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Multiplayer: change how we log activation

Use MANDATORY_INFO and set a Sentry tag when MP is active
This commit is contained in:
Automatic Release Builder 2020-09-26 12:14:57 +01:00 committed by James Turner
parent 39bc7f2acd
commit 77b6d635fe

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@ -27,9 +27,7 @@
// //
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
#ifdef HAVE_CONFIG_H
#include <config.h> #include <config.h>
#endif
#include <iostream> #include <iostream>
#include <algorithm> #include <algorithm>
@ -54,6 +52,7 @@
#include "MPServerResolver.hxx" #include "MPServerResolver.hxx"
#include <FDM/flightProperties.hxx> #include <FDM/flightProperties.hxx>
#include <Time/TimeManager.hxx> #include <Time/TimeManager.hxx>
#include <Main/sentryIntegration.hxx>
#if defined(_MSC_VER) || defined(__MINGW32__) #if defined(_MSC_VER) || defined(__MINGW32__)
#include <WS2tcpip.h> #include <WS2tcpip.h>
@ -1072,7 +1071,9 @@ FGMultiplayMgr::init (void)
fgSetBool("/sim/multiplay/online", true); fgSetBool("/sim/multiplay/online", true);
mInitialised = true; mInitialised = true;
SG_LOG(SG_NETWORK, SG_ALERT, "Multiplayer mode active!");
SG_LOG(SG_NETWORK, SG_MANDATORY_INFO, "Multiplayer mode active");
flightgear::addSentryTag("mp", "active");
if (!fgGetBool("/sim/ai/enabled")) if (!fgGetBool("/sim/ai/enabled"))
{ {