YASIM refactoring Wing class (flaps)
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3 changed files with 43 additions and 67 deletions
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@ -219,12 +219,12 @@ void ControlMap::applyControls(float dt)
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case LEXTEND: ((Launchbar*)obj)->setExtension(lval); break;
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case LEXTEND: ((Launchbar*)obj)->setExtension(lval); break;
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case LACCEL: ((Launchbar*)obj)->setAcceleration(lval); break;
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case LACCEL: ((Launchbar*)obj)->setAcceleration(lval); break;
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case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
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case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
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case SLAT: ((Wing*)obj)->setSlatPos(lval); break;
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case SLAT: ((Wing*)obj)->setFlapPos(WING_SLAT,lval); break;
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case FLAP0: ((Wing*)obj)->setFlap0Pos(lval, rval); break;
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case FLAP0: ((Wing*)obj)->setFlapPos(WING_FLAP0, lval, rval); break;
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case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlap0Effectiveness(lval); break;
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case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlapEffectiveness(WING_FLAP0,lval); break;
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case FLAP1: ((Wing*)obj)->setFlap1Pos(lval, rval); break;
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case FLAP1: ((Wing*)obj)->setFlapPos(WING_FLAP1,lval, rval); break;
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case FLAP1EFFECTIVENESS: ((Wing*)obj)->setFlap1Effectiveness(lval); break;
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case FLAP1EFFECTIVENESS: ((Wing*)obj)->setFlapEffectiveness(WING_FLAP1,lval); break;
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case SPOILER: ((Wing*)obj)->setSpoilerPos(lval, rval); break;
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case SPOILER: ((Wing*)obj)->setFlapPos(WING_SPOILER, lval, rval); break;
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case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
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case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
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case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break;
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case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break;
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case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break;
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case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break;
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@ -44,59 +44,40 @@ void Wing::setFlapParams(WingFlaps i, FlapParams fp)
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_flapParams[i] = fp;
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_flapParams[i] = fp;
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}
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}
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void Wing::setFlap0Pos(float lval, float rval)
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void Wing::setFlapPos(WingFlaps f,float lval, float rval)
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{
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{
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lval = Math::clamp(lval, -1, 1);
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float min {-1};
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rval = Math::clamp(rval, -1, 1);
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if (f == WING_SPOILER || f == WING_SLAT) {
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for(int i=0; i<_flap0Surfs.size(); i++) {
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min = 0;
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((Surface*)_flap0Surfs.get(i))->setFlapPos(lval);
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}
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if(_mirror) ((Surface*)_flap0Surfs.get(++i))->setFlapPos(rval);
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lval = Math::clamp(lval, min, 1);
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rval = Math::clamp(rval, min, 1);
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for(int i=0; i<_flapSurfs[f].size(); i++) {
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switch (f) {
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case WING_FLAP0:
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case WING_FLAP1:
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((Surface*)_flapSurfs[f].get(i))->setFlapPos(lval);
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if(_mirror) ((Surface*)_flapSurfs[f].get(++i))->setFlapPos(rval);
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break;
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case WING_SLAT:
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((Surface*)_flapSurfs[f].get(i))->setSlatPos(lval);
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break;
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case WING_SPOILER:
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((Surface*)_flapSurfs[f].get(i))->setSpoilerPos(lval);
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if(_mirror) ((Surface*)_flapSurfs[f].get(++i))->setSpoilerPos(rval);
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break;
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}
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}
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}
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}
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}
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void Wing::setFlap0Effectiveness(float lval)
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void Wing::setFlapEffectiveness(WingFlaps f, float lval)
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{
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{
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lval = Math::clamp(lval, 1, 10);
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lval = Math::clamp(lval, 1, 10);
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for(int i=0; i<_flap0Surfs.size(); i++) {
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for(int i=0; i<_flapSurfs[f].size(); i++) {
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((Surface*)_flap0Surfs.get(i))->setFlapEffectiveness(lval);
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((Surface*)_flapSurfs[f].get(i))->setFlapEffectiveness(lval);
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}
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}
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}
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}
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void Wing::setFlap1Pos(float lval, float rval)
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{
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lval = Math::clamp(lval, -1, 1);
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rval = Math::clamp(rval, -1, 1);
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for(int i=0; i<_flap1Surfs.size(); i++) {
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((Surface*)_flap1Surfs.get(i))->setFlapPos(lval);
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if(_mirror) ((Surface*)_flap1Surfs.get(++i))->setFlapPos(rval);
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}
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}
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void Wing::setFlap1Effectiveness(float lval)
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{
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lval = Math::clamp(lval, 1, 10);
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for(int i=0; i<_flap1Surfs.size(); i++) {
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((Surface*)_flap1Surfs.get(i))->setFlapEffectiveness(lval);
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}
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}
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void Wing::setSpoilerPos(float lval, float rval)
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{
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lval = Math::clamp(lval, 0, 1);
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rval = Math::clamp(rval, 0, 1);
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for(int i=0; i<_spoilerSurfs.size(); i++) {
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((Surface*)_spoilerSurfs.get(i))->setSpoilerPos(lval);
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if(_mirror) ((Surface*)_spoilerSurfs.get(++i))->setSpoilerPos(rval);
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}
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}
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void Wing::setSlatPos(float val)
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{
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val = Math::clamp(val, 0, 1);
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for(int i=0; i<_slatSurfs.size(); i++)
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((Surface*)_slatSurfs.get(i))->setSlatPos(val);
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}
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void Wing::calculateWingCoordinateSystem() {
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void Wing::calculateWingCoordinateSystem() {
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// prepare wing coordinate system, ignoring incidence and twist for now
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// prepare wing coordinate system, ignoring incidence and twist for now
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// (tail incidence is varied by the solver)
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// (tail incidence is varied by the solver)
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@ -335,10 +316,10 @@ Surface* Wing::newSurface(float* pos, float* orient, float chord,
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if(hasSlat) s->setSlatParams(_flapParams[WING_SLAT].aoa, _flapParams[WING_SLAT].drag);
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if(hasSlat) s->setSlatParams(_flapParams[WING_SLAT].aoa, _flapParams[WING_SLAT].drag);
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if(hasSpoiler) s->setSpoilerParams(_flapParams[WING_SPOILER].lift, _flapParams[WING_SPOILER].drag);
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if(hasSpoiler) s->setSpoilerParams(_flapParams[WING_SPOILER].lift, _flapParams[WING_SPOILER].drag);
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if(hasFlap0) _flap0Surfs.add(s);
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if(hasFlap0) _flapSurfs[WING_FLAP0].add(s);
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if(hasFlap1) _flap1Surfs.add(s);
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if(hasFlap1) _flapSurfs[WING_FLAP1].add(s);
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if(hasSlat) _slatSurfs.add(s);
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if(hasSlat) _flapSurfs[WING_SLAT].add(s);
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if(hasSpoiler) _spoilerSurfs.add(s);
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if(hasSpoiler) _flapSurfs[WING_SPOILER].add(s);
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s->setInducedDrag(_inducedDrag);
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s->setInducedDrag(_inducedDrag);
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@ -20,8 +20,8 @@ struct FlapParams {
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enum WingFlaps {
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enum WingFlaps {
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WING_FLAP0,
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WING_FLAP0,
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WING_FLAP1,
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WING_FLAP1,
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WING_SPOILER,
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WING_SLAT,
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WING_SLAT,
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WING_SPOILER
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};
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};
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// FIXME: need to handle "inverted" controls for mirrored wings.
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// FIXME: need to handle "inverted" controls for mirrored wings.
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@ -65,13 +65,9 @@ public:
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void setFlapParams(WingFlaps i, FlapParams fp);
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void setFlapParams(WingFlaps i, FlapParams fp);
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// Set the control axes for the sub-surfaces
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// propergate the control axes value for the sub-surfaces
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void setFlap0Pos(float lval, float rval);
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void setFlapPos(WingFlaps i, float lval, float rval = 0);
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void setFlap1Pos(float lval, float rval);
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void setFlapEffectiveness(WingFlaps f, float lval);
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void setSpoilerPos(float lval, float rval);
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void setSlatPos(float val);
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void setFlap0Effectiveness(float lval);
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void setFlap1Effectiveness(float lval);
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// Compile the thing into a bunch of Surface objects
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// Compile the thing into a bunch of Surface objects
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void compile();
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void compile();
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@ -116,11 +112,10 @@ private:
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struct SurfRec { Surface * surface; float weight; };
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struct SurfRec { Surface * surface; float weight; };
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// all surfaces of this wing
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Vector _surfs;
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Vector _surfs;
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Vector _flap0Surfs;
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// surfaces having a certain type of flap (flap, slat, spoiler)
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Vector _flap1Surfs;
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Vector _flapSurfs[sizeof(WingFlaps)];
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Vector _slatSurfs;
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Vector _spoilerSurfs;
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Version * _version;
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Version * _version;
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bool _mirror {false};
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bool _mirror {false};
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