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There are a number of little changes. Tested with current cvs as of 20:30EST

04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
This commit is contained in:
curt 2003-02-06 19:44:32 +00:00
parent 41b04ba02b
commit 79b3e39251
5 changed files with 402 additions and 72 deletions

View file

@ -1796,8 +1796,8 @@ void fgReInitSubsystems()
// model or control parameters are set
fgAircraftInit(); // In the future this might not be the case.
// copy viewer settings into current-view path
globals->get_viewmgr()->copyToCurrent();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
fgInitView();

View file

@ -130,8 +130,14 @@ static void MakeVIEW_OFFSET( sgMat4 dst,
// Implementation of FGViewer.
////////////////////////////////////////////////////////////////////////
// Constructor
FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index, bool at_model, int at_model_index, double x_offset_m, double y_offset_m, double z_offset_m, double near_m ):
// Constructor...
FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index,
bool at_model, int at_model_index,
double x_offset_m, double y_offset_m, double z_offset_m,
double heading_offset_deg, double pitch_offset_deg,
double roll_offset_deg, double fov_deg,
double target_x_offset_m, double target_y_offset_m,
double target_z_offset_m, double near_m ):
_dirty(true),
_lon_deg(0),
_lat_deg(0),
@ -142,13 +148,7 @@ FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index, bool
_roll_deg(0),
_pitch_deg(0),
_heading_deg(0),
_roll_offset_deg(0),
_pitch_offset_deg(0),
_heading_offset_deg(0),
_goal_pitch_offset_deg(0.0),
_goal_heading_offset_deg(0.0),
_scaling_type(FG_SCALING_MAX),
_fov_deg(55.0)
_scaling_type(FG_SCALING_MAX)
{
sgdZeroVec3(_absolute_view_pos);
_type = Type;
@ -159,8 +159,22 @@ FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index, bool
_x_offset_m = x_offset_m;
_y_offset_m = y_offset_m;
_z_offset_m = z_offset_m;
_heading_offset_deg = heading_offset_deg;
_pitch_offset_deg = pitch_offset_deg;
_roll_offset_deg = roll_offset_deg;
_goal_heading_offset_deg = heading_offset_deg;
_goal_pitch_offset_deg = pitch_offset_deg;
_goal_roll_offset_deg = roll_offset_deg;
if (fov_deg > 0) {
_fov_deg = fov_deg;
} else {
_fov_deg = 55;
}
_target_x_offset_m = target_x_offset_m;
_target_y_offset_m = target_y_offset_m;
_target_z_offset_m = target_z_offset_m;
_ground_level_nearplane_m = near_m;
//a reasonable guess for init, so that the math doesn't blow up
// a reasonable guess for init, so that the math doesn't blow up
}
@ -344,6 +358,27 @@ FGViewer::setZOffset_m (double z_offset_m)
_z_offset_m = z_offset_m;
}
void
FGViewer::setTargetXOffset_m (double target_x_offset_m)
{
_dirty = true;
_target_x_offset_m = target_x_offset_m;
}
void
FGViewer::setTargetYOffset_m (double target_y_offset_m)
{
_dirty = true;
_target_y_offset_m = target_y_offset_m;
}
void
FGViewer::setTargetZOffset_m (double target_z_offset_m)
{
_dirty = true;
_target_z_offset_m = target_z_offset_m;
}
void
FGViewer::setPositionOffsets (double x_offset_m, double y_offset_m, double z_offset_m)
{
@ -447,6 +482,12 @@ FGViewer::updateFromModelLocation (FGLocation * location)
sgCopyMat4(LOCAL, location->getCachedTransformMatrix());
}
void
FGViewer::updateAtModelLocation (FGLocation * location)
{
sgCopyMat4(ATLOCAL, location->getCachedTransformMatrix());
}
void
FGViewer::recalcOurOwnLocation (FGLocation * location, double lon_deg, double lat_deg, double alt_ft,
double roll_deg, double pitch_deg, double heading_deg)
@ -517,7 +558,7 @@ FGViewer::recalcLookFrom ()
sgSetVec4(VIEW[2], _view_up[0], _view_up[1], _view_up[2],SG_ZERO);
sgSetVec4(VIEW[3], SG_ZERO, SG_ZERO, SG_ZERO,SG_ONE);
// rotate matrix to get a matrix to apply Eye Position Offsets
// rotate model or local matrix to get a matrix to apply Eye Position Offsets
sgMat4 VIEW_UP; // L0 forward L1 right L2 up
sgCopyVec4(VIEW_UP[0], LOCAL[1]);
sgCopyVec4(VIEW_UP[1], LOCAL[2]);
@ -546,6 +587,7 @@ FGViewer::recalcLookAt ()
sgVec3 right;
sgVec3 eye_pos, at_pos;
sgVec3 position_offset; // eye position offsets (xyz)
sgVec3 target_position_offset; // target position offsets (xyz)
// The position vectors originate from the view point or target location
// depending on the type of view.
@ -555,7 +597,7 @@ FGViewer::recalcLookAt ()
// Update location data for target...
if ( _at_model ) {
// update or data from model location
updateFromModelLocation(_target_location);
updateAtModelLocation(_target_location);
} else {
// if not model then calculate our own target position...
recalcOurOwnLocation( _target_location, _target_lon_deg, _target_lat_deg, _target_alt_ft,
@ -586,24 +628,33 @@ FGViewer::recalcLookAt ()
sgSetVec3( _view_up, LOCAL[2][0], LOCAL[2][1], LOCAL[2][2] );
sgSetVec3( right, LOCAL[1][0], LOCAL[1][1], LOCAL[1][2] );
// Note that when in "lookat" view the "world up" vector is always applied
// to the viewer. World up is based on verticle at a given lon/lat (see
// matrix "UP" above).
// rotate model or local matrix to get a matrix to apply Eye Position Offsets
sgMat4 VIEW_UP; // L0 forward L1 right L2 up
sgCopyVec4(VIEW_UP[0], LOCAL[1]);
sgCopyVec4(VIEW_UP[1], LOCAL[2]);
sgCopyVec4(VIEW_UP[2], LOCAL[0]);
sgZeroVec4(VIEW_UP[3]);
// Orientation Offsets matrix
// get Orientation Offsets matrix
MakeVIEW_OFFSET( VIEW_OFFSET,
(_heading_offset_deg -_heading_deg) * SG_DEGREES_TO_RADIANS, _world_up,
(_heading_offset_deg - 180) * SG_DEGREES_TO_RADIANS, _view_up,
_pitch_offset_deg * SG_DEGREES_TO_RADIANS, right );
// add in the Orientation Offsets here
sgSetVec3( position_offset, _x_offset_m, _y_offset_m, _z_offset_m );
sgXformVec3( position_offset, position_offset, UP);
// add in the position offsets
sgSetVec3( position_offset, _y_offset_m, _x_offset_m, _z_offset_m );
sgXformVec3( position_offset, position_offset, VIEW_UP);
// apply the Orientation offsets
sgXformVec3( position_offset, position_offset, VIEW_OFFSET );
// add the Position offsets from object to the eye position
sgAddVec3( eye_pos, eye_pos, position_offset );
// add target offsets to at_position...
sgSetVec3(target_position_offset, _target_z_offset_m, _target_x_offset_m, _target_y_offset_m );
sgXformVec3(target_position_offset, target_position_offset, ATLOCAL);
sgAddVec3( at_pos, at_pos, target_position_offset);
// Make the VIEW matrix for a "LOOKAT".
sgMakeLookAtMat4( VIEW, eye_pos, at_pos, _view_up );

View file

@ -63,8 +63,12 @@ public:
// Constructor
FGViewer( fgViewType Type, bool from_model, int from_model_index,
bool at_model, int at_model_index, double x_offset_m,
double y_offset_m, double z_offset_m, double near_m );
bool at_model, int at_model_index,
double x_offset_m, double y_offset_m, double z_offset_m,
double heading_offset_deg, double pitch_offset_deg,
double roll_offset_deg, double fov_deg,
double target_x_offset_m, double target_y_offset_m,
double target_z_offset_m, double near_m );
// Destructor
virtual ~FGViewer( void );
@ -126,9 +130,15 @@ public:
virtual double getXOffset_m () const { return _x_offset_m; }
virtual double getYOffset_m () const { return _y_offset_m; }
virtual double getZOffset_m () const { return _z_offset_m; }
virtual double getTargetXOffset_m () const { return _target_x_offset_m; }
virtual double getTargetYOffset_m () const { return _target_y_offset_m; }
virtual double getTargetZOffset_m () const { return _target_z_offset_m; }
virtual void setXOffset_m (double x_offset_m);
virtual void setYOffset_m (double y_offset_m);
virtual void setZOffset_m (double z_offset_m);
virtual void setTargetXOffset_m (double x_offset_m);
virtual void setTargetYOffset_m (double y_offset_m);
virtual void setTargetZOffset_m (double z_offset_m);
virtual void setPositionOffsets (double x_offset_m,
double y_offset_m,
double z_offset_m);
@ -276,13 +286,21 @@ private:
double _target_pitch_deg;
double _target_heading_deg;
// Position offsets from center of gravity. The X axis is positive
// Position offsets from FDM origin. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// distance in meters
double _x_offset_m;
double _y_offset_m;
double _z_offset_m;
// Target offsets from FDM origin (for "lookat" targets) The X
// axis is positive out the tail, Y is out the right wing, and Z
// is positive up. distance in meters
double _target_x_offset_m;
double _target_y_offset_m;
double _target_z_offset_m;
// orientation offsets from reference (_goal* are for smoothed transitions)
double _roll_offset_deg;
double _pitch_offset_deg;
@ -341,7 +359,7 @@ private:
// sg versions of our friendly matrices
sgMat4 VIEW, UP;
sgMat4 LOCAL, TRANS, LARC_TO_SSG;
sgMat4 LOCAL, ATLOCAL, TRANS, LARC_TO_SSG;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
@ -356,6 +374,7 @@ private:
void recalcLookAt();
void copyLocationData();
void updateFromModelLocation (FGLocation * location);
void updateAtModelLocation (FGLocation * location);
void recalcOurOwnLocation (FGLocation * location, double lon_deg, double lat_deg, double alt_ft,
double roll_deg, double pitch_deg, double heading_deg);

View file

@ -51,7 +51,9 @@ FGViewMgr::init ()
bool at_model = false;
int from_model_index = 0;
int at_model_index = 0;
double x_offset_m, y_offset_m, z_offset_m;
double x_offset_m, y_offset_m, z_offset_m, fov_deg;
double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
double target_x_offset_m, target_y_offset_m, target_z_offset_m;
double near_m;
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
@ -102,6 +104,32 @@ FGViewMgr::init ()
nodepath = viewpath;
nodepath += "/config/z-offset-m";
z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
pitch_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),pitch_offset_deg);
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
heading_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),heading_offset_deg);
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
roll_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),roll_offset_deg);
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
target_x_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
target_y_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
target_z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/ground-level-nearplane-m";
@ -110,18 +138,96 @@ FGViewMgr::init ()
// supporting two types now "lookat" = 1 and "lookfrom" = 0
if ( strcmp("lookat",strdata.c_str()) == 0 )
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
at_model, at_model_index, x_offset_m, y_offset_m,
z_offset_m, near_m ));
at_model, at_model_index, x_offset_m,
y_offset_m,z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg,
target_x_offset_m, target_y_offset_m,
target_z_offset_m, near_m ));
else
add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false,
0, x_offset_m, y_offset_m, z_offset_m, near_m ));
0, x_offset_m, y_offset_m, z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg, 0, 0, 0, near_m ));
}
copyToCurrent();
}
void
FGViewMgr::reinit ()
{
char stridx [ 20 ];
string viewpath, nodepath, strdata;
double fov_deg;
// reset offsets and fov to configuration defaults
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
setView(i);
nodepath = viewpath;
nodepath += "/config/x-offset-m";
fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/y-offset-m";
fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/z-offset-m";
fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
fgSetDouble("/sim/current-view/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
if (fov_deg < 10.0) {
fov_deg = 55.0;
}
fgSetDouble("/sim/current-view/field-of-view",fov_deg);
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
fgSetDouble("/sim/current-view/target-x-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
fgSetDouble("/sim/current-view/target-y-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
fgSetDouble("/sim/current-view/target-z-offset-deg",
fgGetDouble(nodepath.c_str()));
}
setView(0);
}
typedef double (FGViewMgr::*double_getter)() const;
void
@ -129,22 +235,33 @@ FGViewMgr::bind ()
{
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewOffset_deg, &FGViewMgr::setViewOffset_deg);
&FGViewMgr::getViewHeadingOffset_deg,
&FGViewMgr::setViewHeadingOffset_deg);
fgSetArchivable("/sim/current-view/heading-offset-deg");
fgTie("/sim/current-view/goal-heading-offset-deg", this,
&FGViewMgr::getGoalViewOffset_deg, &FGViewMgr::setGoalViewOffset_deg);
&FGViewMgr::getViewGoalHeadingOffset_deg,
&FGViewMgr::setViewGoalHeadingOffset_deg);
fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
fgTie("/sim/current-view/pitch-offset-deg", this,
&FGViewMgr::getViewTilt_deg, &FGViewMgr::setViewTilt_deg);
&FGViewMgr::getViewPitchOffset_deg,
&FGViewMgr::setViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/pitch-offset-deg");
fgTie("/sim/current-view/goal-pitch-offset-deg", this,
&FGViewMgr::getGoalViewTilt_deg, &FGViewMgr::setGoalViewTilt_deg);
&FGViewMgr::getGoalViewPitchOffset_deg,
&FGViewMgr::setGoalViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
fgTie("/sim/current-view/view-number", this,
&FGViewMgr::getView, &FGViewMgr::setView);
fgSetArchivable("/sim/current-view/view-number", FALSE);
fgTie("/sim/current-view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
fgSetArchivable("/sim/current-view/axes/long");
fgTie("/sim/current-view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
fgSetArchivable("/sim/current-view/axes/lat");
fgTie("/sim/current-view/field-of-view", this,
&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
@ -166,8 +283,10 @@ FGViewMgr::unbind ()
fgUntie("/sim/current-view/pitch-offset-deg");
fgUntie("/sim/current-view/goal-pitch-offset-deg");
fgUntie("/sim/field-of-view");
fgUntie("/sim/current-view/view-number");
fgUntie("/sim/current-view/axes/long");
fgUntie("/sim/current-view/axes/lat");
fgUntie("/sim/current-view/ground-level-nearplane-m");
}
void
@ -187,7 +306,6 @@ FGViewMgr::update (double dt)
sprintf(stridx, "[%d]", i);
viewpath += stridx;
FGViewer *loop_view = (FGViewer *)get_view( i );
// Set up view location and orientation
@ -243,16 +361,21 @@ FGViewMgr::update (double dt)
nodepath = viewpath;
nodepath += "/config/target-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
loop_view ->setTargetPosition(lon_deg, lat_deg, alt_ft);
loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
} else {
loop_view->set_dirty();
}
}
setPilotXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
setPilotYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
setPilotZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
// Update the current view
do_axes();
@ -262,21 +385,69 @@ FGViewMgr::update (double dt)
void
FGViewMgr::copyToCurrent()
{
fgSetDouble("/sim/current-view/x-offset-m", getPilotXOffset_m());
fgSetDouble("/sim/current-view/y-offset-m", getPilotYOffset_m());
fgSetDouble("/sim/current-view/z-offset-m", getPilotZOffset_m());
char stridx [20];
string viewpath, nodepath;
int i = current;
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
// copy certain view config data for default values
nodepath = viewpath;
nodepath += "/config/default-heading-offset-deg";
fgSetDouble("/sim/current-view/config/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/config/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/config/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
fgGetDouble(nodepath.c_str()));
// copy view data
fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m());
fgSetDouble("/sim/current-view/goal-heading-offset-deg",
get_current_view()->getGoalHeadingOffset_deg());
fgSetDouble("/sim/current-view/goal-pitch-offset-deg",
get_current_view()->getGoalPitchOffset_deg());
fgSetDouble("/sim/current-view/goal-roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/heading-offset-deg",
get_current_view()->getHeadingOffset_deg());
fgSetDouble("/sim/current-view/pitch-offset-deg",
get_current_view()->getPitchOffset_deg());
fgSetDouble("/sim/current-view/roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/target-x-offset-m",
get_current_view()->getTargetXOffset_m());
fgSetDouble("/sim/current-view/target-y-offset-m",
get_current_view()->getTargetYOffset_m());
fgSetDouble("/sim/current-view/target-z-offset-m",
get_current_view()->getTargetZOffset_m());
}
double
FGViewMgr::getViewOffset_deg () const
FGViewMgr::getViewHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getHeadingOffset_deg());
}
void
FGViewMgr::setViewOffset_deg (double offset)
FGViewMgr::setViewHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0) {
@ -286,14 +457,14 @@ FGViewMgr::setViewOffset_deg (double offset)
}
double
FGViewMgr::getGoalViewOffset_deg () const
FGViewMgr::getViewGoalHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalHeadingOffset_deg());
}
void
FGViewMgr::setGoalViewOffset_deg (double offset)
FGViewMgr::setViewGoalHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
@ -301,14 +472,14 @@ FGViewMgr::setGoalViewOffset_deg (double offset)
}
double
FGViewMgr::getViewTilt_deg () const
FGViewMgr::getViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getPitchOffset_deg());
}
void
FGViewMgr::setViewTilt_deg (double tilt)
FGViewMgr::setViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0) {
@ -318,14 +489,14 @@ FGViewMgr::setViewTilt_deg (double tilt)
}
double
FGViewMgr::getGoalViewTilt_deg () const
FGViewMgr::getGoalViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalPitchOffset_deg());
}
void
FGViewMgr::setGoalViewTilt_deg (double tilt)
FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
@ -333,7 +504,7 @@ FGViewMgr::setGoalViewTilt_deg (double tilt)
}
double
FGViewMgr::getPilotXOffset_m () const
FGViewMgr::getViewXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
@ -344,7 +515,7 @@ FGViewMgr::getPilotXOffset_m () const
}
void
FGViewMgr::setPilotXOffset_m (double x)
FGViewMgr::setViewXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
@ -353,7 +524,7 @@ FGViewMgr::setPilotXOffset_m (double x)
}
double
FGViewMgr::getPilotYOffset_m () const
FGViewMgr::getViewYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
@ -364,7 +535,7 @@ FGViewMgr::getPilotYOffset_m () const
}
void
FGViewMgr::setPilotYOffset_m (double y)
FGViewMgr::setViewYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
@ -373,7 +544,7 @@ FGViewMgr::setPilotYOffset_m (double y)
}
double
FGViewMgr::getPilotZOffset_m () const
FGViewMgr::getViewZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
@ -384,7 +555,7 @@ FGViewMgr::getPilotZOffset_m () const
}
void
FGViewMgr::setPilotZOffset_m (double z)
FGViewMgr::setViewZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
@ -392,6 +563,85 @@ FGViewMgr::setPilotZOffset_m (double z)
}
}
double
FGViewMgr::getViewTargetXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetXOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetXOffset_m(x);
}
}
double
FGViewMgr::getViewTargetYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetYOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetYOffset_m(y);
}
}
double
FGViewMgr::getViewTargetZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetZOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetZOffset_m(z);
}
}
int
FGViewMgr::getView () const
{
return ( current );
}
void
FGViewMgr::setView (int newview )
{
if ( newview < 0 || newview > (int)views.size() ) {
newview = 0;
}
// set new view
set_view( newview );
// copy in view data
copyToCurrent ();
}
double
FGViewMgr::getFOV_deg () const
{

View file

@ -60,6 +60,7 @@ public:
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
virtual void reinit ();
// getters
inline int size() const { return views.size(); }
@ -121,26 +122,35 @@ private:
void do_axes ();
double getViewOffset_deg () const;
void setViewOffset_deg (double offset);
double getGoalViewOffset_deg () const;
void setGoalViewOffset_deg (double offset);
double getViewTilt_deg () const;
void setViewTilt_deg (double tilt);
double getGoalViewTilt_deg () const;
void setGoalViewTilt_deg (double tilt);
double getPilotXOffset_m () const;
void setPilotXOffset_m (double x);
double getPilotYOffset_m () const;
void setPilotYOffset_m (double y);
double getPilotZOffset_m () const;
void setPilotZOffset_m (double z);
// callbacks in manager to access viewer methods
double getViewHeadingOffset_deg () const;
void setViewHeadingOffset_deg (double offset);
double getViewGoalHeadingOffset_deg () const;
void setViewGoalHeadingOffset_deg (double offset);
double getViewPitchOffset_deg () const;
void setViewPitchOffset_deg (double tilt);
double getGoalViewPitchOffset_deg () const;
void setGoalViewPitchOffset_deg (double tilt);
double getViewXOffset_m () const;
void setViewXOffset_m (double x);
double getViewYOffset_m () const;
void setViewYOffset_m (double y);
double getViewZOffset_m () const;
void setViewZOffset_m (double z);
double getViewTargetXOffset_m () const;
void setViewTargetXOffset_m (double x);
double getViewTargetYOffset_m () const;
void setViewTargetYOffset_m (double y);
double getViewTargetZOffset_m () const;
void setViewTargetZOffset_m (double z);
double getFOV_deg () const;
void setFOV_deg (double fov);
double getNear_m () const;
void setNear_m (double near_m);
void setViewAxisLong (double axis);
void setViewAxisLat (double axis);
int getView () const;
void setView (int newview);
typedef vector < FGViewer * > viewer_list;
viewer_list views;