0 + _ground_offset);
|
||||
if (vs < 0)
|
||||
vs = -vs * 0.5;
|
||||
|
||||
// calculate friction
|
||||
// we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
|
||||
|
@ -423,11 +643,12 @@ void FGAIBallistic::Run(double dt) {
|
|||
|
||||
static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
|
||||
|
||||
//adjust horizontal force
|
||||
if (h_force_lbs <= static_friction_force_lbs && hs <= 0.1)
|
||||
//adjust horizontal force. We assume that a speed of <= 5 fps is static
|
||||
if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
|
||||
h_force_lbs = hs = 0;
|
||||
else
|
||||
dynamic_friction_force_lbs = (static_friction_force_lbs * 0.75);
|
||||
speed_north_fps = speed_east_fps = 0;
|
||||
} else
|
||||
dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
|
||||
|
||||
//ignore wind when on the ground for now
|
||||
//TODO fix this
|
||||
|
@ -452,8 +673,8 @@ void FGAIBallistic::Run(double dt) {
|
|||
force_speed_north_fps = cos(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
|
||||
force_speed_east_fps = sin(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
|
||||
|
||||
double friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
||||
double friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
||||
friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
||||
friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
||||
|
||||
// convert horizontal speed (fps) to degrees per second
|
||||
force_speed_north_deg_sec = force_speed_north_fps / ft_per_deg_lat;
|
||||
|
@ -467,14 +688,6 @@ void FGAIBallistic::Run(double dt) {
|
|||
double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
|
||||
double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
|
||||
|
||||
// set new position
|
||||
pos.setLatitudeDeg( pos.getLatitudeDeg()
|
||||
+ (speed_north_deg_sec - wind_speed_from_north_deg_sec
|
||||
+ force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
|
||||
pos.setLongitudeDeg( pos.getLongitudeDeg()
|
||||
+ (speed_east_deg_sec - wind_speed_from_east_deg_sec
|
||||
+ force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
|
||||
|
||||
//recombine the horizontal velocity components
|
||||
hs = sqrt(((speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps)
|
||||
* (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
|
||||
|
@ -490,10 +703,32 @@ void FGAIBallistic::Run(double dt) {
|
|||
if (vs <= 0.00001 && vs >= -0.00001)
|
||||
vs = 0;
|
||||
|
||||
// adjust altitude (feet) and set new elevation
|
||||
altitude_ft = pos.getElevationFt();
|
||||
altitude_ft += vs * dt;
|
||||
pos.setElevationFt(altitude_ft);
|
||||
// set new position
|
||||
if(_slave_load_to_ac) {
|
||||
setHitchPos();
|
||||
pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
|
||||
pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
|
||||
pos.setElevationFt(hitchpos.getElevationFt());
|
||||
|
||||
if (getHtAGL()){
|
||||
double deadzone = 0.1;
|
||||
|
||||
if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
|
||||
pos.setElevationFt(0 + _ground_offset);
|
||||
} else {
|
||||
pos.setElevationFt(hitchpos.getElevationFt() + _load_offset);
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
pos.setLatitudeDeg( pos.getLatitudeDeg()
|
||||
+ (speed_north_deg_sec - wind_speed_from_north_deg_sec
|
||||
+ force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
|
||||
pos.setLongitudeDeg( pos.getLongitudeDeg()
|
||||
+ (speed_east_deg_sec - wind_speed_from_east_deg_sec
|
||||
+ force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
|
||||
pos.setElevationFt(pos.getElevationFt() + vs * dt);
|
||||
}
|
||||
|
||||
// recalculate total speed
|
||||
if ( vs == 0 && hs == 0)
|
||||
|
@ -503,8 +738,9 @@ void FGAIBallistic::Run(double dt) {
|
|||
|
||||
// recalculate elevation and azimuth (velocity vectors)
|
||||
_elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
|
||||
_azimuth = atan2((speed_east_fps + force_speed_east_fps),
|
||||
(speed_north_fps + force_speed_north_fps)) * SG_RADIANS_TO_DEGREES;
|
||||
_azimuth = atan2((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps),
|
||||
(speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
|
||||
* SG_RADIANS_TO_DEGREES;
|
||||
|
||||
// rationalise azimuth
|
||||
if (_azimuth < 0)
|
||||
|
@ -514,21 +750,23 @@ void FGAIBallistic::Run(double dt) {
|
|||
const double coeff = 0.9;
|
||||
|
||||
// we assume a symetrical MI about the pitch and yaw axis
|
||||
setPitch(_elevation, dt, coeff);
|
||||
setHdg(dt, coeff);
|
||||
|
||||
setPch(_elevation, dt, coeff);
|
||||
setHdg(_azimuth, dt, coeff);
|
||||
} else if (_force_stabilised) { // we simulate rotational moment of inertia by using a filter
|
||||
const double coeff = 0.9;
|
||||
double ratio = h_force_lbs/(_mass * slugs_to_lbs);
|
||||
|
||||
if (ratio > 1) ratio = 1;
|
||||
if (ratio < -1) ratio = -1;
|
||||
|
||||
double force_pitch = acos(ratio) * SG_RADIANS_TO_DEGREES;
|
||||
|
||||
if (force_pitch <= force_elevation_deg)
|
||||
force_pitch = force_elevation_deg;
|
||||
|
||||
// we assume a symetrical MI about the pitch and yaw axis
|
||||
setPitch(force_pitch,dt, coeff);
|
||||
setHdg(dt, coeff);
|
||||
setPch(force_pitch,dt, coeff);
|
||||
setHdg(_azimuth, dt, coeff);
|
||||
}
|
||||
|
||||
//do impacts and collisions
|
||||
|
@ -539,7 +777,7 @@ void FGAIBallistic::Run(double dt) {
|
|||
handle_collision();
|
||||
|
||||
// set destruction flag if altitude less than sea level -1000
|
||||
if (altitude_ft < -1000.0)
|
||||
if (altitude_ft < -1000.0 && life != -1)
|
||||
setDie(true);
|
||||
|
||||
} // end Run
|
||||
|
@ -559,8 +797,9 @@ void FGAIBallistic::handle_impact() {
|
|||
report_impact(_elevation_m);
|
||||
_impact_reported = true;
|
||||
|
||||
// kill the AIObject if there is no subsubmodel
|
||||
if (_subID == 0)
|
||||
if (life == -1){
|
||||
invisible = true;
|
||||
} else if (_subID == 0) // kill the AIObject if there is no subsubmodel
|
||||
setDie(true);
|
||||
}
|
||||
}
|
||||
|
@ -604,5 +843,222 @@ void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
|
|||
_impact_report_node->setStringValue(props->getPath());
|
||||
}
|
||||
|
||||
// end AIBallistic
|
||||
SGVec3d FGAIBallistic::getCartUserPos() const {
|
||||
SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
|
||||
return cartUserPos;
|
||||
}
|
||||
|
||||
SGVec3d FGAIBallistic::getCartHitchPos() const{
|
||||
|
||||
// convert geodetic positions to geocentered
|
||||
SGVec3d cartuserPos = getCartUserPos();
|
||||
SGVec3d cartPos = getCartPos();
|
||||
|
||||
// Transform to the right coordinate frame, configuration is done in
|
||||
// the x-forward, y-right, z-up coordinates (feet), computation
|
||||
// in the simulation usual body x-forward, y-right, z-down coordinates
|
||||
// (meters) )
|
||||
SGVec3d _off(_x_offset * SG_FEET_TO_METER,
|
||||
_y_offset * SG_FEET_TO_METER,
|
||||
-_z_offset * SG_FEET_TO_METER);
|
||||
|
||||
// Transform the user position to the horizontal local coordinate system.
|
||||
SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
|
||||
|
||||
// and postrotate the orientation of the user model wrt the horizontal
|
||||
// local frame
|
||||
hlTrans *= SGQuatd::fromYawPitchRollDeg(
|
||||
manager->get_user_heading(),
|
||||
manager->get_user_pitch(),
|
||||
manager->get_user_roll());
|
||||
|
||||
// The offset converted to the usual body fixed coordinate system
|
||||
// rotated to the earth-fixed coordinates axis
|
||||
SGVec3d off = hlTrans.backTransform(_off);
|
||||
|
||||
// Add the position offset of the user model to get the geocentered position
|
||||
SGVec3d offsetPos = cartuserPos + off;
|
||||
|
||||
return offsetPos;
|
||||
}
|
||||
|
||||
void FGAIBallistic::setHitchPos(){
|
||||
// convert the hitch geocentered position to geodetic
|
||||
SGVec3d carthitchPos = getCartHitchPos();
|
||||
|
||||
SGGeodesy::SGCartToGeod(carthitchPos, hitchpos);
|
||||
}
|
||||
|
||||
double FGAIBallistic::getDistanceLoadToHitch() const {
|
||||
//calculate the distance load to hitch
|
||||
SGVec3d carthitchPos = getCartHitchPos();
|
||||
SGVec3d cartPos = getCartPos();
|
||||
|
||||
SGVec3d diff = carthitchPos - cartPos;
|
||||
double distance = norm(diff);
|
||||
return distance * SG_METER_TO_FEET;
|
||||
}
|
||||
|
||||
void FGAIBallistic::setHitchVelocity(double dt) {
|
||||
//calculate the distance from the previous hitch position
|
||||
SGVec3d carthitchPos = getCartHitchPos();
|
||||
SGVec3d diff = carthitchPos - _oldcarthitchPos;
|
||||
|
||||
double distance = norm(diff);
|
||||
|
||||
//calculate speed knots
|
||||
speed = (distance/dt) * SG_MPS_TO_KT;
|
||||
|
||||
//now calulate the angle between the old and current hitch positions (degrees)
|
||||
double angle = 0;
|
||||
double daltM = hitchpos.getElevationM() - oldhitchpos.getElevationM();
|
||||
|
||||
if (fabs(distance) < SGLimits<float>::min()) {
|
||||
angle = 0;
|
||||
} else {
|
||||
double sAngle = daltM/distance;
|
||||
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
||||
angle = SGMiscd::rad2deg(asin(sAngle));
|
||||
}
|
||||
|
||||
_elevation = angle;
|
||||
|
||||
//calculate the bearing of the new hitch position from the old
|
||||
double az1, az2, dist;
|
||||
|
||||
geo_inverse_wgs_84(oldhitchpos, hitchpos, &az1, &az2, &dist);
|
||||
|
||||
_azimuth = az1;
|
||||
|
||||
// and finally store the new values
|
||||
_oldcarthitchPos = carthitchPos;
|
||||
oldhitchpos = hitchpos;
|
||||
}
|
||||
|
||||
double FGAIBallistic::getElevLoadToHitch() const {
|
||||
// now the angle, positive angles are upwards
|
||||
double distance = getDistanceLoadToHitch() * SG_FEET_TO_METER;
|
||||
double angle = 0;
|
||||
double daltM = hitchpos.getElevationM() - pos.getElevationM();
|
||||
|
||||
if (fabs(distance) < SGLimits<float>::min()) {
|
||||
angle = 0;
|
||||
} else {
|
||||
double sAngle = daltM/distance;
|
||||
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
||||
angle = SGMiscd::rad2deg(asin(sAngle));
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
double FGAIBallistic::getBearingLoadToHitch() const {
|
||||
//calculate the bearing and range of the second pos from the first
|
||||
double az1, az2, distance;
|
||||
|
||||
geo_inverse_wgs_84(pos, hitchpos, &az1, &az2, &distance);
|
||||
|
||||
return az1;
|
||||
}
|
||||
|
||||
double FGAIBallistic::getRelBrgHitchToUser() const {
|
||||
//calculate the relative bearing
|
||||
double az1, az2, distance;
|
||||
|
||||
geo_inverse_wgs_84(hitchpos, userpos, &az1, &az2, &distance);
|
||||
|
||||
double rel_brg = az1 - hdg;
|
||||
|
||||
if (rel_brg > 180)
|
||||
rel_brg -= 360;
|
||||
|
||||
return rel_brg;
|
||||
}
|
||||
|
||||
double FGAIBallistic::getElevHitchToUser() const {
|
||||
|
||||
//calculate the distance from the user position
|
||||
SGVec3d carthitchPos = getCartHitchPos();
|
||||
SGVec3d cartuserPos = getCartUserPos();
|
||||
|
||||
SGVec3d diff = cartuserPos - carthitchPos;
|
||||
|
||||
double distance = norm(diff);
|
||||
double angle = 0;
|
||||
|
||||
double daltM = userpos.getElevationM() - hitchpos.getElevationM();
|
||||
|
||||
// now the angle, positive angles are upwards
|
||||
if (fabs(distance) < SGLimits<float>::min()) {
|
||||
angle = 0;
|
||||
} else {
|
||||
double sAngle = daltM/distance;
|
||||
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
||||
angle = SGMiscd::rad2deg(asin(sAngle));
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
void FGAIBallistic::setTgtOffsets(double dt, double coeff){
|
||||
double c = dt / (coeff + dt);
|
||||
|
||||
_x_offset = (_tgt_x_offset * c) + (_x_offset * (1 - c));
|
||||
_y_offset = (_tgt_y_offset * c) + (_y_offset * (1 - c));
|
||||
_z_offset = (_tgt_z_offset * c) + (_z_offset * (1 - c));
|
||||
}
|
||||
|
||||
void FGAIBallistic::formateToAC(double dt){
|
||||
|
||||
setTgtOffsets(dt, 25);
|
||||
setHitchPos();
|
||||
setHitchVelocity(dt);
|
||||
|
||||
// elapsed time has a random initialisation so that each
|
||||
// wingman moves differently
|
||||
_elapsed_time += dt;
|
||||
|
||||
// we derive a sine based factor to give us smoothly
|
||||
// varying error between -1 and 1
|
||||
double factor = sin(SGMiscd::deg2rad(_elapsed_time * 10));
|
||||
double r_angle = 5 * factor;
|
||||
double p_angle = 2.5 * factor;
|
||||
double h_angle = 5 * factor;
|
||||
double h_feet = 3 * factor;
|
||||
|
||||
pos.setLatitudeDeg(hitchpos.getLatitudeDeg());
|
||||
pos.setLongitudeDeg(hitchpos.getLongitudeDeg());
|
||||
|
||||
if (getHtAGL()){
|
||||
|
||||
if(_ht_agl_ft <= 10) {
|
||||
_height = userpos.getElevationFt();
|
||||
} else if (_ht_agl_ft > 10 && _ht_agl_ft <= 150 ) {
|
||||
setHt(userpos.getElevationFt(), dt, 1.0);
|
||||
} else if (_ht_agl_ft > 150 && _ht_agl_ft <= 250) {
|
||||
setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.75);
|
||||
} else
|
||||
setHt(hitchpos.getElevationFt()+ h_feet, dt, 0.5);
|
||||
|
||||
pos.setElevationFt(_height);
|
||||
}
|
||||
|
||||
// these calculations are unreliable at slow speeds
|
||||
if(speed >= 10) {
|
||||
setHdg(_azimuth + h_angle, dt, 0.9);
|
||||
setPch(_elevation + p_angle + _pitch_offset, dt, 0.9);
|
||||
|
||||
if (roll <= 115 && roll >= -115)
|
||||
setBnk(manager->get_user_roll() + r_angle + _roll_offset, dt, 0.5);
|
||||
else
|
||||
roll = manager->get_user_roll() + r_angle + _roll_offset;
|
||||
|
||||
} else {
|
||||
setHdg(manager->get_user_heading(), dt, 0.9);
|
||||
setPch(manager->get_user_pitch() + _pitch_offset, dt, 0.9);
|
||||
setBnk(manager->get_user_roll() + _roll_offset, dt, 0.9);
|
||||
}
|
||||
|
||||
setSpeed(speed);
|
||||
}
|
||||
// end AIBallistic
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
// Written by David Culp, started November 2003.
|
||||
// - davidculp2@comcast.net
|
||||
//
|
||||
// With major additions by Vivian Meazza, Feb 2008
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
|
@ -36,7 +38,7 @@ class FGAIBallistic : public FGAIBase {
|
|||
|
||||
public:
|
||||
|
||||
FGAIBallistic();
|
||||
FGAIBallistic(object_type ot = otBallistic);
|
||||
~FGAIBallistic();
|
||||
|
||||
void readFromScenario(SGPropertyNode* scFileNode);
|
||||
|
@ -47,6 +49,10 @@ public:
|
|||
|
||||
void update(double dt);
|
||||
|
||||
FGAIBallistic *ballistic;
|
||||
|
||||
void Run(double dt);
|
||||
|
||||
void setAzimuth( double az );
|
||||
void setElevation( double el );
|
||||
void setRoll( double rl );
|
||||
|
@ -59,25 +65,44 @@ public:
|
|||
void setWind( bool val );
|
||||
void setCd( double c );
|
||||
void setMass( double m );
|
||||
void setWeight( double w );
|
||||
void setNoRoll( bool nr );
|
||||
void setRandom( bool r );
|
||||
void setName(const string&);
|
||||
void setCollision(bool c);
|
||||
void setImpact(bool i);
|
||||
void setImpactReportNode(const string&);
|
||||
void setContentsNode(const string&);
|
||||
void setFuseRange(double f);
|
||||
void setSMPath(const string&);
|
||||
void setSubID(int i);
|
||||
void setSubmodel(const string&);
|
||||
void setExternalForce( bool f );
|
||||
void setForcePath(const string&);
|
||||
double _getTime() const;
|
||||
bool getHtAGL();
|
||||
void setForceStabilisation( bool val );
|
||||
void setXOffset(double x);
|
||||
void setYOffset(double y);
|
||||
void setZOffset(double z);
|
||||
void setGroundOffset(double g);
|
||||
void setLoadOffset(double l);
|
||||
void setSlaved(bool s);
|
||||
void setSlavedLoad(bool s);
|
||||
void setHitchPos();
|
||||
void setPch (double e, double dt, double c);
|
||||
void setHdg (double az, double dt, double c);
|
||||
void setBnk(double r, double dt, double c);
|
||||
void setHt(double h, double dt, double c);
|
||||
void setHitchVelocity(double dt);
|
||||
void setFormate(bool f);
|
||||
|
||||
double _getTime() const;
|
||||
double getRelBrgHitchToUser() const;
|
||||
double getElevHitchToUser() const;
|
||||
double getLoadOffset() const;
|
||||
double getContents();
|
||||
|
||||
SGVec3d getCartHitchPos() const;
|
||||
|
||||
bool getHtAGL();
|
||||
bool getSlaved() const;
|
||||
bool getSlavedLoad() const;
|
||||
|
||||
virtual const char* getTypeString(void) const { return "ballistic"; }
|
||||
static const double slugs_to_kgs; //conversion factor
|
||||
|
@ -87,40 +112,64 @@ public:
|
|||
SGPropertyNode_ptr _force_azimuth_node;
|
||||
SGPropertyNode_ptr _force_elevation_node;
|
||||
|
||||
private:
|
||||
SGGeod hitchpos;
|
||||
|
||||
double _height;
|
||||
double _ht_agl_ft; // height above ground level
|
||||
double _azimuth; // degrees true
|
||||
double _elevation; // degrees
|
||||
double _rotation; // degrees
|
||||
|
||||
bool _formate_to_ac;
|
||||
|
||||
void setTgtXOffset(double x);
|
||||
void setTgtYOffset(double y);
|
||||
void setTgtZOffset(double z);
|
||||
void setTgtOffsets(double dt, double c);
|
||||
|
||||
double getTgtXOffset() const;
|
||||
double getTgtYOffset() const;
|
||||
double getTgtZOffset() const;
|
||||
|
||||
double _tgt_x_offset;
|
||||
double _tgt_y_offset;
|
||||
double _tgt_z_offset;
|
||||
double _elapsed_time;
|
||||
|
||||
private:
|
||||
|
||||
virtual void reinit() { init(); }
|
||||
|
||||
bool _aero_stabilised; // if true, object will align with trajectory
|
||||
double _drag_area; // equivalent drag area in ft2
|
||||
double _life_timer; // seconds
|
||||
double _gravity; // fps2
|
||||
double _buoyancy; // fps2
|
||||
double _gravity; // fps^2
|
||||
double _buoyancy; // fps^2
|
||||
double _wind_from_east; // fps
|
||||
double _wind_from_north; // fps
|
||||
bool _wind; // if true, local wind will be applied to object
|
||||
double _Cd; // drag coefficient
|
||||
double _mass; // slugs
|
||||
bool _random; // modifier for Cd
|
||||
double _ht_agl_ft; // height above ground level
|
||||
double _load_resistance; // ground load resistanc N/m^2
|
||||
double _frictionFactor; // dimensionless modifier for Coefficient of Friction
|
||||
bool _solid; // if true ground is solid for FDMs
|
||||
double _elevation_m; // ground elevation in meters
|
||||
bool _force_stabilised;// if true, object will align to external force
|
||||
double _x_offset;
|
||||
double _y_offset;
|
||||
double _z_offset;
|
||||
bool _slave_to_ac; // if true, object will be slaved to the parent ac pos and orientation
|
||||
bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos
|
||||
double _contents_lb; // contents of the object
|
||||
double _weight_lb; // weight of the object (no contents if appropriate) (lbs)
|
||||
|
||||
bool _report_collision; // if true a collision point with AI Objects is calculated
|
||||
bool _report_impact; // if true an impact point on the terrain is calculated
|
||||
bool _external_force; // if true then apply external force
|
||||
|
||||
SGPropertyNode_ptr _impact_report_node; // report node for impact and collision
|
||||
SGPropertyNode_ptr _contents_node; // report node for impact and collision
|
||||
|
||||
double _fuse_range;
|
||||
|
||||
double _distance;
|
||||
double _dt_count;
|
||||
double _next_run;
|
||||
|
||||
|
@ -131,14 +180,30 @@ private:
|
|||
|
||||
const SGMaterial* _material;
|
||||
|
||||
void Run(double dt);
|
||||
void handle_collision();
|
||||
void handle_impact();
|
||||
void setPitch (double e, double dt, double c);
|
||||
void setHdg (double dt, double c);
|
||||
void report_impact(double elevation, const FGAIBase *target = 0);
|
||||
void slaveToAC(double dt);
|
||||
void setContents(double c);
|
||||
void formateToAC(double dt);
|
||||
|
||||
SGVec3d getCartUserPos() const;
|
||||
|
||||
double getDistanceLoadToHitch() const;
|
||||
double getElevLoadToHitch() const;
|
||||
double getBearingLoadToHitch() const;
|
||||
double getRecip(double az);
|
||||
double getMass() const;
|
||||
|
||||
double hs;
|
||||
double _ground_offset;
|
||||
double _load_offset;
|
||||
double _force;
|
||||
double _old_height;
|
||||
|
||||
SGVec3d _oldcarthitchPos;
|
||||
|
||||
SGGeod oldhitchpos;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -138,6 +138,7 @@ void FGAIBase::update(double dt) {
|
|||
void FGAIBase::Transform() {
|
||||
|
||||
if (!invisible) {
|
||||
aip.setVisible(true);
|
||||
aip.setPosition(pos);
|
||||
|
||||
if (no_roll)
|
||||
|
@ -146,6 +147,9 @@ void FGAIBase::Transform() {
|
|||
aip.setOrientation(roll, pitch, hdg);
|
||||
|
||||
aip.update();
|
||||
} else {
|
||||
aip.setVisible(false);
|
||||
aip.update();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -435,15 +439,7 @@ SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const {
|
|||
}
|
||||
|
||||
SGVec3d FGAIBase::getCartPos() const {
|
||||
// Transform that one to the horizontal local coordinate system.
|
||||
SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
|
||||
|
||||
// and postrotate the orientation of the AIModel wrt the horizontal
|
||||
// local frame
|
||||
hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
|
||||
|
||||
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
||||
|
||||
return cartPos;
|
||||
}
|
||||
|
||||
|
@ -470,6 +466,12 @@ void FGAIBase::_setLatitude ( double latitude ) {
|
|||
pos.setLatitudeDeg(latitude);
|
||||
}
|
||||
|
||||
void FGAIBase::_setUserPos(){
|
||||
userpos.setLatitudeDeg(manager->get_user_latitude());
|
||||
userpos.setLongitudeDeg(manager->get_user_longitude());
|
||||
userpos.setElevationM(manager->get_user_altitude() * SG_FEET_TO_METER);
|
||||
}
|
||||
|
||||
void FGAIBase::_setSubID( int s ) {
|
||||
_subID = s;
|
||||
}
|
||||
|
@ -586,6 +588,18 @@ double FGAIBase::_getHeading() const {
|
|||
return hdg;
|
||||
}
|
||||
|
||||
double FGAIBase::_getXOffset() const {
|
||||
return _x_offset;
|
||||
}
|
||||
|
||||
double FGAIBase::_getYOffset() const {
|
||||
return _y_offset;
|
||||
}
|
||||
|
||||
double FGAIBase::_getZOffset() const {
|
||||
return _z_offset;
|
||||
}
|
||||
|
||||
const char* FGAIBase::_getPath() const {
|
||||
return model_path.c_str();
|
||||
}
|
||||
|
@ -606,7 +620,6 @@ const char* FGAIBase::_getSubmodel() const {
|
|||
return _submodel.c_str();
|
||||
}
|
||||
|
||||
|
||||
void FGAIBase::CalculateMach() {
|
||||
// Calculate rho at altitude, using standard atmosphere
|
||||
// For the temperature T and the pressure p,
|
||||
|
|
|
@ -44,7 +44,8 @@ class FGAIBase : public SGReferenced {
|
|||
|
||||
public:
|
||||
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
|
||||
otRocket, otStorm, otThermal, otStatic, otMultiplayer,
|
||||
otRocket, otStorm, otThermal, otStatic, otWingman,
|
||||
otMultiplayer,
|
||||
MAX_OBJECTS }; // Needs to be last!!!
|
||||
|
||||
FGAIBase(object_type ot);
|
||||
|
@ -73,6 +74,9 @@ public:
|
|||
void setXoffset( double x_offset );
|
||||
void setYoffset( double y_offset );
|
||||
void setZoffset( double z_offset );
|
||||
void setPitchoffset( double x_offset );
|
||||
void setRolloffset( double y_offset );
|
||||
void setYawoffset( double z_offset );
|
||||
void setServiceable ( bool serviceable );
|
||||
void setDie( bool die );
|
||||
void setCollisionData( bool i, double lat, double lon, double elev );
|
||||
|
@ -93,11 +97,22 @@ public:
|
|||
double _getCartPosY() const;
|
||||
double _getCartPosZ() const;
|
||||
|
||||
double _x_offset;
|
||||
double _y_offset;
|
||||
double _z_offset;
|
||||
|
||||
double _pitch_offset;
|
||||
double _roll_offset;
|
||||
double _yaw_offset;
|
||||
|
||||
string _path;
|
||||
string _callsign;
|
||||
string _submodel;
|
||||
string _name;
|
||||
|
||||
SGGeod userpos;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
SGPropertyNode_ptr props;
|
||||
|
@ -189,6 +204,7 @@ public:
|
|||
void _setLongitude( double longitude );
|
||||
void _setLatitude ( double latitude );
|
||||
void _setSubID( int s );
|
||||
void _setUserPos();
|
||||
|
||||
double _getVS_fps() const;
|
||||
double _getAltitude() const;
|
||||
|
@ -215,7 +231,9 @@ public:
|
|||
double _getImpactPitch() const;
|
||||
double _getImpactRoll() const;
|
||||
double _getImpactSpeed() const;
|
||||
|
||||
double _getXOffset() const;
|
||||
double _getYOffset() const;
|
||||
double _getZOffset() const;
|
||||
//unsigned int _getCount() const;
|
||||
|
||||
bool _getServiceable() const;
|
||||
|
@ -310,7 +328,29 @@ inline void FGAIBase::setLatitude ( double latitude ) {
|
|||
inline void FGAIBase::setCallSign(const string& s) {
|
||||
_callsign = s;
|
||||
}
|
||||
inline void FGAIBase::setXoffset(double x) {
|
||||
_x_offset = x;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setYoffset(double y) {
|
||||
_y_offset = y;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setZoffset(double z) {
|
||||
_z_offset = z;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setPitchoffset(double p) {
|
||||
_pitch_offset = p;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setRolloffset(double r) {
|
||||
_roll_offset = r;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setYawoffset(double y) {
|
||||
_yaw_offset = y;
|
||||
}
|
||||
|
||||
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "AIStatic.hxx"
|
||||
#include "AIMultiplayer.hxx"
|
||||
#include "AITanker.hxx"
|
||||
#include "AIWingman.hxx"
|
||||
|
||||
#include <simgear/math/sg_geodesy.hxx>
|
||||
|
||||
|
@ -73,6 +74,7 @@ FGAIManager::init() {
|
|||
user_heading_node = fgGetNode("/orientation/heading-deg", true);
|
||||
user_pitch_node = fgGetNode("/orientation/pitch-deg", true);
|
||||
user_yaw_node = fgGetNode("/orientation/side-slip-deg", true);
|
||||
user_roll_node = fgGetNode("/orientation/roll-deg", true);
|
||||
user_speed_node = fgGetNode("/velocities/uBody-fps", true);
|
||||
}
|
||||
|
||||
|
@ -155,8 +157,6 @@ FGAIManager::update(double dt) {
|
|||
props->setIntValue("id", -1);
|
||||
props->setBoolValue("radar/in-range", false);
|
||||
props->setIntValue("refuel/tanker", false);
|
||||
props->setStringValue("sim/multiplay/chat", "");
|
||||
props->setStringValue("sim/multiplay/transmission-freq-hz", "");
|
||||
|
||||
ai_list_itr = ai_list.erase(ai_list_itr);
|
||||
} else {
|
||||
|
@ -240,6 +240,7 @@ FGAIManager::fetchUserState( void ) {
|
|||
user_pitch = user_pitch_node->getDoubleValue();
|
||||
user_yaw = user_yaw_node->getDoubleValue();
|
||||
user_speed = user_speed_node->getDoubleValue() * 0.592484;
|
||||
user_roll = user_roll_node->getDoubleValue();
|
||||
wind_from_east = wind_from_east_node->getDoubleValue();
|
||||
wind_from_north = wind_from_north_node->getDoubleValue();
|
||||
}
|
||||
|
@ -280,6 +281,12 @@ FGAIManager::processScenario( const string &filename ) {
|
|||
FGAITanker* tanker = new FGAITanker;
|
||||
tanker->readFromScenario(scEntry);
|
||||
attach(tanker);
|
||||
|
||||
} else if (type == "wingman") {
|
||||
FGAIWingman* wingman = new FGAIWingman;
|
||||
wingman->readFromScenario(scEntry);
|
||||
attach(wingman);
|
||||
|
||||
} else if (type == "aircraft") {
|
||||
FGAIAircraft* aircraft = new FGAIAircraft;
|
||||
aircraft->readFromScenario(scEntry);
|
||||
|
|
|
@ -80,6 +80,7 @@ public:
|
|||
inline double get_user_speed() const {return user_speed; }
|
||||
inline double get_wind_from_east() const {return wind_from_east; }
|
||||
inline double get_wind_from_north() const {return wind_from_north; }
|
||||
inline double get_user_roll() const { return user_roll; }
|
||||
|
||||
int getNumAiObjects(void) const;
|
||||
|
||||
|
@ -106,6 +107,7 @@ private:
|
|||
SGPropertyNode_ptr user_heading_node;
|
||||
SGPropertyNode_ptr user_pitch_node;
|
||||
SGPropertyNode_ptr user_yaw_node;
|
||||
SGPropertyNode_ptr user_roll_node;
|
||||
SGPropertyNode_ptr user_speed_node;
|
||||
SGPropertyNode_ptr wind_from_east_node;
|
||||
SGPropertyNode_ptr wind_from_north_node;
|
||||
|
@ -116,6 +118,7 @@ private:
|
|||
double user_heading;
|
||||
double user_pitch;
|
||||
double user_yaw;
|
||||
double user_roll;
|
||||
double user_speed;
|
||||
double wind_from_east;
|
||||
double wind_from_north;
|
||||
|
|
118
src/AIModel/AIWingman.cxx
Normal file
118
src/AIModel/AIWingman.cxx
Normal file
|
@ -0,0 +1,118 @@
|
|||
// FGAIWingman - FGAIBllistic-derived class creates an AI Wingman
|
||||
//
|
||||
// Written by Vivian Meazza, started February 2008.
|
||||
// - vivian.meazza at lineone.net
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#include "AIWingman.hxx"
|
||||
|
||||
FGAIWingman::FGAIWingman() : FGAIBallistic(otWingman)
|
||||
{
|
||||
invisible = false;
|
||||
_formate_to_ac = true;
|
||||
}
|
||||
|
||||
FGAIWingman::~FGAIWingman() {}
|
||||
|
||||
void FGAIWingman::readFromScenario(SGPropertyNode* scFileNode) {
|
||||
if (!scFileNode)
|
||||
return;
|
||||
|
||||
FGAIBase::readFromScenario(scFileNode);
|
||||
|
||||
setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
|
||||
setElevation(scFileNode->getDoubleValue("elevation", 0.0));
|
||||
setLife(scFileNode->getDoubleValue("life", -1));
|
||||
setNoRoll(scFileNode->getBoolValue("no-roll", false));
|
||||
setName(scFileNode->getStringValue("name", "Wingman"));
|
||||
setSMPath(scFileNode->getStringValue("submodel-path", ""));
|
||||
setSubID(scFileNode->getIntValue("SubID", 0));
|
||||
setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
|
||||
setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
|
||||
setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
|
||||
setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
|
||||
setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
|
||||
setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
|
||||
setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
|
||||
setFormate(scFileNode->getBoolValue("formate", true));
|
||||
}
|
||||
|
||||
void FGAIWingman::bind() {
|
||||
FGAIBallistic::bind();
|
||||
|
||||
props->tie("load/rel-brg-to-user-deg",
|
||||
SGRawValueMethods<FGAIBallistic,double>
|
||||
(*this, &FGAIBallistic::getRelBrgHitchToUser));
|
||||
props->tie("load/elev-to-user-deg",
|
||||
SGRawValueMethods<FGAIBallistic,double>
|
||||
(*this, &FGAIBallistic::getElevHitchToUser));
|
||||
props->tie("velocities/vertical-speed-fps",
|
||||
SGRawValuePointer<double>(&vs));
|
||||
props->tie("position/x-offset",
|
||||
SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getXOffset, &FGAIBase::setXoffset));
|
||||
props->tie("position/y-offset",
|
||||
SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getYOffset, &FGAIBase::setYoffset));
|
||||
props->tie("position/z-offset",
|
||||
SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getZOffset, &FGAIBase::setZoffset));
|
||||
props->tie("position/tgt-x-offset",
|
||||
SGRawValueMethods<FGAIWingman,double>(*this, &FGAIWingman::getTgtXOffset, &FGAIWingman::setTgtXOffset));
|
||||
props->tie("position/tgt-y-offset",
|
||||
SGRawValueMethods<FGAIWingman,double>(*this, &FGAIWingman::getTgtYOffset, &FGAIWingman::setTgtYOffset));
|
||||
props->tie("position/tgt-z-offset",
|
||||
SGRawValueMethods<FGAIWingman,double>(*this, &FGAIWingman::getTgtZOffset, &FGAIWingman::setTgtZOffset));
|
||||
}
|
||||
|
||||
void FGAIWingman::unbind() {
|
||||
FGAIBallistic::unbind();
|
||||
|
||||
props->untie("load/rel-brg-to-user-deg");
|
||||
props->untie("load/elev-to-user-deg");
|
||||
props->untie("velocities/vertical-speed-fps");
|
||||
props->untie("position/x-offset");
|
||||
props->untie("position/y-offset");
|
||||
props->untie("position/z-offset");
|
||||
props->untie("position/tgt-x-offset");
|
||||
props->untie("position/tgt-y-offset");
|
||||
props->untie("position/tgt-z-offset");
|
||||
}
|
||||
|
||||
bool FGAIWingman::init(bool search_in_AI_path) {
|
||||
if (!FGAIBallistic::init(search_in_AI_path))
|
||||
return false;
|
||||
|
||||
invisible = false;
|
||||
|
||||
_tgt_x_offset = _x_offset;
|
||||
_tgt_y_offset = _y_offset;
|
||||
_tgt_z_offset = _z_offset;
|
||||
|
||||
hdg = _azimuth;
|
||||
pitch = _elevation;
|
||||
roll = _rotation;
|
||||
_ht_agl_ft = 1e10;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FGAIWingman::update(double dt) {
|
||||
FGAIBallistic::update(dt);
|
||||
}
|
||||
|
||||
// end AIWingman
|
47
src/AIModel/AIWingman.hxx
Normal file
47
src/AIModel/AIWingman.hxx
Normal file
|
@ -0,0 +1,47 @@
|
|||
// FGAIWingman - FGAIBllistic-derived class creates an AI Wingman
|
||||
//
|
||||
// Written by Vivian Meazza, started February 2008.
|
||||
// - vivian.meazza at lineone.net
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef _FG_AIWINGMAN_HXX
|
||||
#define _FG_AIWINGMAN_HXX
|
||||
|
||||
#include "AIBallistic.hxx"
|
||||
|
||||
#include "AIManager.hxx"
|
||||
#include "AIBase.hxx"
|
||||
|
||||
class FGAIWingman : public FGAIBallistic {
|
||||
public:
|
||||
FGAIWingman();
|
||||
virtual ~FGAIWingman();
|
||||
|
||||
virtual void readFromScenario(SGPropertyNode* scFileNode);
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
virtual const char* getTypeString(void) const { return "wingman"; }
|
||||
|
||||
bool init(bool search_in_AI_path=false);
|
||||
|
||||
private:
|
||||
|
||||
virtual void reinit() { init(); }
|
||||
virtual void update (double dt);
|
||||
|
||||
};
|
||||
|
||||
#endif // FG_AIWINGMAN_HXX
|
|
@ -16,6 +16,7 @@ libAIModel_a_SOURCES = submodel.cxx submodel.hxx \
|
|||
AICarrier.hxx AICarrier.cxx \
|
||||
AIStatic.hxx AIStatic.cxx \
|
||||
AITanker.cxx AITanker.hxx \
|
||||
AIWingman.cxx AIWingman.hxx\
|
||||
performancedata.cxx performancedata.hxx \
|
||||
performancedb.cxx performancedb.hxx
|
||||
|
||||
|
|
|
@ -117,9 +117,9 @@ private:
|
|||
float in[3];
|
||||
float out[3];
|
||||
|
||||
double Rx, Ry, Rz;
|
||||
double Sx, Sy, Sz;
|
||||
double Tx, Ty, Tz;
|
||||
//double Rx, Ry, Rz;
|
||||
//double Sx, Sy, Sz;
|
||||
//double Tx, Ty, Tz;
|
||||
|
||||
float cosRx, sinRx;
|
||||
float cosRy, sinRy;
|
||||
|
|
Loading…
Add table
Reference in a new issue