Fixed uneven replay of user vs multiplayer aircraft.
FGReplay was using time t, AIMultiplayer was using t+dt. The fix is to make FGReplay also use t+dt. scripts/python/recordreplay.py Make --test-motion-mp test for this problem - we check that user and mp aircraft are a constant distance apart when replaying. src/AIModel/AIMultiplayer.cxx Create properties showing distance moved since start by user and mp aircraft, which can then be tested by recordreplay.py. src/Aircraft/replay.cxx Increment current_time by dt before calling replay(current_time), to ensure that replay() sees the time as is later used by AIMultiplayer (via /sim/replay/time).
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3 changed files with 96 additions and 12 deletions
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@ -492,10 +492,68 @@ def test_motion(fgfs, multiplayer=False):
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log( f'*** Replay showed uneven speed')
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errors.append('1')
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def show_values(paths):
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if isinstance(paths, str):
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paths = paths,
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log(f'Values in {paths}:')
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line2values = dict()
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for i, path in enumerate(paths):
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line = 0
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for item in fg.fg.ls(path):
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if item.name == 'value':
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line2values.setdefault(line, []).append(item.value)
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line += 1
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for line in sorted(line2values.keys()):
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t = ''
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for value in line2values[line]:
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t += f' {value}'
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log(f' {t}')
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if multiplayer:
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examine_values()
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examine_values('-multiplayer')
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examine_values('-multiplayer-post')
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if 0:
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show_values('/sim/replay/log-raw-speed-multiplayer-post-relative-distance')
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show_values('/sim/replay/log-raw-speed-multiplayer-post-relative-bearing')
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show_values('/sim/replay/log-raw-speed-multiplayer-post-absolute-distance')
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show_values('/sim/replay/log-raw-speed-multiplayer-post-user-absolute-distance')
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def get_values(path):
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'''
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Returns <path>/value[] as a list.
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'''
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ret = []
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for item in fg.fg.ls(path):
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if item.name == 'value':
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ret.append(item.value)
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return ret
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# Check that distance between user and mp is constant.
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#
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# The two paths below contain values[] that are the distances of the
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# mp and user aircraft from their starting points. Both are moving at
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# the same speed in the same direction, so the differences between each
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# pair of values should be constant.
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#
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distances_mp = get_values('/sim/replay/log-raw-speed-multiplayer-post-absolute-distance')
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distances_user = get_values('/sim/replay/log-raw-speed-multiplayer-post-user-absolute-distance')
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log(f'len(distances_user)={len(distances_user)} len(distances_mp)={len(distances_mp)}')
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assert len(distances_user) == len(distances_mp)
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assert len(distances_user) > 20
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for i in range(len(distances_user)):
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distance_mp = distances_mp[i]
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distance_user = distances_user[i]
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delta = distance_mp - distance_user
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if i == 0:
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delta_original = delta
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prefix = ' '
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if abs(delta - delta_original) > 0.01:
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#log('replay shows varying differences between user and mp aircraft')
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errors.append('1')
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prefix = '*'
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log(f' {prefix} user={distance_user} mp={distance_mp} delta={delta}')
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else:
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examine_values()
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@ -286,6 +286,7 @@ void FGAIMultiplayer::update(double dt)
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if (m_sim_replay_replay_state->getBoolValue())
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{
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tInterp = m_sim_replay_time->getDoubleValue();
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SG_LOG(SG_GENERAL, SG_BULK, "tInterp=" << std::fixed << std::setprecision(6) << tInterp);
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}
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else
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{
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@ -660,7 +661,7 @@ void FGAIMultiplayer::update(double dt)
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// For use with scripts/python/recordreplay.py --test-motion-mp.
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{
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SGGeod pos_geod = pos;
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if (test_motion)
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if (test_motion && !fgGetBool("/sim/replay/replay-state-eof"))
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{
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static SGVec3d s_pos_0;
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static SGVec3d s_pos_prev;
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@ -695,17 +696,39 @@ void FGAIMultiplayer::update(double dt)
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n->setStringValue(buffer);
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}
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if (verbose)
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{
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SGGeod user_pos_geod = SGGeod::fromDegFt(
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fgGetDouble("/position/longitude-deg"),
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fgGetDouble("/position/latitude-deg"),
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fgGetDouble("/position/altitude-ft")
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);
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SGVec3d user_pos = SGVec3d::fromGeod(user_pos_geod);
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double user_to_mp_bearing = SGGeodesy::courseDeg(user_pos_geod, pos_geod);
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double user_to_mp_distance = SGGeodesy::distanceM(user_pos_geod, pos_geod);
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double user_to_mp_bearing = SGGeodesy::courseDeg(user_pos_geod, pos_geod);
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double user_distance0 = length(user_pos - s_pos_0);
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if (1)
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{
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-relative-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_to_mp_distance)
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;
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-relative-bearing", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_to_mp_bearing)
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;
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-absolute-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(distance0)
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;
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fgGetNode("/sim/replay/log-raw-speed-multiplayer-post-user-absolute-distance", true /*create*/)
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->addChild("value")
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->setDoubleValue(user_distance0)
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;
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}
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if (verbose)
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{
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int width=16;
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SG_LOG(SG_GENERAL, SG_ALERT, "Multiplayer-post aircraft callsign=" << _callsign << ":"
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<< std::setprecision(5)
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@ -721,7 +744,8 @@ void FGAIMultiplayer::update(double dt)
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<< " t_dt=" << std::setw(width) << t_dt
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<< " dt=" << std::setw(width) << dt
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<< " distance0=" << std::setw(width) << distance0
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<< " distance=" << std::setw(width) << distance
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<< " user_distance0=" << std::setw(width) << user_distance0
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<< " speed=" << std::setw(width) << speed
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<< " speed=" << std::setw(width) << speed
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<< " delta_pos_norm=" << std::setw(width) << delta_pos_norm
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<< " calc_type=" << std::setw(width) << calc_type
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@ -1009,6 +1009,9 @@ FGReplay::update( double dt )
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m_MultiplayMgr->ClearMotion();
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}
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current_time += dt;
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SG_LOG(SG_GENERAL, SG_BULK, "current_time=" << std::fixed << std::setprecision(6) << current_time);
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bool IsFinished = replay( current_time );
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if (IsFinished)
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{
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@ -1022,7 +1025,6 @@ FGReplay::update( double dt )
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}
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else
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{
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current_time += dt;
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was_finished_already = false;
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}
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replay_time->setDoubleValue(current_time);
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