diff --git a/src/GUI/Highlight.cxx b/src/GUI/Highlight.cxx index fef07aa3d..fed24be1c 100644 --- a/src/GUI/Highlight.cxx +++ b/src/GUI/Highlight.cxx @@ -20,7 +20,7 @@ /* Returns translated string for specified menu/menuitem name. */ -static std::string s_get_menu_name(SGPropertyNode* node) +static std::string s_getMenuName(SGPropertyNode* node) { /* We use 'label' if available, otherwise we translate 'name' using sim/intl/locale/... */ @@ -42,7 +42,7 @@ std::string HighlightMenu::description() const SGPropertyNode* item = menu->getChild("item", this->item); if (item) { - ret += s_get_menu_name(menu) + '/' + s_get_menu_name(item); + ret += s_getMenuName(menu) + '/' + s_getMenuName(item); } } } @@ -161,26 +161,26 @@ struct NodeHighlighting : SGPropertyChangeListener // default shader to take the alpha value from the material value // and not the glColor. In many cases the pick animation geometry is // transparent, so the outline would not be visible without this hack. - set_rgba_default(m_node, "ambient", 0, 0, 0, 1); - set_rgba_default(m_node, "diffuse", 0.5, 0.5, 0.5, .95); - set_rgba_default(m_node, "emission", 0.75, 0.375, 0, 1); - set_rgba_default(m_node, "specular", 0.0, 0.0, 0.0, 0); + setRgbaDefault(m_node, "ambient", 0, 0, 0, 1); + setRgbaDefault(m_node, "diffuse", 0.5, 0.5, 0.5, .95); + setRgbaDefault(m_node, "emission", 0.75, 0.375, 0, 1); + setRgbaDefault(m_node, "specular", 0.0, 0.0, 0.0, 0); /* Listen for changes to highlight material properties. */ m_node->addChangeListener(this, true /*initial*/); } - static void set_rgba_default(SGPropertyNode* root, const std::string& path, + static void setRgbaDefault(SGPropertyNode* root, const std::string& path, double red, double green, double blue, double alpha) { - set_property_default(root, path + "/red", red); - set_property_default(root, path + "/green", green); - set_property_default(root, path + "/blue", blue); - set_property_default(root, path + "/alpha", alpha); + setPropertyDefault(root, path + "/red", red); + setPropertyDefault(root, path + "/green", green); + setPropertyDefault(root, path + "/blue", blue); + setPropertyDefault(root, path + "/alpha", alpha); } // Sets property value if property does not exist. - static void set_property_default(SGPropertyNode* root, const std::string& path, double default_value) + static void setPropertyDefault(SGPropertyNode* root, const std::string& path, double default_value) { SGPropertyNode* property = root->getNode(path, false /*create*/); if (!property) root->setDoubleValue(path, default_value); @@ -252,7 +252,7 @@ struct NodeHighlighting : SGPropertyChangeListener } /* Un-highlight all nodes. */ - int clear_all() + int clearAll() { int ret = 0; for(;;) @@ -398,7 +398,7 @@ int Highlight::highlightNodes(osg::Node* node) } if (!s_node_highlighting) return 0; - s_node_highlighting->clear_all(); + s_node_highlighting->clearAll(); int num_props = 0;